Mehmet Sensoy |
[img]https://www.dropbox.com/s/deobct1ndr8kqhr/screenshot.jpg?dl=0[/img]
I'm trying to create a filter which fills image mosaic with 0-9 numbers according to luminosity values. More or less it's working but first, I strongly feel that there should be an easier way for it and secondly some of the numbers enter the nest. I'd be glad if someone can help me, thank you. Luminosity Numbers (2).ffxml |
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Posted: May 23, 2020 4:36 pm | ||||||||
Ramlyn
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I think something can be done in easier way. I will do some test.
What do you mean with "some of the number enter the nest"? |
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Posted: May 25, 2020 4:16 am | ||||||||
Ramlyn
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Posted: May 25, 2020 7:17 am | ||||||||
Ramlyn
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Posted: May 25, 2020 7:18 am | ||||||||
Ramlyn
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Posted: May 25, 2020 7:18 am | ||||||||
Ramlyn
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Making this filter was useful for me to see something. It seems that there is a problem with the result. You can see strange lines where the particle/number does not appear correctly.
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Posted: May 25, 2020 7:20 am | ||||||||
Mehmet Sensoy |
Hello Ramlyn, Thank you for helping me out, before your answer I had made this one, I'd be glad if you can also check it out, (I know it's messy, may be I can change it with your polygon way of creating numbers). And also do you think that it's unnecessary to separate image's luminosity by ten? I wanted to have such options like for example increasing the count of numbers in darker areas and etc. And also sorry if I'm mistaken but the other thing I tried to achieve was to put numbers according to luminosity levels, in example; while zeros, ones and etc place to darkest areas 7-8-9 place lighter areas. Thank you again. Luminosity Numbers6 (1).ffxml |
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Posted: May 25, 2020 8:04 am | ||||||||
Ramlyn
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The problem in the result is not your mistake.
It seems that FF doesn't represent the numbers well when reaching a small size. I posted the problem here: Bomber particles after Repeat 60 I don't know if it is a bug or what.
I think you did the right choice. This way you can ins ert all numbers from 0 to 9 making them correspond to a particular luminosity range. I saw you use bombers in this new version of your filter. I think they can help to get the result you want.
If for "count" you mean having a higher (9) or a lower (0) number in darker areas, I think you succeed also with your first filter. If instead you want a higher concentration of numbers in darker areas, then you can simply choose a different Repeat val ue for the bomber depending on the luminosity. |
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Posted: May 25, 2020 8:29 am | ||||||||
emme | ||||||||
Posted: May 25, 2020 8:48 am | ||||||||
Mehmet Sensoy |
Thank you Emme and Ramlyn,
From your advices I tried to simplify filter. But it only shows 0 and 1. What am I missing? Thank you. Emme.ffxml |
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Posted: May 25, 2020 9:59 am | ||||||||
Mehmet Sensoy |
Thank you Emme and Ramlyn,
From your advices I tried to simplify filter. But it only shows 0 and 1. What am I missing? Thank you. Emme.ffxml |
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Posted: May 25, 2020 10:03 am | ||||||||
Mehmet Sensoy |
I guess I've figured it out but still I'm open to your suggestion to improve it.
Thank you. Emme.ffxml |
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Posted: May 25, 2020 10:26 am | ||||||||
SpaceRay
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Hello, this is a good and interesting idea to make the numbers appear by luminance
I have modified a little your filter so you can test it much better the right luminance using a progressive greyscale gradient, a checker black and white and a checker with color There is a selector where 1 - Source Image 2 - Greyscale gradient 3 - Stripes greyscale 4 - Color Checkers (choose the colors in the two color controls) 5 - Checker Black and white As you can see on 2, 3 and 5 the numbers are not shown if the color is pure black or white I have also fixed the warning of the bomber adding the particle adapter You can test it here Numbers by Luminance.ffxml |
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Posted: May 25, 2020 12:30 pm | ||||||||
SpaceRay
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Added also the Numbers amount that is the bomber repeat
2 FILTERS THAT USE ALSO NUMBERS, LETTERS OR SIGNS NUMBERS GAME there is also available the numbers game filter Numbers game by CFandM although this is not the same as you want it to appear by luminance ![]() Is very important that you see the comments thread to know how it works and use it ALPHABET PHOTOS I have also made a filter that will let you use letters instead of numbers, and you can configure them as you want, and I made the letters big and bold so they are clearly seen and shown, I tell this because I have seen that maybe your own numbers may be small and not seen correctly considering that the repeat amount is high that reduces the size of the particles Alphabet photos by SpaceRay ![]() But as said none is done with luminance but may give some possible idea If you do a NUMBERS search in the filters library there are other filters that have already numbers included to see how they have done it |
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Posted: May 25, 2020 12:32 pm | ||||||||
SpaceRay
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Hello, I have seen that the filter is already available with the name of Numbers by Luminance that is right and good
But I have seen that it still can not put any numbers over black color Sorry that I do not know if this is really possible and do not understand how it works but only wanted to ask if there could be any way to fix it in some way so it would show 0 on black too, if it is not possible does not matter. Congratulations for the idea and thanks to Ramlyn and emme for helping making this possible SCREENSHOT BELOW Here below I have put an example using the filter with black and white stripes, and I have put the original before and after so it can be seen the original stripes can be seen that on white is filled with the 9 but on black is empty ![]() |
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Posted: May 28, 2020 2:02 am | ||||||||
SpaceRay
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Apart from the above problem with pure black
I wonder why you are using a switch that has 12 inputs and you repeat 3 times the number 9 when you have the Map Switch that has only ten inputs, and so you do not have to repeat the 9, and also is better to use it with bomber plus Here I have made the change for you to test that I think it can be better so the 9 does not get multiplied and is only once in the same way as the other numbers Numbers by Luminance map switch.ffxml |
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Posted: May 28, 2020 2:55 am | ||||||||
Mehmet Sensoy |
Hello SpaceRay,
First of all, this is a great community and I'm feeling lucky to have a lifetime license of filter forge. Because of my job I can hardly find time to learn filter forge. But with the help of people like you, it's being faster so thank you. As I discover its power I'm being more eager to learn it. I'll try to update it with Map Switch. Just another question for learning purposes. I've noticed that Ramlyn uses Map Script Switch for more than 99+ inputs, is it better to use map script switch which has only 2 inputs for filter optimization? Lastly, I would like to thank Emme, Ramlyn once again, they've also answered one another of my questions. And I'm going to share what I came up till now under this link : Slice an external image... |
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Posted: May 29, 2020 5:23 am | ||||||||
SpaceRay
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Well, at least you have a job and suppose that you get paid for it, that in this troubled times is very worthy.
Of course I understand that you may not have little time for learning, and that is not easy as there are no easy tutorials to follow as it happens on most of the other software that have hundreds or thousands of tutorials to learn
Please, can you tell, where does Ramlyn use this map script with more than 99+ inputs ? There are 3 Switch, 1 - the Normal Switch - 12 fixed connections modified by remapper to use the amount you need 2 - the Map Switch - by default with 10 connections but you configure how many you want up to 10, if you need more than 10, you can connect one map script nested to another map switch 3 - Map Script switch (Megaswitch) - Is a component that is able to have more than 10 inputs and was done by Totte and not by FF, and you can find it here Totte“s Megaswitch See the last post on the page that is version 2.2 and you can see it working in Arial by ThreeDee The Map Script switch works better randomizing the output of the selector IF it has a higher amount than 12, as for example in Arial filter with 27
and skybase showed it here New bomber + multi images - Would be possible to make this example? |
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Posted: May 29, 2020 12:22 pm | ||||||||
Mehmet Sensoy |
I've seen it here; https://www.filterforge.com/filters/13792.html
I guess he made more than 150 glyphs for the Korean alphabet. Yes, I have read this post, it's very useful. But my question is that is it practical using it for speed issues rather than switch or map switch if there are only 2 or 3 options? By the way, I'm still looking for an answer for this; https://www.filterforge.com/forum/read...&TID=15993 Thank you |
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Posted: May 29, 2020 12:31 pm | ||||||||
SpaceRay
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There is also this one for multiple image input alternative to the map switch that could be considered a fourth way
Found a possible way to "batch" load multiple images in bomber plus
If you only want to use 2 or 3 options you can use better either Normal switch or map switch, the map script is only for when you need MORE than 10 connections and do not want to use the nested Map switch because it will not make a good job, as it will not be all in the same component and so the randomizing will not be the same
As said, when you need to use more than 10 and want a unified distribution of the bomber as in Hangularity, is better use what Ramlyn do, I think the speed is about the same, although I do not know, but it simple makes a pass through sorting and all in the same component |
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Posted: May 29, 2020 12:40 pm |
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