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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Using ChromeGrille by Rico Holmes

Extrusion 91 Texture Scale 95

Background is black in the maps

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SpaceRay
SpaceRay

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Filters: 35
And the same source

Extrusion 91 Texture Scale 45 Height Blur 3

I like the lighting is made on this one so that is not uniform and have the shadows on the outer borders.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And using the beautiful and artistic Brain Jelly Cuisine by ionic69

Extrusion 23 Texture Scale 85

Invert Height activated in the checkbox

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is the same Brain Jelly same setting but

Invert Height desactivated in the checkbox

Extrusion 35 Texture Scale 85

You can see HOW MUCH difference the Invert Height can make in this filter and get very different results, I personally like more the inverted version than the normal non inverted one, although it depends for what you want it.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Extrusion 65 Texture Scale 35

This looks also different than the above ones just changing the texture scale and extrusion

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and you can have also a normal sphere

Extrusion 11 Texture Scale 53

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This filter is called Brian Jelly becaus of this red version smile;) smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Invert Height activated in the checkbox

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Using the well done and nice Subway Tiles by Rawn (RawArt)

Extrusion 25 Texture Scale 41


This is really surprising and amazing how this is converted to 3D with this filter, and like very much the result.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
smile:-p change the lighting!!!


Is this serious or a joke ? smile:?:

If this is for real, It would be much better if you could tell me in which examples I should change the lighting and what is wrong so I can know it, because for me the lighting is right, not perfect, but do not see that could be wrong to change it.

I have to say that in all these examples there are 4 different lighting settings and NOT all are done with the same default lighting, I have moved and changed some lighting settings and also moved the lighting sources, and on two of them I added 3 more lights.

Also sometimes I have tried different lightings, but then after I had to go back to the first one as was the best one.

Also have made 3 presets for different lightings so I can use it
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
that was just a suggestion, but I was serious.

What I mean is, you've uploaded 30 or 40 examples with same or similar lighting style and scheme. They're all awesome, but they're basically just textures on a sphere right now. And you have all this opportunity to have fun with lighting. Each material deserves its own scheme and mood to give it that "pop."

smile:p Do note I'm a lighting director too. I may sound extremely picky but that's my job and I can't help my pickiness extending to others haha.

Though yeah, but the basics do go down to shading a sphere. It's actually a good practice tool. And even if you don't care about lighting, it helps overall photography and other graphics because you can see how light does its job on a simple object. And you know, I felt "Oh this guy's doing textures... why not lighting as well?"

I donno, not like you have to actually take suggestions.
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SpaceRay
SpaceRay

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Thanks for the explanation and I can take any suggestions you could make and will be good and right with them and I am open and like possible suggestions BUT if you just and only say

change the lighting!!!

and you do not say that this is suggestion, and do not say why I should do that, and how should I do it and what could be changed and done better, it sounds like something strange. I thought why is he saying this ? smile:?: smile:?:

Quote
Skybase wrote:

What I mean is, you've uploaded 30 or 40 examples with same or similar lighting style and scheme. They're all awesome, but they're basically just textures on a sphere right now. And you have all this opportunity to have fun with lighting. Each material deserves its own scheme and mood to give it that "pop."


Please, how is your idea and suggestion to have fun with lighting ?

I am open to learn and try new things and experiment, but can´t do a thing that I do not know how to do it.

I agree with you if you say it (knowing that you are an expert on this topic) that using different lighting for each material could give a much better result and mood and make it "pop" and be shown in the best possible quality, but really do not know how to do that in Filter Forge.

As I may have the opportunity to do it, but if you do not know how to do it and what are the options availables I can´t do it.

As you have suggested it, Could you be so kind to cast a light on it an enlighten me? smile:)

Can you show some examples where is shown what you can get by changing the lighting?

Quote
Do note I'm a lighting director too. I may sound extremely picky but that's my job and I can't help my pickiness extending to others haha.


Yes, you are a little bit picky smile;) smile:D (just a joke)

I did not know that you have also skills and good knowledge of lighting and glad you have learn to do it, I wanted to do it for making 3D and also for photography but know the basics about it.

Quote
Though yeah, but the basics do go down to shading a sphere. It's actually a good practice tool. And even if you don't care about lighting, it helps overall photography and other graphics because you can see how light does its job on a simple object. And you know, I felt "Oh this guy's doing textures... why not lighting as well?"


I DO care about lighting and is very important and makes a big difference, BUT as said above I have limited knowledge about it, and only can do as far as I know.

I agree with you that it helps MUCH to get good and best results in photography and ia really VERY IMPORTANT and essential when doing 3D renders, and of course video.

Why do not do lighting ? Because I have still to learn how to do it right, as I know the basics of it.

Thanks for your suggestion and caring about how I do it
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Aye... quite honestly most of it is "if it looks good, it's ok. If it matches the mood, it's better."

But the basics are 3 point lighting and the rest is just a bunch of variations of that. There's no right or wrong. As long as you're getting what you want and if it looks good, you're in good shape.

Generally most people stop at "oh the texture looks detailed enough" and people just keep it to default lighting. (Kinda guilty of that here myself) but I guess there are some points where it feels more appropriate.
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SpaceRay
SpaceRay

Posts: 12298
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Thanks for your comments and recommendations Skybase
_____________________________________

Here is another example of a real metal sphere that has been scratched, gouged, holed and scarred thanks to the help of the realistic and very well done Gouged & Scarred by Carl

Preset 1 Extrusion 71 Texture Scale 100 height map blur 1

Source render maps made of 1200 x 1200

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SpaceRay
SpaceRay

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all same as this above example, just changing the Texture Scale to 50 and the lighting

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SpaceRay
SpaceRay

Posts: 12298
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now all the same as above in previous example but changing the Extrusion to 22 and made with 6 lights

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SpaceRay
SpaceRay

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Extrusion 22 Texture Scale 94 X Axis Rotation 56 height blur 1 - 6 lights

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SpaceRay
SpaceRay

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7 lights and the settings shown in the image

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Ghislaine
Ghislaine

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Filters: 270
Nice SR smile;)
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SpaceRay
SpaceRay

Posts: 12298
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And what happens if you activate the Invert Height checkbox ?

Well there is no more holes smile:D and the scratches are now elevations

I like more the ones above than this spiky version

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SpaceRay
SpaceRay

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Thanks Ghislaine

Now lets have some realistic and very well done volcanic activity thanks to the great and amazing Volcanic Ash by Elentor

2 lights and the settings shown

Render maps made of 600 x 600 seamless

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the same version as above BUT I have made postwork in Photoshop, using Shadows and Highlights, Levels, Black And White adjustment layer AND the most important is that I have used MUCH of the Dodge Tools over all the lava to light it up and make it glow

I have kept the FF settings and only applied the effects to the sphere

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this looks a little plain and I want more rocks and impact, so what about rising the Extrusion to 46 with the same other settings ?

This the version coming from Filter Forge

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this is the Optimized in Photoshop version

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
There is another HOT and filter that is also realistic and very well done and is Burning Matter by Skybase

This is using 6 light to make the lighting inside the sphere pop up (it did not work with the above one)

This is directly from filter forge and with no photoshop postwork

I have tried the extrusion at 65 but is not much better than this one, so I will not put it

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
What about some fresh and realistic orange thanks to Filter Forge and this Citrus by Moss?

Here is the source from the filter with Roundness 0 so there is no gradient shadow and it can be seen good seamless





And this is made with this filter and settings above, the text has been done in photoshop and loaded here as an image mask in my modified version of the filter.

It has only 1 light on top so there is shadow elsewhere to make it more realistic in some way
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
haha that's awesome smile:D Super perfectly round FilterForge branded orange smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks Skybase, glad you like it smile:)

I wanted to show it with a filter forge sticker on top instead, but all that you put over the orange will be ALSO extruded with this filter smile:D so I decided to make it this way instead.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
SpaceRay wrote:
that has been scratched, gouged, holed and scarred

very cool Sr smile8) and of course all the other examples smile8)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks Carl, glad you like the examples made with your very good filter and also the others.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I should have put this before when I was making the asteroids, but forgot to do it, so I put it here now

The background is not black, because I have been trying to remove the background, but found that there are this other textures shown in the back of the black, and I thought that it also looks good, so I have leaved it this way.

I do not know how to remove the black background and have a transparent alpha, as is not as easy as it seems, at least for me.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
cool examples, I like the magma spheres and the orange smile:-)
you need to turn of Ambient Occlusion to get rid of the black shadows. you can render that out as a separate map and overlay it in photoshop.
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dan25
Posts: 1
Nice examples, they look good.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
^---- lol spam.
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SpaceRay
SpaceRay

Posts: 12298
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Quote
dan25 spammer

Nice examples, they look good.


Well at least the spammer has good taste and is kind smile;) smile:D
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Morgantao
Can't script

Posts: 2185
Filters: 20
Is this a private party, or can anyone join? smile:D

Here's my example of a textured sphere.
It's the latest in my tries to make a european fan style cobble work. You can see the texture itself in my challange thread smile:)
I reduced the bump to about 10%, so it would look a little more realistic.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Is this a private party, or can anyone join?


Of course that you can join if you want, this is not a private thread, welcome.

Good example of your cobblestone, well done.

Here I have done another example with the render maps of Tech Crystal by JE Strange

BUT in this case for the rendering of the filter I have activated to render only as Diffuse map of the sphere result and got this

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SpaceRay
SpaceRay

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Filters: 35
And then here is the full result of this tech crystal

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SpaceRay
SpaceRay

Posts: 12298
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Here I have made another example with this excellent and great filter

This time I have used the great, very well done and beautiful Unstable Weave by Crapadilla

That gives a very good result using low extrusion and shows really well this filter

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SpaceRay
SpaceRay

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and here is bigger in more detail so you can see it better

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is with a higher extrusion value

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SpaceRay
SpaceRay

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and bigger in more detail

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And using this great and perfectly realistic Pancake by Constantin Malkov

Using a 30 Texture scale

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Morgantao
Can't script

Posts: 2185
Filters: 20
It's a pancupcake smile:D
Or is it called a cupancake? smile:D smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here I have gone back to Great, realistic and very well done Metal Weave by Indigo Ray

2000x2000 pixels render maps

the seetings are as shown on the screenshot

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