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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Alright, this is going to be an interesting and fun work-in-progress thread about a neat little filter I'm developing...

The working title of the filter is "Kingdoms", and the idea behind it is to create a texture generator for hand-drawn fantasy maps, much like those found in the good old 'Lone Wolf' solo-roleplaying-adventure books (if anyone remembers those). I certainly loved them, and I've drawn many similarly styled fantasy world maps myself in my more innocent days. Luckily, I've already developed some of the basic geography and inking 'ingredients' necessary to (re)create these maps in two of my filters: "Cartography" and "Spelunker's Scribble"! smile:D

So what maps am I talking about? Check out the two reference images of 'Lone Wolf' maps below...

[Reference image #1]

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
[Reference image #2]

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I've taken the 'geography' and 'inking' techniques a little further with this one, and developed some coastal cliffs. They're already coming along nicely, IMO... smile:)

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
As you can see, the land is pretty empty now, so the next tasks will be to develop the mountains, hills, rivers, roads, and of course the nice city icons with billowing flags.

In the long run, I plan to add different themes for different kingdoms... forest, desert, swamp, icy tundra, deadlands, volcanic wastelands, etc... smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
An early test for scattering mountains... long way to go still! smile8)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
wow. that filter is going to take 30 minutes to render smile;) but it's a great idea and so far, looks really good. i love the drop-cliffs (as opposed to drop shadows smile:) ).
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Love this idea!

And that geographical inking technique is looking mighty good already.
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Redcap
Redcap

Posts: 1290
Filters: 100
Hahaha, cool!

I actually design Board Games as a hobby and have been tinkering with your filters with the same object in mind. Nothing to serious yet but an idea I had that you may want to consider is different terrain bassed on the shade of black of the input file.


So for example, black would be water, white land, dark grey mountains, light grey forests. That way the user could do a quick grey sketch and get a full fledged map. Just an idea, but anyway looks cool.



If you are bored check out my unpractical math website
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Carl
c r v a

Posts: 7289
Filters: 82
yep looking interesting, will enjoy it's development smile;) smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
wow. that filter is going to take 30 minutes to render Wink


Well, I'm developing this thing on a 2400 x 2400 image to get the details right, and it's still very speedy once you get past that initital block delay. smile:D

Quote
Redcap wrote:
[...] an idea I had that you may want to consider is different terrain bassed on [..] the input file. [...] That way the user could do a quick grey sketch and get a full fledged map.


Excellent idea! I'll certainly incorporate that into the filter! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
While waiting for a good solution for the mountains to present itself to my mind (all in good time!), I'll be working on expanding the geography generation. Specifically, I'm looking to create...

- closed inland depressions (bordered by cliffs, but not filled with water)
- closed inland plateaus (i.e. cliffs rising out of the land)
- beaches, specifically where high cliffs exist
- gorges & ravines (crack-like)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The Kingdom of Crapadilla... smile:devil:

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe. very clever smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Crapadilla wrote:
While waiting for a good solution for the mountains to present itself to my mind (all in good time!), I'll be working on expanding the geography generation. Specifically, I'm looking to create...

- closed inland depressions (bordered by cliffs, but not filled with water)
- closed inland plateaus (i.e. cliffs rising out of the land)
- beaches, specifically where high cliffs exist
- gorges & ravines (crack-like)


- rivers
- inland lakes

...might be nice, too.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Wow... ambitious!
So, wow are you going to do the mountains? Scattering or something else?

Here's a nice historic map of Latvia... has some similarities to the map above.

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
CorvusCroax wrote:
So, wow are you going to do the mountains? Scattering or something else?


Currently I'm looking more on the 'something else' side of things, since true scattering is not needed for mountains. smile;)

But first things first... cliffs, non-coastal! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
ThreeDee wrote:
- rivers - inland lakes

...might be nice, too.


Yup, indeed.

One would have to integrate this into a rivers/lakes network, but the difficulty is making it flow from the mountains to the ocean, with springs becoming rivers, rivers joining into bigger rivers, river deltas, etc. Also, we'll need waterfalls in those areas where rivers are throwing themselves over some coastal cliffs.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Looking good so far Crapadilla..I love the look of those coastal cliffs.. smile:hammer: smile:loveff:
Stupid things happen to computers for stupid reasons at stupid times!
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
Crapadilla wrote:
The Kingdom of Crapadilla..


For some reason the television series 'Through the keyhole' saying springs to mind with this image smile;) smile:D. 'Now who lives in a place like this?'

Love the way you have done them maps though and the mountain height edging, or should say coastal cliffs
Nothing wrong with a little insanity ;)
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Carl
c r v a

Posts: 7289
Filters: 82
dirt roads would be nice too smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Extruding techno noises with Loop. Interesting possibilities when it comes to generating mountains... but too slow.

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Another mountain test...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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EAdams

Posts: 447
That is really nice looking, and not just as mountains. The mountains in the Hexagonal Game Map filter are also very nice.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
This game graphic :

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Tepearley

Posts: 92
Filters: 9
This is a great idea for a filter! Your results are well done and looking really good so far!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You remind me.

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Yup, that's about as far as I've come. Man, this filter concept has been haunting me for years. Recently, I feel an urge to finally realize it.

For the mountains I'll definitely use Bomber, but the main body of work lies in constructing all the different city 'icons'. And the internal logic for rivers and roads, of course (Clicky!* ^^).

Also, I wish I could just hook up all the elements (mountains, hills, forests, cities) into one giant N-particle Bomber to make it automatically depth-sort correctly. Damned 5-particle Bombers... we need polymorphic components! It's a depth sorting nightmare otherwise.

smile:hammer: smile:loveff: smile:D

[ * which brings us back to Delaunay triangulation, which... ermm... we don't have yet! ]
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
This filter is going to be a total beast! Rebuilding fr om scratch, and I'm liking wh ere it's going. It's a lot of fun!

Basic geography generation and shading/inking procedures are in place. Cliffs/ravines/hollows are Go! And the super-secret super-procedural climate zone generator prototype is ready for deployment. Everything will be procedurally derived from the regional climate zone maps it provides.

Next up is Phase 2: Mountain-bombing! I'll be creating different tile-sets for each climate zone (i.e. polar, moderate, dry/tropical) and see how it works out with the climate zone maps... smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The land is pretty empty, but that's gonna change soon. Grasslands and desert shading can still be improved, but I'll postpone that until after I've introduced the mountain bombers... smile8)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Southern map quadrant. Some interesting details here and there. Breaking waves might be a bit too subtle - they're pretty much lost in jpg compression.

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Mildly looks like Asia.

Imagine some of those boundaries being plates. I'd never live on that weird lagoon area. haha -- Then again, I live right where earthquakes happen everyday.
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Tepearley

Posts: 92
Filters: 9
It's going to be an epic filter! Looks beautiful even at this stage smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Shading for all the different types of regions (i.e. tundra, jungle, desert, and more) is mostly complete. Some detail shots... smile8)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
One more. Getting ready to work on some scattering to populate those wilds... smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Mountains with the bomber...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile:)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile8)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile;)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Note to self:

Revisit cliffs/ravines procedures. Make them dependent on the "plate tectonics" system used for the mountains.

smile8)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Quote
Mountains with the bomber...


Some masterful depth sorting there! Sweet.
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Tepearley

Posts: 92
Filters: 9
It's coming together! Love the bomber mountains! Haha the Great Bomber Moutain Range smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Some masterful depth sorting there! Sweet.


And that is exactly why I immediately requested the Depth Map input be added ASAP when Bomber appeared in the 2.0 beta.

Plans. Long-term plans. smile;) smile:D smile8)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Still a long way to go. Next up is vegetation...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Thanks for insisting on that for sure!

I had to try to nail the same sorting. Two things that I learned, the particle's base needs to be at .5, and for there to be a smooth repeat the depth gradient needs to be scaled by ~1.1

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Inevitable Geography, pt.1 smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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