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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Hello,

I have been trying to mix two image results from a group of components, and I have found that there is NO component that would be able to mix two sources with EQUAL level of importance, and that one does NOT lead over the other, and is not converted into a battle of leadership.

For this I have found that there is the Blend, Multiblend, Checker and Switch components, BUT none of them gives the result I am talking about above.

The problem with them is that they are NOT neutral, and the result can´t be mixed in same equal parts.

In BLEND mode component, the is foreground and background, and the foreground is the most important over the background so it is not possible to mix them equally, and using the opacity is not the way, because then they become transparent, and is not what I want, I want to keep them at 100% opacity both.

In MULTIBLEND, happens something similar, when connecting one source to layer 7 and then another to another layer, the one in Layer 7 appears to be much more important than the other ones in the other layer, so it is not equal and do not have the same level of visibility and importance and distributed equally.

I tried CHECKER that is exactly what I want, that shows BOTH in the same level and at 100% opacity, BUT obviously this is NOT the solution because you have the SQUARES that make the checker board and so the mix is not made in a free way, is only enclosed in the squares.

The SWITCH is not a solution because then is ONE or another, so it not for mixing.

I thought also of BOMBER, but the source result ALREADY comes from two bomber component sources.

PLEASE CAN BE TWO SOURCES BE MIXED IN EQUAL PARTS USING A COMBINATION OF OTHER COMPONENTS ?

I mean like tap water, that you have cold and hot water, and mix both.

Thanks very much for your help
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Carl
c r v a

Posts: 7289
Filters: 82
have you tried threshold? or sphinx did a filter that combines images smile:)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Carl wrote:

have you tried threshold?


No, I have not tried it, but I can try it and see what happens

Quote
Carl wrote:

sphinx did a filter that combines images


Yes ? Then I will see if I can find it.

As I said is not that I want to mix two images, is to mix two bomber components sources that should be shown equally from both ones, and none of them have a leadership over the other.

Thanks very much
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Morgantao
Can't script

Posts: 2185
Filters: 20
It really depends on the effect you are after...

If you just want to combine 2 bombers, you can either use one bomber that gets both sources in it's input (Particle 1, Particle 2), or you can look at the ball pit filter to see how I combined 4 bombers.

If you want to have a texture that comes out of a bomber with streaks of another texture from another bomber mixed in it, then Threshold does the trick.

If you want you can upload a sample of what you are trying to achieve (Either an image you with the effect you want to replicate, or a filter example). That will help us understand the exact effect you are looking for and give you the best advice.
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
What if you combined multiple blends, lets call your 2 sources A and B.

So first you blend with 100% opacity A on top of B
and the same with B on top of A
then you blend those two reults with 50% opacity on the top layer.

I tested it with some differnt colour and size checkers and at the second blend part the result is identical with either result on top.
Release the Mongoose!
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Morgantao wrote:

If you want you can upload a sample of what you are trying to achieve (Either an image you with the effect you want to replicate, or a filter example). That will help us understand the exact effect you are looking for and give you the best advice.


YES, is true, I am sorry I did not do it before, you are right is much better to show it and so you can see yourself what could it be better.

So here is the first one

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
And here is the second one

Now I will try to make the suggestions that you have already given and will see what happens.

Thanks very much for all your help

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Carl
c r v a

Posts: 7289
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Does that mean you want something along this thinking

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Morgantao
Can't script

Posts: 2185
Filters: 20
SpaceRay, other than the center of the flower, that is sometimes blue and some times yellow, is there any other difference between the two sources?
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Carl
c r v a

Posts: 7289
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ok so if you don't mean combine both of these image, simply using an image in tint in the first bomber and then using as b/g in the second bomber, overlaying the centre dot.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Sorry, that I did not answer before, but I wanted to put the result examples and try other ways to do it and test the things you have suggested here.

Quote
Morgantao wrote:

SpaceRay, other than the center of the flower, that is sometimes blue and some times yellow, is there any other difference between the two sources?


NO, the only differences are the center of the flower, because the color of the flowers all taken by the source image.

Although the could look very similar, they are NOT the same as both have slightly different variations and distribution.

By the way I have put now 4 different options for the centre of the flower, so it would be 4 center colors but the same petals colors.

Quote
Carl wrote:
Does that mean you want something along this thinking


Well, yes and no, I mean yes that I want to mix the main center color that are different and is right in your example, BUT ALSO I do not want to have any space between the flowers, so they must be mixed toghether and not as your example that there are empty spaces in between.

----------------------------------------------------------------------------------------------------

Now I have put 4 bombers, with 4 different colors, and the result is the same, a messy as shown below in the screenshot attached. AND also as you can see the abslute leader is the green center, and the are a few blue, and very few violet, and much less yellow centers.

It also looks messy and dark because I needed to use the opacity sliders to be able to see the 4 colors in some way, but surely this is not the way to do it.

I have thought that I can reduce the bomber density from 2 that is now to 1, so I think the amount of flowers will be less from each bomber.

Thanks very much for your help

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I already have tried to reduce the density in Bomber from 2 to 1 and keep the repeat at 10, but does not work well as there are LOTS of empty spaces.

The one below has all opacity 100% instead of variable opacity as the previous example

As seen below in the screenshot

So I think that I will increase the repeat to a higher amount or will duplicate the mixes and make a double mix inverting the original the position and then blending them

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I can´t increase or decrease the repeat in Bomber because it scales the flowers up or down, so I can´t use this

I have put 6 bombers and used some blend modes in the middle to duplicate and flip the result and then used the multiblend to mix seven sources, but also the result is not good either as the colors of the original image are a not kept very well and there is even some blank spaces that can be still seen through the flowers so I will keep trying to figure out a way to do it better.

Although this is much better than the result I have put above, but surely I have made something wrong as this is supossed to be the ladybug built-in preview and is not possible that the petals in the green part could be brown-red smile:?: smile:?: I must have missed some "tint color" in bomber or made bad the blend mode or something.

Will check all and try again.

Sorry for bothering you all with this

Thanks very much

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Morgantao
Can't script

Posts: 2185
Filters: 20
I think you should work with this one:



But make sure each bomber has a different number in the variation slider.
Also, instead of having a green input to bomber 1, red input to bomber 2, etc, put all colors to bomber 1 (As particle 1, 2, 3...), and the same with the rest of the bombers. Play with the particle chances so all the particles have equal dispersion on the image.

In any case, if you don't mind uploading the filter here in the forum, I can try and mess with what you have so far. Maybe it will make it easier for me to find a way to help you.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Morgantao wrote:

But make sure each bomber has a different number in the variation slider.


I am already sure, and have already configured each of the 6 bomber wih totally different variation numbers from 2000 value to 30000.

Quote
Also, instead of having a green input to bomber 1, red input to bomber 2, etc, put all colors to bomber 1 (As particle 1, 2, 3...), and the same with the rest of the bombers.


Thanks for the suggestion, I have not though it in that way, and have not tried because I thought it would not be needed, but I will try to do it as you told me.

Quote
Play with the particle chances so all the particles have equal dispersion on the image.


YES, you are right, this is something I have been thinking that if I can´t control the density or repeat controls, I CAN play and modify the chances sliders so all the particles fill the space and have equal distribution and do not cover themselves each other. Thanks.

Quote
In any case, if you don't mind uploading the filter here in the forum, I can try and mess with what you have so far. Maybe it will make it easier for me to find a way to help you.


Well I do not mind to upload the filter here, but I am sorry that I would be ashamed to upload it in it´s current state as is really a mess and with lots of trials and not well done, and do not want that you have to clean it up to help me, BUT I will see if can make it better and prepare it for you. Thanks.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Don't worry about how messy it is, I only wanna mess with the bombers until I find a good solution. I promise not to look at the rest of the filter smile:D

Quote
Also, instead of having a green input to bomber 1, red input to bomber 2, etc, put all colors to bomber 1 (As particle 1, 2, 3...), and the same with the rest of the bombers.

When you do that, make sure each particle is connected to different input numbers on different bombers. You don't want the green flowers to be particle 1 of each bomber, and the red flowers be particle 2 of each bomber. Jumble it up a bit, as I did in the ball pit filter.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Morgantao wrote:

Don't worry about how messy it is, I only wanna mess with the bombers until I find a good solution. I promise not to look at the rest of the filter smile:D


Well I have cleaned and organized it a little for you so you can use it

I am sure that this is NOT the way to do it as I have seen in others filters that are better ways to do the same things, but I am just learning to do it.

This is the latest version, that has the flip version and using Multiblend

Paint Chips Flowers with Blend Modes only Multiplied and flip XY MULTIBLEND.ffxml
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
MORE SIMPLE VERSION AND LESS MESSY AND COMPLEX

Here is NOT yet included the flip versions and have less components

Also if you want I have another version of the same filter construction that perhaps you could be interested to see and is a simpler earlier version

By the way, I have Two Bombers for each flower (one for the petals and another for the center of the flower) so really instead of 6, there are really 12! (really is 6 groups of 2 bombers)

Also I want to thank to the great Paint chips filter form b15fliptop as this is based on this, although I have changed it in some ways.

Paint Chips Flowers with Blend Modes only.ffxml
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
SpaceRay wrote:
MORE SIMPLE VERSION AND LESS MESSY AND COMPLEX


Too late, I already used your "Paint Chips Flowers with Blend Modes only Multiplied and flip XY MULTIBLEND" upload smile:)

I have attached my version of what you did, although I took away some of the things you had there.

Quote
By the way, I have Two Bombers for each flower (one for the petals and another for the center of the flower) so really instead of 6, there are really 12! (really is 6 groups of 2 bombers)

Yes, that's the trick. This is what I did too.
The two important things to remember about the bombers here are:
1) Each pair has to have the same settings (Variation, Offset, etc.)
2) Each one of the pairs should have different settings than the other bombers.

If you have different settings within a pair, the centers won't align with the flowers.
If you have similar (or close) settings on two pairs, the bomber outputs will just sit on top of each other.
That's one of the problems you had here:

All Bombers had same offset (-75), so all the flowers were around the same spots.


Another important thing is the order of the Blends for each pair of bombers. You have to have the shadow of the flower below all, then the flower, then the shadow of the center, then the center itself.
You can see how I also used the same shadows in the Multiblend component, just to give it a little more depth between the layers.

I think from here you can add everything else you wanted in the filter, now that the bombers are in order.

SpaceRay Flowers.ffxml
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
WOW !!! WOW !! THANKS REALY VERY MUCH !!!!



I really appreciate and thank you for all the time and work taken to rebuild my filter and have converted to a great working one, I admire your skills and expert knowledge. Have been very kind to help me solve this.



You have done a really great work and have got it working exactly as I wanted to have it. And now is much more organized and perfectly placed all the things, and all well configured, and even better to understand.

I will also be making a closely detail study of how you have done everything to learn more and be able to make it in the right way.

Yes, you are right I did not pay attention to ALL the settings, and that ALL the settings must be taken into account and the center and flower must be the same (I already knew this), but the others must be different for ALL the settings and not just a few.

Is true that I forgot to change the offset, and this is why although I was changing the other settings, all the flowers have been around the same spot and wrongly possitioned.

Quote
Morgantao wrote:

I think from here you can add everything else you wanted in the filter, now that the bombers are in order.


YES !! Thanks to all your work and great help I will be able to make the finishing touch and add the last feature.

Lovely
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Morgantao
Can't script

Posts: 2185
Filters: 20
Thank for the kind words, I enjoy helping whenever I can. smile:)

Quote
SpaceRay wrote:
I admire your skills and expert knowledge.


Let's not get carried away, I still look at the filters the real masters and experts here made and can't understand what the heck is going on in those... smile:cry:
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Morgantao wrote:

Let's not get carried away


OK, if you want I can tell you:

"I admire all the skills and knowledge that you have learnt until know and how you can look at a filter like mine and now what is happening and how to fix and make it work"

So this way is better and will be more right according to you

Quote
Morgantao wrote:

I still look at the filters the real masters and experts here made and can't understand what the heck is going on in those


Ok, you are not an expert or a master, but you have enough knowledge to make many things and very well done as you have already made very good filters.

Let´s see, HOW many FF forum users can understand perfectly well and know everything about the very complex filters that real masters of FF have done ?

How many are really masters and veteran and can do anything they want and know every single component of FF and how to combine them?

And if you think you do not understand the filters, imagine how I feel when I look at them.

Quote
Right definition of expert

4. Taught by use, practice, or experience, experienced; having facility of operation or performance from practice; knowing and ready from much practice; clever; skillful;

similar words

skillful, skillful, proficient, apt, capable, agile, accomplished, adept, talented, competent, efficient, handy, versatile, clever, skilled

http://www.dictionarylink.com/expert


Perhaps instead of expert, can be skillful if you like better.

Quote
MASTER:

An artist or performer of great and exemplary skill

One whose teachings or doctrines are accepted by followers

Highly skilled or proficient

http://www.thefreedictionary.com/master
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Carl
c r v a

Posts: 7289
Filters: 82
nicely done Morgantao smile:)
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Morgantao
Can't script

Posts: 2185
Filters: 20
You're right, there's probably only about 10 users here on the forums that can understand all that's going on in the really complex filters.

Quote
And if you think you do not understand the filters, imagine how I feel when I look at them.

Probably exactly the way I feel smile:) It's like looking at ancient south Indonesian peg writing to me... smile:D

I can look at basic filters like yours, and mine, and figure out how they work, and maybe improve them a little, just like you did with my filters (adding pictures and such).
Maybe one day both of us will learn enough to really enjoy all the possibilities of FF filter making. smile:)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Morgantao wrote:
Probably exactly the way I feel It's like looking at ancient south Indonesian peg writing to me...


Yes, you are right, I feel the same, BUT in an ancient writing you do NOT understand anything and do not know what it is, I feel like the the same that when you look to a car or aircraft engine, You see that there are lots of parts, and lots of connecting pipes and cables, but can´t figure out how each of the parts works, and you could not be able to make one of those motors yourself.

Aren´t this motors shown below like a complex Filter Forge filter ?

You know the result and what it does, BUT do not know HOW it works in the combination of the parts and why and how they are linked.

Would you be able to reproduce it and built yourself just from looking at how it is built ?
I do not think so until your learn engineering and mechanics


Please clik on the images to make them larger







Quote
Morgantao wrote:
I can look at basic filters like yours, and mine, and figure out how they work, and maybe improve them a little, just like you did with my filters (adding pictures and such).


Well, I also can look at very basic filters and see if I recognize some of the components, and if changing, modifying or adding something or taking out something could make a difference, as it happened with your ball pit filter, or with the Paint chips filter.

Quote
Morgantao wrote:
Maybe one day both of us will learn enough to really enjoy all the possibilities of FF filter making


YES, I agree, and wish that this comes true in a near future, at least to a level enough to do interesting and useful things, and know faster what to do and what is needed to make your idea become true.

Quote
SpaceRay wrote:

Expert definition:

Taught by use, practice, or experience, experienced; having facility of operation or performance from practice; knowing and ready from much practice

[quote]

If you read again the EXPERT definition, what thing can you take out that will really make you to become an expert ?

Yes, PRACTICE !! To practice a lot and work a lot making filter is the way to learn and become a experienced creator.

So we will have to work and practice a lot to reach our goal of FF experts smile:)
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Morgantao
Can't script

Posts: 2185
Filters: 20
Yeah, the engine example is better than my writing example smile:)
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