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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile8)

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Whitedove
Miss Congeniality

Posts: 225
Filters: 12
Pretty neat...can you change the colors and make them shiny?
Donna smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Good looking and well done the 3D effect
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here I have done in photoshop a composition using the above example and then using a photo with Soft Light blend mode and got this beautiful and good example.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this is using a texture with overlay blend mode

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And another grungy texture done with Colorburn blend mode and then after adjusted with Shadow and highlight

I also made a copy 4 times of the above rotating it

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And one artistic texture with Multiply blend mode and then after adjusted with Shadow and highlight

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Would like much to know how you can make this 3D shapes in FF, I have seen that you and Skybase have made them but do not know HOW is possible to make this, and in the FF Library there is NO other similar filter to see how is done, at least I have not found it if there is any.

Please, could you be so kind to be able to make a tutorial or show how this is done?

Thanks very much
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Investigating more about this it seemns that this may be done with some kind of shading of the Stones or Chaffs components to make they show as 3D shapes, and have been looking in the forum for Shading for making a 3D effect from 2D and found this

How to make Shading from bump channel?

Or also

Shading Any shape

BUT then after looking at the filters included I have seen that maybe I am wrong as this example from above in the first post looks much more like the other filter from you

Shiny Eggsplosion

replacing the eggs with the 3D shapes



Or also more like the Pile of stones by Totte

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have tried in many ways to make something like the one on the first post using different ways and modifying some filters to perhaps have something similar but was a totally failure and have not been able to have nothing compared to this and really do not know how to make this things, obviusly I am not at all experienced and skilled enough to be able to make anything like this without any guide or tutorial smile:(
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
While trying to discover and possibly make something similar to this shown by uberzev I got something totally different and looks like Smarties chocolate colored candies smile:D

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Morgantao
Can't script

Posts: 2185
Filters: 20
Hehe, those smarties sure look good!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now after the upload of Indigo Ray Tri filter and Skybase Crystal I suposse that I will be able to make at least something similar to what is shown in the first post, unless the method and way to do this is different to these filters.

Quote
Morgantao wrote:
Hehe, those smarties sure look good!


Thanks Morgantao, glad you like them , although it can be done better, they do not look really realistically positioned.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have tried to make the example shown by uberzev above and now after having the knowledge of the great filters by Indigo Ray and Skybase (see previous post) I still have not been able to make this Crystal Pile-Up

Surely I am doing it wrong or missing something, or it must be done in another different way, as uberzev finds very unusual and interesting ways to do things different to others so I think that this happens in this case.

I will not continue with this as I do not know what could be missing and what is the secret behind this well done example, and as other very well done filters by uberzev, this hides surely a secret.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I took a wild guess how it was done. Whatever, I'll let Uber do the talking.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Wild guess number 2. Yeah I don't know lol.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks for trying to make this, will you find the secret ? smile:)

It seems that you are near, much than me
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Take a look here, I think that could help you smile:p
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
yeah Uber's nice non-clipping stones is the way to go here. I just didn't bother making it look nice just as a test run... you know... hook up a couple nodes and get results that resemble that of the original. Uber's is much more uniform. I kinda speculate there was some specific method with that but who knows. Maybe it was pretty simple.

And for SpaceRay: Hint: use Threshold! smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have already used the Uber´s nice stones and have used threshold and edge detector for the shading but can make them mix and are cut wrong and can´t control them as any setting I put destroys this

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I know that on the above one I should be able to cut out the stone and take out the black background part so they can be free and then have a transparent background to be mixed together with another layer (or more layers) of stones, but regretably do not know how to do this smile:( and have tried many ways, but do not have the skills to do it with THIS component, I could do it with the Smarties candies above and was possible but NOT with this stones smile:(
____________________________________
And using bomber I got only triangles (that are obviously wrong) and not this "stones" like shapes above and I think that probably this filter does NOT use bomber to get this effect, or maybe I am wrong

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:

And for SpaceRay: Hint: use Threshold!


I have used Threshold to be able to make the stone as shown here



And should I use again Threshold to be able to delete the black background to isolate the stones from the background?

How do you isolate them?

BUT even if I could do it as shown well by Skybase, my version of the stones are really much worse than the ones made by uberzev or Skybase.

I think that is better to leave this kind of things to experienced filter forgers and I will keep making thing that I know how to do and understand, and keep on with others projects that I can surely do.

How can I dare to try to copy and reproduce something made by one of the master of FF ?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well... guess that went bad.

Here's just my suggestion on accomplishing a similar effect. Not that this is exactly the way uber has done it.

In this case I'm using 4 stones components and 3 thresholds. The bottom most stones component is the background where the rest of the 3 above it are foreground to "build up" the stones. The rest utilizes a chain of thresholds to mask out areas that I don't need over places I want.

You probably just need to get the basics down before hand. In many cases we're not doing anything THAT complicated. Unless you're Uber who likes to go explosively awesome in that program. Either way in this case I'm demonstrating a fundamental technique that gets used everywhere. smile:)

In many cases picking bits and pieces of other filters may work in your favor but there are some instances (like in this case) where that would go against your will. Many filters have specific reasons why the structure exists. By taking parts of that structure you may be engaging in a whole new level of issues since that part was made specifically for THAT filter. In the end you create a bigger mess than accomplishing a goal because you have to take into account the specificity of that part. So avoid doing it unless the part you're picking is general enough that it encompasses many purposes.

Of course there's more to this entire thing. I just gave you the basic part of it. smile:p

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much for taking the time to write this mini tutorial and explanation on how you have done it, this is very useful and interesting and good to learn more

I have seen HOW you have used the Threshold that is different on how I have used it to be able to mask the areas.

Quote
Skybase wrote:

You probably just need to get the basics down before hand. In many cases we're not doing anything THAT complicated. Unless you're Uber who likes to go explosively awesome in that program.


Yes, is true that is needed to get the basics and understand what are you doing and why, and make a plan on how to do it, and is true that sometimes some things are simple solutions but need really to KNOW HOW this is done.

I agree absolutely that Uber´s way is DIFFERENT and explosive awesome smile:D He finds unusual and interesting ways to make things and sometimes simple things made by him gets amazing and incredible results (just take a look at the cyber ant colonies)

Quote
In many cases picking bits and pieces of other filters may work in your favor but there are some instances (like in this case) where that would go against your will.

Many filters have specific reasons why the structure exists. By taking parts of that structure you may be engaging in a whole new level of issues since that part was made specifically for THAT filter.

In the end you create a bigger mess than accomplishing a goal because you have to take into account the specificity of that part. So avoid doing it unless the part you're picking is general enough that it encompasses many purposes.


Very true and very well said, I am making many times the wrong way by trying to modify a filter with others filters parts or wanting to change something that can´t be changed easily if you do not understand very well HOW all the filter is working and what you really are modifying and how this will impact the result, because as you have said very well, doing it in the wrong way you end creating a big mess
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well... if you like assign right or wrong values on ambiguous things like this heh.

I'm just saying that it just doesn't get you closer to things you want to do. Which then you'd have to try alternative methods like doing it from scratch.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
Well... if you like assign right or wrong values on ambiguous things like this heh.


No, I do not like doing this, and you are right that this is not at all the way to do it. trying but rial and error to be able to get to a goal is not good at all, other different thing is if you are experimenting, but this is not the case here.

Quote
Skybase wrote:
I'm just saying that it just doesn't get you closer to things you want to do. Which then you'd have to try alternative methods like doing it from scratch.


Yes,is true I will not get any closer of what I want this way. The first time I though that this filter has been made with the bomber so this is why I though that looking at how the Crystals and Tri filter were done I could learn how to do it (I did not take parts of this filters), then thinking more I knew that this was not the way and started again from scratch with plain stones and and a few components more but did not have sucess
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now I have tried to make your well explained way of using the threshold in the good and right way, and although it works right as you have done, then later I can´t get those beautiful and perfect stones shapes shown above.

So I think I will keep my filter forging inside the area that I CAN know what I am doing and understand what I have to do next and what will I need to be able to reach my goal, I will not bite off more than one can chew or said in another way, not to get into big troubles when it´s not really necessary.

This is like wanting to go the deep part of the swimming pool when you do not know how to swim, or know just slightly.

I admire and amaze of the things many of you can make and achieve using filter forge, but is not possible that I would be able to make things as well done as the ones you all create in this style.

I will keep with "normal" things

Thanks for all your help anyway and sorry for bothering with this.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Here you go SR. Original got lost somewhere but this is pretty close...

Crystal Pile-Up.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks uberzev, I have just had a quick look and really is much different from what I have though I now know that all the final effect is made at the end inside the result component and NOT while making the filter and your way is different than the Skybase way (which also looks very good and (sorry to say this) better stones than your uploaded version here. Although the stones made on the first post are much better than the uploaded version or any other and look perfect and beautifully shaded in different tones. But as they are dead, doesn´t matter, this ones available looks good also.

I knew in some way that your own way would be different, as you are uberzev smile:) smile;)

Is interesting to see how you have done it and the way to mask the stones is also different from the Skybase way and others I have seen on other filters

I will see what I can do with this, for example add some drop shadows to each of the stones so they look more separate and not so close together.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Is interesting to see how you have done it and the way to mask the stones is also different from the Skybase way and others I have seen on other filters


Nop, they're the same. The way the stuff's being blended is different. Unless that's not what you mean by "masking."

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:

Nop, they're the same. The way the stuff's being blended is different.


Yes, you are right, I wrote it wrong, is not exactly the WAY is done, I was meaning that the components are used in different way to get the result.

Quote
SpaceRay wrote:
I will see what I can do with this, for example add some drop shadows to each of the stones so they look more separate and not so close together.


Me and the bad ideas that I think I willbe able to do and then can´t do smile:D

I supposed that as adding drop shadows using a copy of the shape of the stones and then making an offset would work, BUT this would be possible if the stones were individual shapes as it happens in others filters, but there are many layer all into one, and the filter is thought in a way that you can´t add shadows as it is done now.

So I have thought an alternative, and is make 4 different layers with 4 different filters (each filter will have 1 layer of the stones in different size and variation, and then I will mix the 4 layers in Photoshop where IT HAS a very easy way to apply drop shadow and you combine them easily.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here I have made an update of this filter

* Optimized the creation of the stones, so they do not have sharp and or little shards, and they have more regular shapes and are nicer.

* Added scale (4 groups) and other controls

* Add the Image Overlay option

* Also coloring with the source image in layers of the stones.

* Added the option to mask the image using the same image with transparent background (see presets 20 and 21 and 9)

* Added the possible Glitter effect that is the same as normal, BUT if you use an image with transparent background, it will look much different than filling the whole screen (see presets 18 and 19)

* It has now 25 presets

Crystal Pile-Up with Images and controls.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is using this crystals filter as glitter effect

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is using the crystals with a full image

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Another way of masking in this filter than the one shown in the presets (with two images and one of them having transparent background) is to make the mask using the black color so this color will not be filled with the crystals pattern

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
using a transparent background will not work in this filter as it will be shown as white as can be seen here below

For it to work you would need to select the photo in Photoshop (or other similar software) and then leave out the transparent part

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I really missed much uberzeb as he has unusual and unique ideas and thought things in a different creative way
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