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xirja
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ad3
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Posted: May 8, 2014 9:16 am | ||
xirja
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Meet Jeorge Getsome...
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Posted: May 10, 2014 9:59 am | ||
Skybase
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That looks... awfully like a game level.
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Posted: May 10, 2014 10:13 am | ||
xirja
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That's a good thing right? Perhaps I'm a bit late to this party though:
![]() ![]() So maybe a pastel futuristic x rated version is in order? https://i.chzbgr.com/maxW500/6959864064/h7ACB1C42/ _____________________________________________________
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Posted: May 10, 2014 10:41 am | ||
xirja
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Pretty Bird!
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Posted: May 15, 2014 6:18 pm | ||
xirja
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Anomalous duplicate removed
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Posted: May 15, 2014 6:19 pm | ||
EAdams
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Very beautiful!
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Posted: May 16, 2014 4:51 pm | ||
gorilla104
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great!!!
did you uploaded this filter?? name pls.!!!! Thanks g104 |
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Posted: May 17, 2014 9:13 am | ||
ddaydreams |
Yep Pretty bird, really nice
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Posted: May 17, 2014 11:32 am | ||
xirja
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![]() Sorry, these are not public filters at this time. ![]() ![]() _____________________________________________________
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Posted: May 19, 2014 7:00 pm | ||
xirja
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3 more jetsonesque pieces; 2 with our beloved floatation device and a 5-color number. Thinking about D.efinable P.ixel I.nstancing by X.irja © ™ ® PP kill!
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Posted: May 20, 2014 4:05 pm | ||
Indigo Ray
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Some crazy patterns you're getting. Which filter are they based on by Uberzev?
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Posted: May 22, 2014 9:55 am | ||
xirja
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The 3 above +:
I was seeing if I could help create a worm like texture: http://www.filterforge.com/forum/read...&TID=12130 and one of these here was the starting point: https://filterforge.com/forum/read.php...&MID=92095 Pretty Bird: Another remix of http://www.filterforge.com/filters/11851.html, but finally with inline smooth transition vortices ![]() _____________________________________________________
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Posted: May 22, 2014 6:28 pm | ||
xirja
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Getting closer to the sumi-e ink waves style
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Posted: June 3, 2014 3:19 pm | ||
xirja
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Better end joining to the bombed ferns/violin scroll:
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Posted: June 3, 2014 3:24 pm | ||
CFandM
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Love that last mod xirja....just something about the scrolls and that certain color.....
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 3, 2014 6:41 pm | ||
xirja
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I was always fixated on Offset iterating and somehow it never occurred to me that including Rotate in the loop could be so fantastic.
![]() I can't thank you enough for that enlightenment! I'm still blown away that just a few steps further along there are some unbelievable fluids, erosion and fractals using that knowledge. ![]() _____________________________________________________
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Posted: June 3, 2014 11:15 pm | ||
CFandM
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Thats always been one of the cool things about FF from the beginning...Add one component in the filters tree and then suddenly you have lots of other things to play with..
![]() ![]() You are welcome.. ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 4, 2014 10:23 am | ||
xirja
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![]() ...Sea Scrolls approaching the perfect octagon and adding an edge detector... ![]() _____________________________________________________
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Posted: June 4, 2014 9:28 pm | ||
xirja
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A nice and quick DIY terrain viewer in the works...with...with..eroded mountains???
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Posted: June 5, 2014 6:30 pm | ||
xirja
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It's hard to thoroughly visualize that a simple inversion of the following produced the above.
![]() http://www.filterforge.com/upload/for...c5d4ad517d Would love to have camera perspective control on the Surface Result with 3d bump. ![]() _____________________________________________________
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Posted: June 6, 2014 1:10 pm | ||
xirja
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From:
![]() Comes the following when zooming into the upper left part of the image: ![]() _____________________________________________________
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Posted: June 7, 2014 1:40 pm | ||
xirja
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Thinking about opening a microscopy thread.
![]() An artistic variant of a simpler noise: ![]() _____________________________________________________
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Posted: June 7, 2014 1:43 pm | ||
CFandM
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Cool..I like it..
![]() ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 7, 2014 5:32 pm | ||
xirja
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A big thanks to Inujima, ThreeDee, and Indigo Ray for inspiring me to get 2.5D, coloring, lighting and shadows down outside of the Surface Result! 4 examples follow.
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Posted: June 10, 2014 6:49 pm | ||
xirja
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2.5D2
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Posted: June 10, 2014 6:49 pm | ||
xirja
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2.5D3
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Posted: June 10, 2014 6:50 pm | ||
xirja
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2.5D4
Btw, these images used a completely flat source. In the case of the last two the 'standard' FF images. Fwiw, all 4 are using a 25 AA pass, the precise smudging, and light, bump, coloring, and shadows don't use the 'surface result'. Less than 3 minutes! ![]() But I'm still looking forward to the GPU enhanced FF. ![]() ![]() _____________________________________________________
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Posted: June 10, 2014 6:50 pm | ||
Ramlyn
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Oh! Very nice results, Xirja.
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Posted: June 12, 2014 2:29 am | ||
Ghislaine
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Very very interesting
![]() visit https://gisoft.ca |
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Posted: June 13, 2014 12:22 am | ||
xirja
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...Saw the jungle in a whole new light today...
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Posted: June 30, 2014 9:41 pm | ||
xirja
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Hours prior, some nice combination of glitch mode and organic:
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Posted: July 1, 2014 8:03 pm | ||
xirja
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Really makes bark and small organic details pop. Makes everything look like crocodile skin. (2)
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Posted: July 1, 2014 8:06 pm | ||
xirja
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Crocodilopolis 2
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Posted: July 1, 2014 8:07 pm | ||
ddaydreams |
These last 5 images are really nice effects
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Posted: July 1, 2014 8:35 pm | ||
xirja
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Now THIS is starting to look rather ominous!
![]() ![]() Not sure what the orange/red fringes on the left and right are though. ![]() ![]() _____________________________________________________
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Posted: July 4, 2014 8:33 pm | ||
xirja
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1/8 the time (no need for iterations (faking the layers)), with rain.
![]() Oh, and the edge discoloration is the Sharpen component with image boundaries. ![]() _____________________________________________________
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Posted: July 5, 2014 8:20 pm | ||
xirja
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A belated thank you to EAdams, gorilla104, ddaydreams, Ramlyn, and Ghislaine for the compliments. You make it a pleasure for me to keep the examples coming.
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Posted: July 5, 2014 8:37 pm | ||
xirja
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Getting reasonable lighting and shading via derivative on the smudge. Time expensive @2:50/frame for the high quality though.
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Posted: July 11, 2014 10:36 pm | ||
xirja
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#6
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Posted: July 11, 2014 10:47 pm | ||
xirja
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#5
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Posted: July 11, 2014 10:47 pm | ||
xirja
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#4b
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Posted: July 11, 2014 10:47 pm | ||
xirja
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#3b
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Posted: July 11, 2014 10:48 pm | ||
xirja
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#2b
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Posted: July 11, 2014 10:48 pm | ||
xirja
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#1b
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Posted: July 11, 2014 10:48 pm |
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