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Malkyne
Posts: 22
Filters: 12
I always have a few filters lying around that I have just never brought myself to submit, either because I felt that they needed more tweaking, because they looked terrible with the sample images, because they only looked good in a terrible narrow set of circumstances, or because they just never quite lived up to my expectations.

My favorite of my no-shows, so far, is my Cloisonne Bauble filter. It takes your input image, and tries to turn it into a cloisonne bead. It's way too slow, it looks like a total mess on the sample images, and the wire still needs a ton of cleanup, but it still has so much potential, if I can just get it there:



Should I keep working on that one?

Do you have any beautiful disasters to share?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I have some filters that I dare to submit to the library over quality concerns, but I also use filterforge quite extensively in films and games and other media. smile:) Yup, this is why My Filters category for me is a huge mess!! I have just a pile load of specific-use filters meant for multiple projects just piling up and not having anywhere to go.

Just to start things off here's my silly glitch filter which just adds damage to your lovely picture.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I wonder what I was thinking when I made some of these filters. I swear, sometimes I just make them and do nothing about it. Here's something I made for fun but I never submitted it to the library. I actually quite love the results. smile:)

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And now... for the one filter I love so much that I won't submit it. smile:p Actually part of the reason why I haven't submitted it is because its a very very slow filter.

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Malkyne...like that one alot...the gold solder beads show nice relief on the sphere...can do all kinds of things with that... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
This is a cool experimental filter I made that makes maps for Sculpted Prims in Second Life. It creates a 3D plane, and a matching texture.

For those who don't know how sculpted Prims work in SL, they are a kind of displacement map in 3 dimensions, with red green and blue giving the X Y Z co-ordinates.

Release the Mongoose!
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soho
Posts: 37
Thanks CorvusCroax

I write through the translator.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
soho, is this a filter made by CorvusCroax that has not been submitted yet ? smile:?:

Very good and nice example. It looks very good and interesting with the different dropshadows and bevel.
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soho
Posts: 37
I rewrote it a filter. I learn FF.
I write through the translator.
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