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SpaceRay
SpaceRay

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Here is with my own source image instead of FF´s, but I think I have to modify more things so it gives the result I really want

As this post have changed the page, please see the last two posts at the end of page 1 to explain about this image shown here

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SpaceRay
SpaceRay

Posts: 12298
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Also since long time ago i have been wanting to finish this filter that I like that makes tiny papers with gradients and drop shadow

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SpaceRay
SpaceRay

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Or using the same source but changing the settings

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Skybase
2D/3D Generalist

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btw question: are most of what you upload final works? Or are they more like examples? :o
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SpaceRay
SpaceRay

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Quote
Skybase

btw question: are most of what you upload final works? Or are they more like examples? :o


No, most of them, well 95%, are only just tests, examples and experiments I make. Regretably I still do no work yet as a freelancer as you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
You don't need to be a freelancer Spaceray, I do personal projects all the time! It's really rewarding and you can add them to your portfolio smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I mean that's pretty interesting. So "almost all" the pictures you produce are examples of filters. So I guess you enjoy the program in that it produces pretty imagery to see rather than enjoying it as a practical tool? smile:D That's interesting. I mean, in many cases we kinda build filters like a work of art.

I just do freelance work for money, plus it's my expertise. But most of what I post and publish online are personal works. My commercial works are actually quite dull. I've only had a couple moments where I was given a chance to do whatever I felt like.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase
I mean that's pretty interesting. So "almost all" the pictures you produce are examples of filters. So I guess you enjoy the program in that it produces pretty imagery to see rather than enjoying it as a practical tool?


Well, it would be long and difficult to explain why I do it this way and what reasons are carrying me to do it so.

Quote
Skybase
I just do freelance work for money, plus it's my expertise. But most of what I post and publish online are personal works.


Well, very good for you that you can earn a living and get money fr om making what you like and with artistic things, and I think that you enjoy and like it. Also this brings the way freedom to do your own personal projects for yourself. I have been trying to get paid with art without sucess.

Quote
Skybase
My commercial works are actually quite dull. I've only had a couple moments wh ere I was given a chance to do whatever I felt like.


Well, as far as i know normally the clients do not allow that you the freedom to do whatever you would want, and their idea is not the best one, but you have to do it as they want, because they are paying you for this.
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SpaceRay
SpaceRay

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Skybase read my answer above

What happens if you take the Free Polygon, configure it with a star of 70 sides, countour bevel at maximum value, and then apply loops and 4 randomizers and rise it up until 800 iterations?

Well you get this scribble effect smile:D

Will upload the filter soon

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the same as the above but with another setting that looks a little like razor wires (those found on the frontier fences) and it could be more complex if I rise more the iterations.

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SpaceRay
SpaceRay

Posts: 12298
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I have been testing to use a mix of Perlin noise, Cells and Chaffs noises joined together and using High pass, and additionally using also a source image for more different results and have got this

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SpaceRay
SpaceRay

Posts: 12298
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Here I have used the good and well done Maze 2D by Crapadilla and transformed it into a tunnel

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this could be a little bit dull, so I have added some color tiling with another filter I have been making

The result is 100% FF with no external image used

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Betis
The Blacksmith

Posts: 1207
Filters: 76
Nice! Are you experimenting with the scale component? smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

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Filters: 76
Nice! Just as a small suggestion: add fog to it to simulate depth smile:)
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SpaceRay
SpaceRay

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Quote
Betis
Nice! Are you experimenting with the scale component?


Yes, using a gradient with Scale turns a 2D into that tunnel

Quote
Skybase
Nice! Just as a small suggestion: add fog to it to simulate depth smile:)


Well, is a good idea, but I do not like things that are not sharp and clear, and putting fog would make it more blury in my opinion. So I am against any of the focal blur techniques to give some depth so popular by many, but I do not like them at all.

The conversion into a tunnel is very simple

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Skybase
2D/3D Generalist

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Blur? said fog. Fog != blur.

When anti-alias applies to areas of high frequency, it leaves artifacts. Scaling to 0 causes artifacts to emerge as a result of AA. smile;)
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Skybase
2D/3D Generalist

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Quote
So I am against any of the focal blur techniques to give some depth so popular by many, but I do not like them at all.


Actually I just realized this says quite a load about your personality. It's this love for clarity over symbolism. Expansion over allusion. Facts over metaphor. Intelligibility over synecdoche. The psyche right there's saying stuff. "The question of Being" (with the capital b) like Heidegger would have mentioned somewhere along the lines.

Thought I'd just drop you that thought. Don't worry, if you don't get it. smile;) I lose a lot of people when I think aloud.
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ddaydreams
Frank Hawkins
Posts: 412
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I like the grey scale image you posted yesterday. Interesting mix. Makes want to dig in to ff more smile8)
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SpaceRay
SpaceRay

Posts: 12298
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Quote
ddaydreams

I like the grey scale image you posted yesterday. Interesting mix. Makes want to dig in to ff more


Thanks.Well this is an early version, when I develop it more I will upload it to the library.

SHAPES COLLAGE

I have been inspired by something I have seen on internet with a basic shapes collage, and I wanted to try it and this is what I have got, and now I want to be able to fill theme all with different colors and images, it has until now 20 shapes that are fixed (there is no control to change them to avoid confusion) using 4 bombers and you can have them with white ot black background, inverting the shape, so really is 40 shapes.

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Betis
The Blacksmith

Posts: 1207
Filters: 76
Perhaps something like this?

EDIT: Oh that's your own filter. Nice job! smile:D

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oooohhh reminds me of an old filter I made for a package design company smile:D They wanted something that looked wonky like that haha. [Edit] Really nice seeing these filters. Reminds me of FF2.0 days just discovering bombers n stuff.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I just think there's this common thread that goes through people who make filters. Just this point where I realize I'm basically making the same thing as what somebody else would have done. Just doing something differently. But in the natural progression it seems like something comes out familiar to what I was doing just a while back. [Edited for clarity]
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Betis

Perhaps something like this?


WOW!!! what a surprise!! have you also made a filter very similar to the one I have made?? smile:) and what is more curious and suprising is that you have used nearly the SAME shapes I have also done smile:eek:

Quote
Skybase

Oooohhh reminds me of an old filter I made for a package design company smile:D


It seems that we got similar ideas smile:D

Quote
Skybase

Just this point where I realize I'm basically making the same thing as what somebody else would have done. Just doing something differently


Yes, is true and it may happen and could be done similar things in different ways

3D BALLS FILLING FLOOR

I have used the 3D Smudge snippet by ThreeDee and modified the filter to be able to make more customizations and control better how it works

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Indigo Ray
Adam

Posts: 1442
Filters: 82
I like the shapes collage, Spaceray! smile8) You should also look into Xirja's Xia Script, he used just a few base shapes, but laid them on top of each other in different combinations to make the appearance of different letters.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am still making the filter for the effect shown below that

Quote
Indigo Ray

I like the shapes collage, Spaceray! smile8) You should also look into Xirja's Xia Script


Thanks for your comment and for the link to the Xia Script, I agree that is a very good way to make shapes and cool done, AND also thanks to your suggestion I have discovered something interesting and useful that I was looking for and could not find until I have seen the xirja filter inside, so you have helped me even more.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hello, is curious that in all this years, nobody have thought to make a filter with circles with colorful rings inside that is a very popular thing on internet.

The only similar thing is from Skybase Gradient Circles, but these are just plain transparent circles.

I have done the filter with 25 color controls, 5 circle shapes with 5 rings inside and 1 bomber, although in the examples all the rings are exactly the same, I have done it so you can modify the width and size of each of the rings to have irregular rings.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And what I have never seen yet, is to have this colorful circles with rings FILLED with textures and images, that is possible to make easily inside FF smile:)

This is not a very good example, because the textures are reduced very much when going inside the bomber, and if you resize them with scale component then you are loosing the seamless tiling, so I think that you must feed the textures already scaled from outside so they look good

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This circles could have a great amount of combinations of colors and do not have to all have different colors, you could also use black, and white with red only, or have different other color combinations, and also mix with textures.

Also I have thought that instead of plain colors you could also paint with aquarelle some color textures and use them inside the rings, so they do not look so plain.

Here are some examples I have found

Google images for colorful circles

Also have seen that the artist Bharti Kher have done some atrworks with this rings inside circles as seen here

Bharti Kher circles artwork

And more can be seen here as shown in this google images search
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Following the circles topic, I thought another different and alternative way to do it, instead of having only plain color or texture applied to the ring, what would happen if I use the 5 Images circular tiling by ThreeDee with the bomber?

Well, trying it I got this example where is show that works very well, although you must have an resolution size of about 4000x4000 to really see it well

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SpaceRay
SpaceRay

Posts: 12298
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Here it is at 2000x2000 but still is not big enough to see it well

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SpaceRay
SpaceRay

Posts: 12298
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now at 4000x4000 you can identify and recognize more the details of the images inside the rings, and would be even better at higher resolution or rising the scale value in bomber

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Skybase
2D/3D Generalist

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Filters: 76
Fireworks!
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SpaceRay
SpaceRay

Posts: 12298
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Quote
Skybase

Fireworks!


smile:D smile:D Good, ja ja, I have not seen it from that point of view, and is true that it could be really some kind of fireworks smile:D specially if you use the right source images

Here I have found some lighting effects images I have and loaded them and got this that is more similar to fireworks smile8)

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SpaceRay
SpaceRay

Posts: 12298
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here you can see it better

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is using only 3 rings instead of 9 as above with much less shapes amount in each ring and bigger size of them

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Going back to the shapes collage I have shown above, I have finally made 28 shapes (maybe I will include 4 more) and have tried 3 different ways to do it, 2 of them with bomber that did not work well, (as it gets complex and difficult to control the distribution of the shapes) and the third way is not using bomber and using the way that ThreeDee have cleverly done here in this filter and also suggested very well by Skybase in the second post of this thread

I have done it already in black and white, rainbow style, and filling the shapes with a background image, and now I am making the complex part that is to fill optionally EACH one and single shape with 2 colors or 2 images each one, and be able to have also gradients and shadows inside each one of the shapes. This fourth part is shown a little in the fourth image below.

56 color controls?

The problem with this is that I still do not know how to do the individual colorizing, as this would need to have 56 color controls!! smile:eek: , if it would be done individually, so I have thought to try and see what happens if I repeat some of them and have about 12 color controls (6 and 6 for each half of the shapes), or maybe keep one half always black (or whatever color) and color the other half in different colors.

Lookup table for the colors

I think that instead of this amount of color controls it could be done a Lookup table to feed the colors to the shapes, but the lookup table should work automatically and not through a manual slider, so I thought that it could be used the new loops to automate it (as I have already suggested and asked in this thread here but it seems that is very complex too do, and also additionally the look up must be done also automatically or randomly by itself inside FF, and I do not know how to do all this, so will keep with the more simple solution of using colors controls instead that I can use and understand.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Nah don't complicate yourself over lookup tables.

I've suggested stuff like this:

The idea here is that the user can pick 1 color and FilterForge determines the rest of the colors based on the 1 color selected. The point is that there are color harmonies. Colors do have specific relations which "work". Basically the point here is to reduce the workload on part of the user, instead have 1 control which serve as the control for everything else. I don't exactly know if you'd find use for that but it's a suggestion nonetheless to keep your colors in check and in balance. The example above hardly uses anything advanced but it's limited. So I'm reworking it right now. It basically rotates the hue at a set angle but it doesn't do so for value and saturation params.

The thing is once you have color harmonies, design (especially in the case above) will work. You'll end with strong harmonious relations and so on. In the end design is about harmonies.
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SpaceRay
SpaceRay

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Filters: 35
Quote
Skybase
Nah don't complicate yourself over lookup tables.


Yes. it may be perhaps too complex and/or difficult to do for 28 shapes.

Quote
Skybase
I've suggested stuff like this


This is a very good suggestion but I do not know how to make color schemes like these in Filter Forge, and there is no filter available for this in the library, I mean that the only way I know is through the 3 or 5 gradient component and using after Profile gradients, but they are ALL together and not separate colors.

Quote
Skybase
The idea here is that the user can pick 1 color and FilterForge determines the rest of the colors based on the 1 color selected. The point is that there are color harmonies.


This would be very good and easy for the user and have many colors based on color harmonies would look nice, BUT there is a problem I find, in the groups you are showing there is up to 5 different colors but there is ONLY 1 OUTPUT from each group so HOW would you make that each shape would have a different color from the color harmonie?

Is there a way to separate the colors to link them to each of the shapes?
and considering that there are 28 different shapes how would you do it?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have had the idea to use the awesome and great ThreeDee FF Fonts with my own filter Color Squares with Photos

I replaced the photos with the letters, and I want that you can have the plain color backgrounds or you own choosen image backgrounds, and also be able to fill the inside of the letters if you want.

Here is a simple example. In this one I have stretched the letters to the maximum size so they touching together and so create a big black texture of lines made with the letters.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And another design from the above

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and one more with also the background less distorted

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen this music video U2 - Lemon and thought about making a filter with the same grid in the background and using images to be mixed with them and be able to make the grid variable, and maybe also be able to have images filling the smaller squares too.

For this I am using the great and well done snippet made by ThreeDee

Pixel-Based Grid Snippet by ThreeDee

To make a better effect I have to figure out to remove the black background from the filter, as using blend modes does not always give a good effect

Here is a quick test

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is a forthcoming alternative version (new filter) of the 10 Images or Color Stripes Mix V2.0 using concentric circles instead

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The above is using normal polar and here is using symmetrical polar

Both are using Horizontal Stripes

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