Thrash
Posts: 78 |
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Posted: April 19, 2010 9:03 pm | ||||
Thrash
Posts: 78 |
WOW! These are spectacular... how was it done?
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Posted: April 19, 2010 9:03 pm | ||||
Vladimir Golovin
Administrator |
There's a brief description below the picture on the gallery page. |
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Posted: April 20, 2010 3:09 am | ||||
angelboiii |
i'll post more detailed description if you need? just need some time..
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Posted: April 20, 2010 3:44 am | ||||
Kraellin
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sweet!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 22, 2010 5:00 pm | ||||
angelboiii |
Here.. this is stripped down version of what i used for the floor above.. In FF i rendered the normal (i set height to about 3 for normal to work ok in UDK..) and AO maps only.. and a black and white mask of tiles from bomber.. Then in photoshop i used two tilable textures from CGTEXTURES.COM.. like:
http://www.cgtextures.com/texview.php...HPSESSID1= for the dirt between tiles and http://www.cgtextures.com/texview.php...HPSESSID1= for the tiles.. i used the black and white mask of the tiles previously rendered in FF to mask between them and on top of it i put AO from FF to multiply. This was my DIFFUSE map. And those are the only two maps i used in UDK, NORMAL and DIFFUSE.. for SPEC i used the diffuse but multyplied with 0.5 so it was darker. Thats it.. ![]() |
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Posted: April 23, 2010 4:21 pm | ||||
angelboiii | ||||
Posted: April 23, 2010 4:21 pm | ||||
Kraellin
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thanks, angel
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 23, 2010 4:25 pm | ||||
angelboiii | ||||
Posted: April 23, 2010 4:28 pm | ||||
angelboiii |
Kraellin: no problem.. not that it will be of any use to anybody.. nothing special going on in there
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Posted: April 23, 2010 4:29 pm | ||||
Kraellin
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that last one looks like an old roman road... sort of. cobblestones anyone?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 23, 2010 4:33 pm |
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