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Crapadilla
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Alright, this is going to be an interesting and fun work-in-progress thread about a neat little filter I'm developing...
The working title of the filter is "Kingdoms", and the idea behind it is to create a texture generator for hand-drawn fantasy maps, much like those found in the good old 'Lone Wolf' solo-roleplaying-adventure books (if anyone remembers those). I certainly loved them, and I've drawn many similarly styled fantasy world maps myself in my more innocent days. Luckily, I've already developed some of the basic geography and inking 'ingredients' necessary to (re)create these maps in two of my filters: "Cartography" and "Spelunker's Scribble"! ![]() So what maps am I talking about? Check out the two reference images of 'Lone Wolf' maps below... [Reference image #1] ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2008 12:49 pm | ||||||
Crapadilla
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Posted: November 22, 2008 12:49 pm | ||||||
Crapadilla
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I've taken the 'geography' and 'inking' techniques a little further with this one, and developed some coastal cliffs. They're already coming along nicely, IMO...
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2008 12:54 pm | ||||||
Crapadilla
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As you can see, the land is pretty empty now, so the next tasks will be to develop the mountains, hills, rivers, roads, and of course the nice city icons with billowing flags.
In the long run, I plan to add different themes for different kingdoms... forest, desert, swamp, icy tundra, deadlands, volcanic wastelands, etc... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2008 12:57 pm | ||||||
Crapadilla
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An early test for scattering mountains... long way to go still!
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2008 1:30 pm | ||||||
Kraellin
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wow. that filter is going to take 30 minutes to render
![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 22, 2008 2:00 pm | ||||||
ThreeDee
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Love this idea!
And that geographical inking technique is looking mighty good already. |
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Posted: November 22, 2008 3:03 pm | ||||||
Redcap
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Hahaha, cool!
I actually design Board Games as a hobby and have been tinkering with your filters with the same object in mind. Nothing to serious yet but an idea I had that you may want to consider is different terrain bassed on the shade of black of the input file. So for example, black would be water, white land, dark grey mountains, light grey forests. That way the user could do a quick grey sketch and get a full fledged map. Just an idea, but anyway looks cool. |
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Posted: November 22, 2008 11:36 pm | ||||||
Carl
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Posted: November 23, 2008 12:39 am | ||||||
Crapadilla
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Well, I'm developing this thing on a 2400 x 2400 image to get the details right, and it's still very speedy once you get past that initital block delay. ![]()
Excellent idea! I'll certainly incorporate that into the filter! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 23, 2008 5:21 am | ||||||
Crapadilla
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While waiting for a good solution for the mountains to present itself to my mind (all in good time!), I'll be working on expanding the geography generation. Specifically, I'm looking to create...
- closed inland depressions (bordered by cliffs, but not filled with water) - closed inland plateaus (i.e. cliffs rising out of the land) - beaches, specifically where high cliffs exist - gorges & ravines (crack-like) --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 23, 2008 5:38 am | ||||||
Crapadilla
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Posted: November 23, 2008 6:19 am | ||||||
Kraellin
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hehehe. very clever
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 23, 2008 10:30 am | ||||||
ThreeDee
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- rivers - inland lakes ...might be nice, too. |
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Posted: November 23, 2008 11:28 am | ||||||
CorvusCroax
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Posted: November 24, 2008 2:15 am | ||||||
Crapadilla
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Currently I'm looking more on the 'something else' side of things, since true scattering is not needed for mountains. ![]() But first things first... cliffs, non-coastal! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 24, 2008 5:18 am | ||||||
Crapadilla
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Yup, indeed. One would have to integrate this into a rivers/lakes network, but the difficulty is making it flow from the mountains to the ocean, with springs becoming rivers, rivers joining into bigger rivers, river deltas, etc. Also, we'll need waterfalls in those areas where rivers are throwing themselves over some coastal cliffs. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 24, 2008 5:21 am | ||||||
CFandM
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Looking good so far Crapadilla..I love the look of those coastal cliffs..
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 24, 2008 5:34 pm | ||||||
Beliria
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For some reason the television series 'Through the keyhole' saying springs to mind with this image ![]() ![]() Love the way you have done them maps though and the mountain height edging, or should say coastal cliffs Nothing wrong with a little insanity ;)
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Posted: November 24, 2008 5:58 pm | ||||||
Carl
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dirt roads would be nice too
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Posted: November 25, 2008 12:09 am | ||||||
Crapadilla
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Extruding techno noises with Loop. Interesting possibilities when it comes to generating mountains... but too slow.
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 5, 2014 2:26 pm | ||||||
Crapadilla
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Posted: May 5, 2014 2:28 pm | ||||||
EAdams
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Posts: 447 |
That is really nice looking, and not just as mountains. The mountains in the Hexagonal Game Map filter are also very nice.
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Posted: May 5, 2014 4:18 pm | ||||||
Ramlyn
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This game graphic :
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Posted: May 6, 2014 11:11 am | ||||||
Tepearley
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This is a great idea for a filter! Your results are well done and looking really good so far!
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Posted: May 6, 2014 7:12 pm | ||||||
Skybase
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Posted: May 6, 2014 9:37 pm | ||||||
Crapadilla
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Yup, that's about as far as I've come. Man, this filter concept has been haunting me for years. Recently, I feel an urge to finally realize it.
For the mountains I'll definitely use Bomber, but the main body of work lies in constructing all the different city 'icons'. And the internal logic for rivers and roads, of course (Clicky!* ^^). Also, I wish I could just hook up all the elements (mountains, hills, forests, cities) into one giant N-particle Bomber to make it automatically depth-sort correctly. Damned 5-particle Bombers... we need polymorphic components! It's a depth sorting nightmare otherwise. ![]() ![]() ![]() [ * which brings us back to Delaunay triangulation, which... ermm... we don't have yet! ] --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 7, 2014 6:26 am | ||||||
Crapadilla
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This filter is going to be a total beast! Rebuilding fr om scratch, and I'm liking wh ere it's going. It's a lot of fun!
Basic geography generation and shading/inking procedures are in place. Cliffs/ravines/hollows are Go! And the super-secret super-procedural climate zone generator prototype is ready for deployment. Everything will be procedurally derived from the regional climate zone maps it provides. Next up is Phase 2: Mountain-bombing! I'll be creating different tile-sets for each climate zone (i.e. polar, moderate, dry/tropical) and see how it works out with the climate zone maps... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 10, 2014 10:45 am | ||||||
Crapadilla
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The land is pretty empty, but that's gonna change soon. Grasslands and desert shading can still be improved, but I'll postpone that until after I've introduced the mountain bombers...
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 10, 2014 10:47 am | ||||||
Crapadilla
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Southern map quadrant. Some interesting details here and there. Breaking waves might be a bit too subtle - they're pretty much lost in jpg compression.
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 10, 2014 10:56 am | ||||||
Skybase
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Mildly looks like Asia.
Imagine some of those boundaries being plates. I'd never live on that weird lagoon area. haha -- Then again, I live right where earthquakes happen everyday. |
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Posted: May 10, 2014 9:51 pm | ||||||
Tepearley
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It's going to be an epic filter! Looks beautiful even at this stage
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Posted: May 10, 2014 10:50 pm | ||||||
Crapadilla
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Shading for all the different types of regions (i.e. tundra, jungle, desert, and more) is mostly complete. Some detail shots...
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 14, 2014 3:37 pm | ||||||
Crapadilla
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One more. Getting ready to work on some scattering to populate those wilds...
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 14, 2014 3:39 pm | ||||||
Crapadilla
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Posted: May 18, 2014 4:49 pm | ||||||
Crapadilla
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Posted: May 18, 2014 4:50 pm | ||||||
Crapadilla
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Posted: May 18, 2014 4:51 pm | ||||||
Crapadilla
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Posted: May 18, 2014 4:51 pm | ||||||
Crapadilla
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Note to self:
Revisit cliffs/ravines procedures. Make them dependent on the "plate tectonics" system used for the mountains. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 18, 2014 4:55 pm | ||||||
xirja
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Some masterful depth sorting there! Sweet. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: May 19, 2014 6:49 pm | ||||||
Tepearley
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It's coming together! Love the bomber mountains! Haha the Great Bomber Moutain Range
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Posted: May 20, 2014 2:34 am | ||||||
Crapadilla
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And that is exactly why I immediately requested the Depth Map input be added ASAP when Bomber appeared in the 2.0 beta. Plans. Long-term plans. ![]() ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 20, 2014 5:59 am | ||||||
Crapadilla
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Still a long way to go. Next up is vegetation...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 20, 2014 6:06 am | ||||||
xirja
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Thanks for insisting on that for sure!
I had to try to nail the same sorting. Two things that I learned, the particle's base needs to be at .5, and for there to be a smooth repeat the depth gradient needs to be scaled by ~1.1 ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: May 21, 2014 10:24 pm | ||||||
Crapadilla
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Posted: May 22, 2014 7:02 am |
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