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xirja
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Thanks! Truly I need to parse some of these unruly monster filters some day.
I've been having fun lately combining your Perspective Snippet V3 and God Rays with Lens Flare (100% FF aside from text): ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: October 15, 2012 7:03 pm | ||||||
Indigo Ray
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Niiiiice!
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Posted: October 16, 2012 10:15 am | ||||||
Morgantao
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I like!
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Posted: October 17, 2012 5:18 am | ||||||
xirja
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4 from a w.i.p. entitled 'MegalithCity', a reworking of Orthographic Cartoon Islands. It took between 30 to 38 seconds to render these.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 2, 2013 11:31 pm | ||||||
xirja
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#2
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 2, 2013 11:31 pm | ||||||
xirja
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#3
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Posted: February 2, 2013 11:32 pm | ||||||
xirja
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#4
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Posted: February 2, 2013 11:32 pm | ||||||
xirja
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A reworking of Avatar:
![]() A reworking of Local Vortecies: ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: March 8, 2013 9:41 pm | ||||||
xirja
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5 from Millicent Mangone
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Posted: June 7, 2013 8:35 pm | ||||||
xirja
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MM#2
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 7, 2013 8:37 pm | ||||||
xirja
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MM#3
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 7, 2013 8:37 pm | ||||||
Skybase
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Those appearances are absolutely nice
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Posted: June 7, 2013 8:38 pm | ||||||
xirja
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MM#4
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 7, 2013 8:39 pm | ||||||
xirja
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MM#5
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 7, 2013 8:40 pm | ||||||
xirja
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'Tis the subject here that makes it so! Thanks
![]() Using a 'this way' and 'wicked weave' custom remix filter. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 7, 2013 8:45 pm | ||||||
xirja
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...and finally three more...
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Posted: June 9, 2013 3:16 pm | ||||||
xirja
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MM#7
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 9, 2013 3:17 pm | ||||||
xirja
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MM#8
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 9, 2013 3:18 pm | ||||||
xirja
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Getting the acrylic bending, thickness, shading and color blending down:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: July 11, 2013 6:03 pm | ||||||
xirja
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Really liking the way the shrubbery looks with this painting filter, especially pines!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 21, 2013 11:13 pm | ||||||
xirja
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And I'm considering adding an 'age adjustment' artistic filter:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 21, 2013 11:15 pm | ||||||
xirja
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More examples of the artistic, illustrator 'trace' like aspects of this one:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 22, 2013 9:36 am | ||||||
xirja
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Also an improved Ideal Face in the works:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 22, 2013 9:38 am | ||||||
xirja
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An HDR Flare:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 22, 2013 9:40 am | ||||||
xirja
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Artistic Gradients:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 22, 2013 9:41 am | ||||||
xirja
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Gradient, Erosion and Flow:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 22, 2013 9:42 am | ||||||
xirja
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...and of course piles of new and lovely textures...
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 22, 2013 9:42 am | ||||||
ThreeDee
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Boy, do I ever want to make a game with something like this image of yours :
![]() It sort of reminded me of the good old Ant Attack game for the ZX Spectrum. Almost downloaded a ZX Spectrum emulator, but that would just have been too geeky for me. ![]() |
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Posted: August 23, 2013 6:58 am | ||||||
xirja
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The rounded one is more organic looking for sure, but I dig the look of the game.
![]() An ideal to improve upon? LEGO Ant Attack - City Of Antescher _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 23, 2013 9:26 am | ||||||
SpaceRay
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OH! have you been already with the ZX Spectrum in that date? if yes, it seems that you are also old enough to have been in 1983 when it was released the same as me that I also had one and also remember the ant attack game ![]() ![]() |
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Posted: August 23, 2013 11:35 am | ||||||
ThreeDee
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Yeah, probably the square one that reminded me of it. Or then the organic one looked like ant hills... Now just need a few giant man-eating ants and some game logic ![]()
Heh, just barely old enough. Got mine in '82 -- fond memories. Oh, those attempts at programing with machine code. ![]() |
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Posted: August 23, 2013 12:07 pm | ||||||
xirja
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I'll admit I played Zaxxon in the arcade when it came out.
![]() But yeah, that got me thinking about using a more elaborate source noise such as the following. Should be able to do something nice and architectural. ![]() ![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 23, 2013 6:42 pm | ||||||
xirja
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A simple change of source and...
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 3, 2013 10:16 pm | ||||||
xirja
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Oddly starting with Cyber Ant Colonies and adding some Spherical Displacement LE Surface and Local Vortices among other things, this is the result:
Nipples! In 25 sec without AA! ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 3, 2013 10:27 pm | ||||||
SpaceRay
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WOW!! this "3D" stone or wood FF lifesaver look really well and great effect you have got here and looks realistic, well done. |
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Posted: September 3, 2013 11:06 pm | ||||||
xirja
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Thanks, I'm working on a more detailed LifeSaver Colosseum:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 5, 2013 6:25 pm | ||||||
xirja
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Two from a mod of the great space filled Sine-O-Graph One - Sphinxmorphed.ffxml:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 6, 2013 11:48 am | ||||||
xirja
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#2:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 6, 2013 11:48 am | ||||||
xirja
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This one in 32 seconds looks decent:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 7, 2013 10:37 pm | ||||||
xirja
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![]() Thinking about a game: 'Where's Wanda?' ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 7, 2013 10:39 pm | ||||||
Skybase
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Nice work!
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Posted: September 8, 2013 1:54 am | ||||||
ThreeDee
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Nice stuff here.
Hmm. I wonder how the Game of Life would look stacked in that fashion... ![]() |
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Posted: September 8, 2013 1:54 pm | ||||||
xirja
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Right, where time is on the vertical axis, aha!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 8, 2013 6:23 pm | ||||||
Betis
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![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: September 9, 2013 4:23 pm | ||||||
xirja
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A blur setting of 5 connected to an if iterated seems to kill them lonely pixels! 56 seconds for this:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: September 9, 2013 11:42 pm |
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