wandererBC | ||||
Posted: March 11, 2008 12:59 pm | ||||
Kraellin
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i like the raw look of this one. i'll have to try it out with some images and see. but i definitely like the base look here.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 11, 2008 1:32 pm | ||||
Kraellin
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ok, early tests show that this doesnt quite do what i thought it would. i was hoping it would displace the height map when used with an external image. it didnt seem to. it also seemed to have one anomoly at the bottom that i could correct with the distortion control but that then flattened the image. what i was expecting to see were results like crapadilla's mapped spheres shown on this page: http://www.filterforge.com/forum/read...#nav_start but i havent been able to get it to do that yet.
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 11, 2008 1:50 pm | ||||
phagor |
Hi Kraellin, thanks for trying the filter out.
I think it will do what you want if you set the Bump Type to 3 - to use the source image as the height map. You should then be able to use the Bump Height to control the amount of perturbation. The anomoly at the bottom is probably due to a very large scale ripple bump map - that will disappear if you use the image as the bump map. |
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Posted: March 11, 2008 2:11 pm | ||||
Kraellin
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yes, type 3 was what i was looking for.
but the anomoly is coming from a size difference in spheres. take a look at your frame sphere and the profile gradient it plugs into. if you move the frame margin width to 5 it will get rid of the anomoly. see attached: Displacement Map Sphere rev 1.ffxml If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 11, 2008 2:26 pm | ||||
Kraellin
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Posted: March 11, 2008 2:30 pm | ||||
phagor |
Thanks Kraellin,
I think I've fallen into the usual trap of not trying this with different shaped images. Your image is slightly taller than it is wide, and the frame sphere stops before the bottom of the image. Your fix works for your image, but unfortunately doesn't work for other images with more rectangular shapes - see attached. I'm not sure what to do about that. The problem is that the Profile Gradient doesn't stretch with the image, but repeats instead. I think it's a problem that's been discussed here before. Anybody have any ideas? Thanks for your help, phagor |
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Posted: March 11, 2008 6:22 pm | ||||
phagor | ||||
Posted: March 11, 2008 6:23 pm | ||||
phagor | ||||
Posted: March 11, 2008 7:31 pm | ||||
phagor | ||||
Posted: March 11, 2008 7:32 pm | ||||
phagor | ||||
Posted: March 11, 2008 7:33 pm | ||||
phagor | ||||
Posted: March 11, 2008 7:35 pm | ||||
Kraellin
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ah, you're right! i shld know better. and, yup, just have to use square images for now. hopefully, we'll have something for that in ver 2.0. and cool on the spheroid images ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 12, 2008 9:02 am | ||||
SpaceRay
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Posted: September 4, 2012 4:30 pm | ||||
SpaceRay
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Posted: September 4, 2012 9:43 pm |
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