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wandererBC
Posts: 3
Filters: 3
Displacement Map Sphere by phagor
http://www.filterforge.com/filters/5159.html

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Kraellin
Kraellin

Posts: 12749
Filters: 99
i like the raw look of this one. i'll have to try it out with some images and see. but i definitely like the base look here.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, early tests show that this doesnt quite do what i thought it would. i was hoping it would displace the height map when used with an external image. it didnt seem to. it also seemed to have one anomoly at the bottom that i could correct with the distortion control but that then flattened the image. what i was expecting to see were results like crapadilla's mapped spheres shown on this page: http://www.filterforge.com/forum/read...#nav_start but i havent been able to get it to do that yet.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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phagor
phagor
Posts: 9
Filters: 4
Hi Kraellin, thanks for trying the filter out.

I think it will do what you want if you set the Bump Type to 3 - to use the source image as the height map. You should then be able to use the Bump Height to control the amount of perturbation.

The anomoly at the bottom is probably due to a very large scale ripple bump map - that will disappear if you use the image as the bump map.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yes, type 3 was what i was looking for.

but the anomoly is coming from a size difference in spheres. take a look at your frame sphere and the profile gradient it plugs into. if you move the frame margin width to 5 it will get rid of the anomoly.

see attached:

Displacement Map Sphere rev 1.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and here's the same image, same preset, rendered out in the corrected version:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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phagor
phagor
Posts: 9
Filters: 4
Thanks Kraellin,

I think I've fallen into the usual trap of not trying this with different shaped images. Your image is slightly taller than it is wide, and the frame sphere stops before the bottom of the image.

Your fix works for your image, but unfortunately doesn't work for other images with more rectangular shapes - see attached.

I'm not sure what to do about that. The problem is that the Profile Gradient doesn't stretch with the image, but repeats instead. I think it's a problem that's been discussed here before. Anybody have any ideas?

Thanks for your help,
phagor
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phagor
phagor
Posts: 9
Filters: 4
Oops, the attachment didn't work... smile:?: I'll try again.

Looking around the forum, I see that you brought up the problem with Profile Gradients and tiling. I guess the only thing to do for now is to make image square before running the filter on it smile:(

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phagor
phagor
Posts: 9
Filters: 4
I was inspired by Crapadelia's renders in the thread Kraellin linked to, so I tried out a few of the nice textures in that thread as bump maps. Techno Fungoid:

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phagor
phagor
Posts: 9
Filters: 4
Repetition 01:

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phagor
phagor
Posts: 9
Filters: 4
Rock Face:

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phagor
phagor
Posts: 9
Filters: 4
Liquid Steel:

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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
phagor wrote: Your image is slightly taller than it is wide, and the frame sphere stops before the bottom of the image.


ah, you're right! i shld know better. and, yup, just have to use square images for now. hopefully, we'll have something for that in ver 2.0.

and cool on the spheroid images smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
This looks nice and well done, this can be the old version of the new displacement map filters available now smile:D

And can make curious results

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
and changing the bump type

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