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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Thanks! Truly I need to parse some of these unruly monster filters some day.

I've been having fun lately combining your Perspective Snippet V3 and God Rays with Lens Flare (100% FF aside from text):

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Niiiiice! smile8)
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Morgantao
Can't script

Posts: 2185
Filters: 20
I like! smile:)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
4 from a w.i.p. entitled 'MegalithCity', a reworking of Orthographic Cartoon Islands. It took between 30 to 38 seconds to render these.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
#2

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
#3

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
#4

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
A reworking of Avatar:



A reworking of Local Vortecies:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
5 from Millicent Mangone smile;)

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
MM#2

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
MM#3

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Those appearances are absolutely nice smile:D
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
MM#4

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
MM#5

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
'Tis the subject here that makes it so! Thanks smile:)

Using a 'this way' and 'wicked weave' custom remix filter.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
...and finally three more... smile:D

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
MM#7

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
MM#8

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Getting the acrylic bending, thickness, shading and color blending down:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Really liking the way the shrubbery looks with this painting filter, especially pines!

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
And I'm considering adding an 'age adjustment' artistic filter:

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xirja
Idididoll Forcabbage

Posts: 1698
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More examples of the artistic, illustrator 'trace' like aspects of this one:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Also an improved Ideal Face in the works:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
An HDR Flare:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Artistic Gradients:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Gradient, Erosion and Flow:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
...and of course piles of new and lovely textures...

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Boy, do I ever want to make a game with something like this image of yours :



It sort of reminded me of the good old Ant Attack game for the ZX Spectrum. Almost downloaded a ZX Spectrum emulator, but that would just have been too geeky for me. smile:-p
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
The rounded one is more organic looking for sure, but I dig the look of the game.



An ideal to improve upon?

LEGO Ant Attack - City Of Antescher
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SpaceRay
SpaceRay

Posts: 12298
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Quote
ThreeDee
It sort of reminded me of the good old Ant Attack game for the ZX Spectrum.


OH! have you been already with the ZX Spectrum in that date? if yes, it seems that you are also old enough to have been in 1983 when it was released the same as me that I also had one and also remember the ant attack game smile:) smile8)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
The rounded one is more organic looking for sure, but I dig the look of the game.

Yeah, probably the square one that reminded me of it. Or then the organic one looked like ant hills... Now just need a few giant man-eating ants and some game logic smile:D

Quote
...old enough to have been in 1983 when it was released

Heh, just barely old enough. Got mine in '82 -- fond memories. Oh, those attempts at programing with machine code.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
I'll admit I played Zaxxon in the arcade when it came out. smile:-p

But yeah, that got me thinking about using a more elaborate source noise such as the following. Should be able to do something nice and architectural. smile:)


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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
A simple change of source and...

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Oddly starting with Cyber Ant Colonies and adding some Spherical Displacement LE Surface and Local Vortices among other things, this is the result:

Nipples! In 25 sec without AA!

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SpaceRay
SpaceRay

Posts: 12298
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Quote
xirja
A simple change of source and...


WOW!! this "3D" stone or wood FF lifesaver look really well and great effect you have got here and looks realistic, well done.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Thanks, I'm working on a more detailed LifeSaver Colosseum:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Two from a mod of the great space filled Sine-O-Graph One - Sphinxmorphed.ffxml:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
#2:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
This one in 32 seconds looks decent:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8


Thinking about a game: 'Where's Wanda?'

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Nice work! smile:)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Nice stuff here.

Quote
This one in 32 seconds looks decent.


Hmm. I wonder how the Game of Life would look stacked in that fashion... smile:bunny:
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Right, where time is on the vertical axis, aha! smile;) Thanks guys!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
smile:eek: I CAN'T WAIT FOR THAT
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
A blur setting of 5 connected to an if iterated seems to kill them lonely pixels! 56 seconds for this:

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