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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
There is already the excellent, awesome and amazing filter Cubes by Inujima but this filter will only show plain colors taken from the original source image and then texture them with different materials simulations.

Then I have thought that would be good if you could define your OWN "MATERIALS" for the cubes (I mean to load textured materials from photos), and to be able to make this idea it needs that there could be at least 5 source images supplying your own materials textures, and then each of these images would be applied to ALL the sides of one of the cubes, so all the visible sides of each one of cubes would have the same image shown, an it would NOT be like the awesome Cuberism Mapped by Uberzev that shows DIFFERENT images on each side of the cubes, as this is NOT what I mean because it would break the composition of the cubes.

I do not mean at all that you put the WHOLE image loaded in the tiny sides of the cube, my idea is to have bits of images or your own textures bits taken from the loaded source in the sides of the cubes.

Here is something I have done already although is NOT well done, but may show better what I mean

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen that the inujima´s filter is based on hexagon shapes to make the cubes, and is only using just textured color cubes because it uses a way that only uses solid color, then after I have seen that Skybase/Yuya made the awesome and very well done Hexagon Parade that creates hexagons filled with images

So I have tried to mix the Inujima´s Cubes filter with the Skybase´s Hexagon Parade, BUT have found that Inujima makes the cubes in a different way than how Skybase has created the hexagons so they do not match together as they are different hexagons.

So I have to find the way to create the hexagons in the Skybase filter in the same way or similar to the Inujima´s filter, but I still do not know how to use right the Lookup component that seems to be the key and essential for this, and it needs to have some flat gradient hexagons to work, something that the Inujima´s filter do not have.

Here below is the filter I have done until now that shows the images filling the sides of each cubes, BUT the problem is that they are displaced and not filling exactly the sides of each cube because the filter is using two different ways to make the hexagons and the cubes, and so obviusly it will not work this way.

I think I know how it should be done, but as said, I do not have yet enough information and knowledge to use the lookup component and to create the needed image based hexagons

I have seen that the problem is that the hexagons from the Skybase part do not match exactly the Inujima´s cubes so I have tried to offset the hexagons or rotate them to fill and match them, but I have not been able yet to make it work right

Cubes filled with your own Images.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the problem I think that the filter has as I have not been able to mix both filters in the right way because both uses different ways to build the hexagons, and you must use the Inujima´s way of making the hexagons but does not know how to replace the elevation gradient needed to make the Hexagons filled with images

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The problem shown in the above post is because both filters are using different hexagons as shown here below

I have tried to rotate and resize the hexagons but it does not work, at least in the way I have done it

So if anyone knows could know a way or have some tips or hints on how this could be done the elevation gradient to be similar to the hexagons made by Inujima, it would be appreciated and helpful

Thanks very much

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Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
Right, no matter what you do, they won't work. Uber's method of deriving hexagons is completely different from Inujima's meaning no matter what you do, how you try, you can never match what happens in Inujima's filter using Uber's methods. What you have to do is work directly with Inujima's method to derive the necessary set of data needed to drive the lookup components.

Remember, you can't tack-on methods upon methods like you typically do. You have to work with the provided data to do the magic!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here above I have put that I should match the Inujima´s hexagons, so I tried to rotate the hexagons from the skybase way and also rotate the elevation gradient to be similar to the one from Inujima, BUT this does not fixes the problem as the cubes are still half textured.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Yuya

Right, no matter what you do, they won't work. Uber's method of deriving hexagons is completely different from Inujima's meaning no matter what you do, how you try, you can never match what happens in Inujima's filter using Uber's methods


Thanks, I have been trying different ways (at least 4) to make it work, but none of them work, and so I now know that I can´t keep following the way you have used to build the hexagons (seems to be the Uber´s way) to put them inside Inujima´s filter

And I agree because as shown in the post above here, I have made nearly the same hexagons results (rotating the elevation gradient) as the ones from Inujima´s but they will not give the same result at all.

Quote
Yuya

What you have to do is work directly with Inujima's method to derive the necessary set of data needed to drive the lookup components


YES! I already have thought about this and I have tried to only use the Inujima´s way of making the hexagons, but then I do not know how to fill them with the images as you have to use elevation gradient and look up to make them, and I have no experience on these components.

Quote
Yuya

Remember, you can't tack-on methods upon methods like you typically do. You have to work with the provided data to do the magic!


I know that this is not the way to do it right, and I should not mix things when I really do not know how they are really working and what they do, and how they interact between themselves, but this the only way I know for learning how to do the things as there is no Filter Forge School to learn how to do the things in the right way and the wiki and few threads about creating filters are not enough
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is more difficult than it seems and will need more understanding of how the filter works as it gets broken easily and must match all the different parts the cubes and images go through all the way to the end
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Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
SpaceRay, I sent you email regarding the last couple statements. I personally think you're embarking on something a bit too high level for yourself. Will leave you a bit more advice for you later!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
EDITED: Sorry that I wrote it wrong the first time on the second part, now is edited right

Quote
Yuya

SpaceRay, I sent you email regarding the last couple statements


OH, thanks, sorry that I have not seen it before, I have already answered you about it.

Quote
Yuya

I personally think you're embarking on something a bit too high level for yourself. Will leave you a bit more advice for you later!


Yes I agree that with this idea I was thinking I could just replace the original hexagons with your own hexagons from Hexagon Parade, and this would be easy to do, but then after trying I discovered that as Inujima have built the hexagons in a different way than your own way, and so you CAN´T mix both, because it will most probably not work, although I may have been able to solve this first problem, to reach to the end result is a complex thing, and does not work as expected, so after there is something I am missing that breaks the tiling and will not work right.

I now have seen that really to be able to modify this filter you must know well HOW IT WORKS and how all the flow of the components work together to achieve the final result and is not as easy as I thought.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think this maybe too complex to make for me as I really do not understand well HOW is the workflow of the cubes creations and applying the mapping, because when I fix one thing, it breaks fr om another part.

So I think that for now I can´t solve this with my FF skills and knowledge, maybe Inujima could know if this is possible or not, as he is the creator of this excellent filter

The idea was to replace the original 1 source image that was applied to all the cubes, with 5 source that would be distributed randomly through all the cubes filling the whole of each cube, in the same way as it happens with the Hexagon Parade by Skybase

Here I upload my last test (the 4th version) where seems to be better than before but then modifying the settings the hexagons gets broken, so I do not know how to fix it

Cubes filled with your own Images v4.ffxml
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Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
I think this maybe too complex to make for me as I really do not understand well HOW is the workflow of the cubes creations and applying the mapping, because when I fix one thing, it breaks fr om another part.


Oh no it's not "maybe too complex" it's "very sophisticated" for yourself! haha. Look man, I personally don't understand half of what Inujima does myself. This guy's filters are way above your average "I made something, here it is" filter. It's solid principle, quite a ton of math, and magic.

I swear man, you're seriously doing something wayyyyyy above your own level.

So at least pat yourself on the back for trying.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Yuya

Oh no it's not "maybe too complex" it's "very sophisticated" for yourself! haha. Look man, I personally don't understand half of what Inujima does myself


OH, I see, good point and well said, and is good to know that someone that is an expert like you is NOT able either to understand how all the filter works smile:) so I feel less bad not understanding it smile:)

Quote
This guy's filters are way above your average "I made something, here it is" filter. It's solid principle, quite a ton of math, and magic


Oh, Yes, you are right, Inujima´s filters are not simple filters that you could understand and average made, they are sophisticated clever and wisely done, with very good skills and some magic thrown in too.

Quote
Yuya

I swear man, you're seriously doing something wayyyyyy above your own level.

So at least pat yourself on the back for trying


I totally, this is WAYYY above my own level of filter forge skills, and as you said very well above, this does not work just by mixing things, you MUST KNOW and understand well what you are doing

And is true that at least I must give me a pat on the back for at least trying and not feel afraid of it.
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