DrEvil
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Iris of the Eye by Malkyne
http://www.filterforge.com/filters/6466.html ![]() Please sir can i have some MORE ! |
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Posted: October 1, 2008 8:06 am | ||||||
DrEvil
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This is class.... every thought of adding a wrinkle and doing an option of a cats eye or reptile eye.
Top work Malkyne ![]() The Doctor Please sir can i have some MORE ! |
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Posted: October 1, 2008 8:11 am | ||||||
Malkyne |
I have a couple of work-in-progress filters that do other interesting eyes, including a funny one called "Factory Reject Lizard Eyes." I'll probably be releasing them when I feel satisfied with them.
Thanks! |
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Posted: October 1, 2008 12:04 pm | ||||||
Crapadilla
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Looking good... downloading!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 1, 2008 3:46 pm | ||||||
Beliria
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Sweet, I was playing with an eye filter of my own.. question is do I need to now
![]() ![]() Nothing wrong with a little insanity ;)
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Posted: October 1, 2008 6:30 pm | ||||||
beekeeper |
This is great
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Posted: October 2, 2008 5:31 am | ||||||
Sjeiti
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Very realistic...
you should make the fade from muscle to black curved instead of linear though. And if you fix the size/pixels breakup, you should get an EP.
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Posted: October 2, 2008 3:09 pm | ||||||
Kraellin
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oh come on, tell me you intended that pun! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 2, 2008 3:17 pm | ||||||
Malkyne |
Sjeti, that is an excellent point. I will fix that up!
If I understand your meaning, I realized there was potentially a problem with sizing when I was in the car the other day. I was a total lunkhead for forgetting to test that out. |
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Posted: October 2, 2008 3:51 pm | ||||||
Sjeiti
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I couldn't help myself: I squashed yours an mine together. It is now seamless. I've also made the dilation so that it will offset the muscles (rather than just mask them).
It now does some kind of animal eye as well. I'm still trying to figure out how to manipulate a curve to get snake eyes though. _Iris of the Eye V.ffxml |
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Posted: October 4, 2008 6:26 am | ||||||
Sjeiti
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Posted: October 4, 2008 7:09 am | ||||||
Malkyne |
Ooh, I thought about that a couple of times while I was working on it, but never got around to getting it in there. Nice! |
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Posted: October 4, 2008 3:04 pm | ||||||
Sjeiti
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Here some nice eye pics I found (especially those last two
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Posted: October 5, 2008 3:57 am | ||||||
Malkyne |
I've got plenty of photo reference for human eyes from a project I was working on a year ago, but I don't have any good animal stuff. Those animal eyes are great!
I've been intending to do a second more realistic (but potentially slower) shader that has finer details, like the rough ridge you see around the pupil in your human eye photo. However, if I did that, I'd probably make it a surface shader, so I could make a nice normal map for the iris. It would be a really nice time-saver when doing textures for 3D models. |
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Posted: October 5, 2008 5:24 am | ||||||
Sjeiti
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Looking at all those eyes it seems quite impossible to make one universal eye.
I've been having a go at that ridge as well, but I'm not quite there yet (lots of confusing curves). Also I've done away with the rim colors since are shadows. And before the shadow is cast the light is bent by the lens so it's not even. And I've given the muscle on the pupil edge some more depth by varying the offset. I'll post it again somewhere tonight. ![]() |
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Posted: October 5, 2008 7:30 am | ||||||
Sjeiti
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Posted: October 5, 2008 11:46 am |
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