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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
StevieJ wrote:
Proposed EULA Formula:

+ New texture filters submitted AFTER proposed EULA in place..... + Authors use FF to market themselves and their filters..... + Authors and their filters get exposure..... + Authors get hired by employers like Fred (Sign Guy)..... + People buy author's copyrights to copy and resell texture preset paks..... + Quality of submitted texture filters increases..... _________________________________________________

= Increased profits for both FF and its' authors..... Wink


Sounds a lot like what I proposed as either a dual library or enhanced licensing ... after which I was personally attacked, quoted out of context, and made to feel generally unwelcome.


Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Well, I know that I have been a little "strong" in my opposition to some of your opinions......so I appologize for my part in making you feel unwelcome. Your opinion has definitely illicited some good and thorough discussion on this issue.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
LOL. did anyone else notice that jffe's slightly drunken thread 'upcoming eula changes, round 4' got deleted? ROFL! smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Sign Guy wrote:
Sounds a lot like what I proposed as either a dual library or enhanced licensing ... after which I was personally attacked, quoted out of context, and made to feel generally unwelcome.


Fred, we just have to get over it smile:cry: There's not going to be dual library, enhanced licesing or author chosen optional conditions - I tried hard, and presented many arguments in that direction, but thats just not how Vlad and the majority wants it it seems..
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Kraellin
Kraellin

Posts: 12749
Filters: 99
the 'advanced licensing' would all be mixed in in the library with 'not so advanced' and that just gets too confusing when actually going to use a filter.... unless, vlad added a new folder in the GUI for each new category of license and that ONLY those licenses that fit that category went to that appropriate filter.

and whereas i LOVE the dual library idea of fred's, i dont think i'd like to have to admin it. you'd have to hire a CPA to keep track of it all.

i think one viable alternative is another of fred's ideas; start a filter forge author's consortium. you wouldnt even submit filters to the library. you'd submit them tot he consortium and the consortium would handle the distribution and sale of textures and filters. FF would still win since filters and textures would be being bought and used and there would be some overflow of folks buying textures also buying the program. authors would win because they'd be being compensated for their good work. and the end users would win because they'd get a high quality filter or texture. the current library wouldnt need to be revised. the eula wouldnt even need to be revised. and the current FF library would be used by up and coming authors wanting some free advertising or a free program. the hard part is getting someone to run an FF author's consortium. but, i'm guessing it could be a lucrative enterprise.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Kraellin wrote:
i think one viable alternative is another of fred's ideas; start a filter forge author's consortium. you wouldnt even submit filters to the library. you'd submit them tot he consortium and the consortium would handle the distribution and sale of textures and filters. FF would still win since filters and textures would be being bought and used and there would be some overflow of folks buying textures also buying the program. authors would win because they'd be being compensated for their good work. and the end users would win because they'd get a high quality filter or texture. the current library wouldnt need to be revised. the eula wouldnt even need to be revised. and the current FF library would be used by up and coming authors wanting some free advertising or a free program. the hard part is getting someone to run an FF author's consortium. but, i'm guessing it could be a lucrative enterprise.


While I would likely be a frequent customer, I think the key to its success would be Filter Forge's attitude towards it.
Fred Weiss
Allied Computer Graphics, Inc.
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jffe
Posts: 2869
Filters: 90
Quote
Kraellin wrote:
LOL. did anyone else notice that jffe's slightly drunken thread 'upcoming eula changes, round 4' got deleted? ROFL!


----I deleted/changed it (here) an hour after posting it. Rather than lie, Vlad chooses to ignore the underlying problem, simply that FF is not going to enforce any of the Eula terms beyond an email or possibly a letter/fax to the offending party or website selling their warez. There is nothing, at all, that a Eula can do to protect a filter maker without a lawyer to stand behind it, and that = not included in the FF purchase price. That said, I can't say I blame him/FF, it's not worth it financially, hell they don't even email Rapidshare when people spread cracked version of V1.09 so why would they care if someone sells a few textures. All that's needed, is to let filter makers know, that once they submit their filter, that it is then 100% public domain. Telling them anything less, is a sin of omission as far as I'm concerned. (But a whole nother smart-*ss thread about it, was slight overkill, even for me eh ha-ha.)

jffe
Filter Forger
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
jffe wrote:
ather than lie, Vlad chooses to ignore the underlying problem, simply that FF is not going to enforce any of the Eula terms beyond an email or possibly a letter/fax to the offending party or website selling their warez.


So what if they don't do any nore then send out a cease and desist notice? That's what most companies do unless the losses are worth a lawsuit.
Unless there's a huge dipute over rights, most compamies do honor cease and desist notices. Espacially online marketplaces, if they by accident or due to not knowing didn't notice copyright violations.

You keep talking about lawsuits, while lawsuits are the least likely outcome, and most extreme cases.
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
Kraellin wrote:
and whereas i LOVE the dual library idea of fred's, i dont think i'd like to have to admin it. you'd have to hire a CPA to keep track of it all.


Yeah.
That idea would work bvetter with things like professional photo stocks and similar, where to various photographers adding images to stock archives is a part of doing serious business. They have major incentive to put fort the organization effort.

I don't get the impression that most of the filter makers are going to want to spend time and effort figuring out where in the library to put their filter etc. It doesn't appear to be their main, or evem nore significant part of their 'business'. It may become more lucrative if filter makers have a chance to manage their rights better, but again, I'm under impression taht to most filter makers that's not close enough to be hitting home and motivate them into organization efforts.

If filter makers start getting a lot of inquiry's for texture reselling rights, at some point they may get more interested in consolidating and concentrating license managing efforts. Personally managing rights to 3-5 filters, no biggie. If it got to 300 filterts per filter maker, very different story.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Conniekat8 wrote:
If filter makers start getting a lot of inquiry's for texture reselling rights, at some point they may get more interested in consolidating and concentrating license managing efforts. Personally managing rights to 3-5 filters, no biggie. If it got to 300 filterts per filter maker, very different story.


Administration is not a problem. If a consortium were to form, I will be happy to contribute the software used to run my individual image ecommerce site, Express Clipart, and the name of the programmer who could adapt the code to the need. It already keeps track of the sales of almost 17,000 images (substitute filters), generates royalty reports for each artist (currently more than 100), creates thumbnails and display images, provides for selling of different versions of the same displayed item, provides for keyword searching and advanced searching, and interfaces to your favorite merchant services provider.

The adaptation would be relatively simple.


Fred Weiss
Allied Computer Graphics, Inc.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you tempt me strangely, fred.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Kraellin wrote:
you tempt me strangely, fred.


Not my intention. The real difficulty would be in assembling a group who understand good filter making, who can agree on a lot of details, and who are all willing to put in the time it would take to do it well.

My point is that, technically, it is quite doable. My offer will remain open pretty much indefinitely.

Did I mention the web application also presents a license during checkout which must be accepted to continue? Simple matter to add additional license versions and link them to radio selection buttons on the item detail pages.

Fred Weiss
Allied Computer Graphics, Inc.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, i dont get it. if you've got the software, got the shop already in existence and have the talent yourself, why not just run this for filter makers yourself?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Kraellin wrote:
ok, i dont get it. if you've got the software, got the shop already in existence and have the talent yourself, why not just run this for filter makers yourself?


1. As a texture publisher, I think some would see a conflict of interest. The operators of this kind of enterprise must command the trust and respect of the filter artists.
2. The beauty of Filter Forge is the diversity of talent. When one person runs anything, you just get that one person's vision ... for better or for worse.
3. I am at an age where a long term project like this is not a great idea.
4. I happen to believe that if it was run by the filter artists, for the benefit of the filter artists, it would be the best possible way to do it.

As I stated in an earlier post, I am willing to contribute, without compensation, any ideas or insights a group might want to know of. I know and understand the business and organizational side of this kind of project very well.
Fred Weiss
Allied Computer Graphics, Inc.
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
ok...its not really EULA stuff....but a comment was made in another post about people who come in here and simply grab all the tileable textures they want from the images in the library.
This practice is probably more widespread than that of people who actually buy the software and simply use presets (which seems to be a big complaint for some reason).

Maybe FF can do something to watermark the images on the site to prevent this type of farming, which actually does impede sales of their software.

Rawn
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
jffe wrote:
the underlying problem, simply that FF is not going to enforce any of the Eula terms beyond an email or possibly a letter/fax to the offending party or website selling their warez.

That's exactly right.....this new EULA will make it the author's responsibility to protect them.....and FF will only protect its' program code.....
Quote
Rawn (RawArt) wrote:
watermark the images on the site to prevent this type of farming, which actually does impede sales of their software.

Yeah, watermarking would be going too far.....and impede sales of the program.....
Quote
Sign Guy wrote:
generates royalty reports for each artist

Fred, I like the way you have this set up.....and I think FF and it's authors would benefit from something similar.....with FF selling texture results/packages and giving percent royalties back to authors.....which would surely increase texture submissions and their quality here..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
fred, fair enough and thanks.

how do you pay your artists, paypal? and is that generated automatically by the software as well?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Kraellin wrote:
fred, fair enough and thanks.

how do you pay your artists, paypal? and is that generated automatically by the software as well?


In the U.S., we manually issue a check and mail it. Outside the U.S., we pay via PayPal.

Sales and royalty reports are generated by artist by time period one at a time. Reports can be exported as various data types which we usually bring into MS Excel. It would probably also work with QuickBooks but we've never explored that.

Fred Weiss
Allied Computer Graphics, Inc.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
fred, ok and thanks smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
Rawn (RawArt) wrote:
more widespread than that of people who actually buy the software and simply use presets (which seems to be a big complaint for some reason).

Maybe FF can do something to watermark the images on the site to prevent this type of farming, which actually does impede sales of their software.


Yeah, I'd be all for that.
Frankly, I automatically assumed that the images on the website itself are copyrighted, it never even crossed my mind someone would claim the should be able to use them.
LOL, I feel like I'm being really naive here thinking people would see that as automatic LOL.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Conniekat8 wrote:
I automatically assumed that the images on the website itself are copyrighted

They are.....but it means absolutely nothing with no user restrictions on them under the current EULA.....
Quote
StevieJ wrote:
FF selling texture results/packages and giving percent royalties back to authors

I guess this formula would also hinder those who want to crank out texture results and resell them as-is.....so they wouldn't want it applied here, eh??? smile;)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Quote
StevieJ wrote:
Quote
jffe wrote:
the underlying problem, simply that FF is not going to enforce any of the Eula terms beyond an email or possibly a letter/fax to the offending party or website selling their warez.

That's exactly right.....this new EULA will make it the author's responsibility to protect them.....and FF will only protect its' program code.....


----Great, so I submit a filter that FF gives away to thousands and thousands of thieves, in order for FF to help sell their own program, and all I "get", is to try to protect it myself. Wow, some incentive ha-ha.

jffe
Filter Forger
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
LOL..... Well, not everyone is going to try and hijack them......most notably reputable sellers who will abide by the EULA..... smile;) smile:)

If everyone was hijacking everything on the net and there was no straight business.....then no one would be offering anything "hijackable" on the net. It's the percentage of customers who do business by the rules that keeps it afloat..... smile;) smile:)

For example, Warez is undercutting this program.....but it's not stopping FF from offering a demo and access to the filter library online, right??? smile;) smile:)

The incentives are that an author and their work get exposure.....by which they can get hired or have their filter copyrights purchased from them by people who are conducting straight reputable business......

For example, if Constantin had not submitted quality filters, then Fred (Sign Guy) would not have seen his work and hired him.....so I think the benefits of exposure far outweigh the possible hijackings..... smile;) smile:)

So that's why I'm urging authors to take advantage of this new EULA once in place.....use FF to promote and get exposure for themslves and their work.....submit quality texture filters with the possibility of being hired and selling their filter copyrights.....and at the same time, help FF to be successful so they will continue to grow and enhance the program. The more popular FF becomes, the more exposure authors will get for themselves and their work..... smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Another issue that kind of comes up is, what country/countries laws is the FF Eula even based on ? They are incorporated in Virginia, but based in Russia I believe, and most likely want to sell to U.S. and European customers I would imagine. So to really remain "popular" in a way, they would want to go with the most lenient laws, and do the least to hassle paying customers. On the other hand, then people in the U.S. who are used to VERY restrictive copyright and usage laws, are going to shy away more, knowing they won't be as protected in other countries. It's really a no-win situation, and even if FF had a full-time lawyer on and to try and shut down each thief on renderosity or wherever, that lawyer would never stop 1/1000th of them.

Personally, I've already learned these lessons in other areas, and have made my choices about what I gave up, so I'm not too concerned for myself, I just hate all the b.s. doubletalk and false security of a Eula that won't be recognized in a court in any country were someone to want to reclaim something they weren't clearly told they were giving up to begin with. As it is, the current Eula is as good as any (since none of them hold up in court unless you have Microsoft money to bully the system into listening to you) I'd just prefer it were stated clear as day. Basically, any filter you submit, and anything rendered from it, is public domain as far as reality goes. A person could download the FF demo, and render out every texture in the trial period time, and be within their legal rights. And again, unless FF, or crapa or whomever, is going to sue some nearly impossible to find screenname/forum id making $50 a month off their graphics on renderosity or wherever, (which they aren't, ever, because there's no money in it), then copyrights and all that talk, is just talk, and worth nothing to anyone.

jffe
Filter Forger
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
jffe wrote:
----Great, so I submit a filter that FF gives away to thousands and thousands of thieves, in order for FF to help sell their own program, and all I "get", is to try to protect it myself. Wow, some incentive ha-ha.


Well, right now, you don't even have that much.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
jffe wrote:
So to really remain "popular" in a way, they would want to go with the most lenient laws,


Do you mean China? smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Frank2
Posts: 24
Here are 4 quick suggestions for 4 possible requirements of Filter Forge Filter writers, after the new EULA...

1. 'I do not want to sell my presets, but I also don't want someone else putting their name on them and selling them.'

Well, if you were an ordinary guy who knew nothing about seamless textures, but needed them, where would you look? Maybe here ?

How about getting your free presets hosted on one of those 1st page sites, like this one : http://www.absolutecross.com/graphics/textures/

Haven't checked this guy out, but seems on the same wavelength, don't you think? Get your stuff hosted with your name attached to it, links to FilterForge, etc..anyway, have a read.


2. 'I do want to sell my presets'

Fine, grab yourself a cheap website, put thumbnails of your stuff on, link them to watermarked 800x600s or something and then go here : http://www.e-junkie.com/

They will do the rest for you (I can vouch for that one, used them on an unrelated project) starts at $5 or $10 a month. You could be good to go in a day.


3. 'I do want to sell my presets on the same site as other Filter Forge Filter writers.'

Not a problem. As I noted that right Fred said, "Administration is not a problem". Quite right. Get a few of you together, get website and then, for example, go here :
http://www.make-a-store.com/site/cate...t_Software

There are plenty of others on the Net. Useful thing this 'Internet', good for finding things...like independence, etc.

See? wasn't that easy? You get access to the actual figures that way. Not that anyone ever messed around with royalty figures, you understand.


4. 'I am jffe, what should I do?'

Take an anti-depressant, damn quick smile:)

*******

Hope that all helps. Haha...you should have seen the stuff that I'd edited out of this post.

smile:)

BTW anyone work for QVC around here?
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Rawn (RawArt) wrote:
Maybe FF can do something to watermark the images on the site

Perhaps the trial version should have watermark for anything saved smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
CFandM wrote:
Do you mean China?

LMAO..... smile:D

That's my queue to retire from this again.....so I'll be down in the User Gallery if anyone needs me..... smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Quote
CFandM wrote:
Quote
jffe wrote:
So to really remain "popular" in a way, they would want to go with the most lenient laws,


Do you mean China?


----Well, if anyone in China bought legit software, then yes. Personally I'm considering switching over to Euros for online payments, since they are worth well more than dollars and rising fairly steadily lately. smile;)


Quote
Frank2 wrote:
4. 'I am jffe, what should I do?'

Take an anti-depressant, damn quick


----The drugs don't work, or rather they only work on people who never cared to begin with. You can have laws all day, but I can also show you lawbreakers all day, then all night, then every day for the rest of your life. I'm just trying to help spread some reality around, sorry if it's not always rainbows & disney on ice eh. smile:p


Quote
Frank2 wrote:
you should have seen the stuff that I'd edited out of this post.


----Touche, but, you should read the posts I scrap entirely ha-ha. smile:D

jffe
Filter Forger
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
jffe wrote:
---The drugs don't work, or rather they only work on people who never cared to begin with. You can have laws all day, but I can also show you lawbreakers all day, then all night, then every day for the rest of your life.


Is that like, well they can break my window and get in if they want to, so why bother locking a door, heck, why even bother having a door.

Or, why take care of myself, I'm gonna die some day anyway?
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creative.chaos
creative.chaos

Posts: 15
Filters: 13
Okay, I'm confused. smile:( I saw someone over at Renderosity using this package to create textures. That's what drove me here. I'm a texture artist and a digital scrapbooker. I *CRAVE* new things that I can play with to make textures for both of my "businesses." I also don't know jack and squat about making my own filters and had a look at the filter editor and got myself so lost I spent an hour trying to figure out who I am. (Okay, so I'm exaggerating, but I got so lost trying to make a simple shiny tile thing, that I just about threw my computer across the room!)

I have spent the last couple of days playing with filters from the gallery and made some really cool textures. Ones that I know I will use in both my scrapbooking products (Which sell for a grand whopping $2.50 - $5.00 a set!) and my Poser texturing.

I'm assuming that I'm not allowed to package and sell any tiles I create with FF? Even if I spend hours playing with sliders and colors and tweaking the heck out of the filter to make what I want. (I'm good at that. LOL I love playing and getting cool results. If I could do what you creators do, I'd be in heaven! And....well, I wouldn't need a "filter gallery" to pick from because I could do it myself!) It's not like I'm taking a factory preset, saving it and saying "Lookie at what I did." I was up till 4:30 in the morning addicted to playing with stuff and out of every 10 things I did I saved *MAYBE* one of them. Wrong colors, wrong design, wrong everything. LOL There's a lot you can tweak in most of these and trust me, us texture designers do NOT make a lot of money. I do it for the fun of it. (And us scrapbook designers make even less. I made a whole $8.00 last month from scrapbooking!) I have other filters, Blade Pro, Eye Candy, Dream Suite and none of them restrict what I do with the files I create by using the filters. (At least not to my knowledge, so please correct me if I'm wrong.) I know with presets for say, Blade Pro, the creators say yes or no to commercial use.

So, is it the factory presets that are the issue that people are re-selling or is it *ANY* file output, no matter how different it looks from a factory preset?

I would love to use FF to create textures that I could sell in a package in my store. It's a big reason why I want to purchase FF. That would help offset the cost of the program for me. Even the $99 basic edition version is a steep price for someone who makes just over that a month on a "hobby."

Now, I am assuming that I can viably use the textures that I create from FF to create clothing textures. (I.E. I can make a camo texture and apply it to a template for say a pair of pants. Add seams, buttons, pockets, patches, holes, etc.) I'm assuming that's a reasonable use, although, now I'm confused as hell to figure out the proper credit. I'm the last person in the universe that wants to get into trouble for copyright infringement. I have a 4+ year history in the Poser industry and don't want to tarnish it because I'm confused.

I really don't want to create havoc or get flamed for anything I've said. I'm just trying to understand what I can and cannot do with FF before I make the decision to go ahead and make a steep purchase for a hobby that's increasingly costly to maintain.

Edited - Because I remembered something else.

Not to beat a dead horse, but this is kinda like Spiral Graphics - Genetica.

This is directly from the Genetica EULA


4. Ownership of Preset Graphics. A number of ready-made graphic images ("Presets") may come included in the Software, which are and will remain the property of Spiral Graphics Inc. You may freely use, modify, copy, and distribute Presets.

5. Ownership of Developed Graphics. You retain ownership of any graphic images and graphic files that you develop using the Software. You may freely use, modify, copy, and distribute the images and files that you develop using the Software.



That's pretty standard for most filters that I own.
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jffe
Posts: 2869
Filters: 90
Quote
Conniekat8 wrote:
Quote
jffe wrote:
---The drugs don't work, or rather they only work on people who never cared to begin with. You can have laws all day, but I can also show you lawbreakers all day, then all night, then every day for the rest of your life.


Is that like, well they can break my window and get in if they want to, so why bother locking a door, heck, why even bother having a door.

Or, why take care of myself, I'm gonna die some day anyway?


----I can't give anyone a "reason to live" ha-ha, I'm only trying to spread some real-world information. People have a right to know, then they can make all the mistakes and have all the problems they want, but first, they should be told what is really going on (when that is possible, like in the case of the filters/Eulas/online file stealing/etc.). smile:D

jffe
Filter Forger
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Genie
Genie
Posts: 179
Filters: 42
Quote
Conniekat8 wrote:
Frankly, I automatically assumed that the images on the website itself are copyrighted, it never even crossed my mind someone would claim the should be able to use them.


Me too! I was surprised when the other topic appeared, it´s a pretty basic assumption that website graphics are not up for grabs, unless stated otherwise. But then I started thinking... nowadays there are more and more websites just for the sake of sharing free graphics. So people that are not in the graphic industry might not know the difference.

Quote
jffe wrote:
it's not always rainbows & disney on ice


ROTFL That cracked me up! smile:D But even Disney isn´t Disney!

I´m not sure if you´re a realist or a pessimist, but anti-depressants are the kiss of death for an artist!
Dog - Men´s best friend... until internet came along.
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Genie
Genie
Posts: 179
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creative.chaos:

The best way to insure that you don´t do anything wrong is to contact FF. You might get some misinformation or get even more confused around here! smile;)

Write an email to Mod - email removed (due to spambot harvesting). Use the contact form.

They are pretty cool people and will answer your questions very quickly.
Dog - Men´s best friend... until internet came along.
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CFandM
ForgeSmith

Posts: 4761
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Quote
Genie wrote:
The best way to insure that you don´t do anything wrong is to contact FF. You might get some misinformation or get even more confused around here! Wink


Yep always the best bet is to contact FF directly that way you hear it straight from the source...Without opinions and possible sometimes unintentional misinformation.. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
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Quote
creative.chaos wrote:
and got myself so lost I spent an hour trying to figure out who I am.


hehe Still happens to me.. smile:D One of the side effects I think... smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Genie
Genie
Posts: 179
Filters: 42
creative.chaos, if you´re having trouble figuring out how to make your own filters, here´s a great place to start:

http://www.filterforge.com/wiki/index.php/Main_Page

It will help you get started. smile:)
Dog - Men´s best friend... until internet came along.
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Genie
Genie
Posts: 179
Filters: 42
Quote
CFandM wrote:
hehe Still happens to me.. Big grin One of the side effects I think... Big grin


You´re being modest now! With 134 filters under your belt, I doubt that you have the same frustrations and confusion as we do, that are just starting! smile:)
Dog - Men´s best friend... until internet came along.
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creative.chaos
creative.chaos

Posts: 15
Filters: 13
Okay, I'll definitly contact FF and find out what I'm allowed to do and what I'm not. I'd rather be safe than sorry.

I did make one filter. LOL Not good, made retro-ish squares. Will take a look at those links. smile:) Thanks. Not that I think I'll be any good at it...but ya never know. I could surprise myself, eh?
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
creative.chaos wrote:
So, is it the factory presets that are the issue that people are re-selling or is it *ANY* file output, no matter how different it looks from a factory preset?


About proposed changes:
Look at this filter as an example: http://www.filterforge.com/filters/4651.html

With a pretty original, high end and distinct look, and of the 'look' that can't be varied a LOT.

We're trying to prevent people from taking the preset of the filter, merely rendering it out and selling it as 100% their own work. Just the rendered image, with no modifications to it at all.

Things I don't believe will be limited:
There are many other filters which allow for a greater degree of variation and looks by playing with the sliders or filter modifications.
Creative work where the above filter is used as a part of it, like texturing a 3D object, or using it inside a paint program to create a picture.

Those whom want to render out unmodified presets and sell them as textures (and put no more work into it) can still do it, but will at minimum have to ask for permission.

About current EULA: There's no limitation on texture selling.

About hobby stuff: I'd like to use Maya or Cinam 4D for my hobby creations, but dang it, they won't lower the price so I can afford it. (nor should they)
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creative.chaos
creative.chaos

Posts: 15
Filters: 13
Okay. That makes sense. I saw the chain mail one and fell in love with it, but, like you said, noticed that not a whole lot can be done to change how it looks.

Now, using that as an example, I could use that filter to make a texture, apply it to a texture map using say, leather materials, seams, snaps, studs, etc to make an outfit and that would be acceptable.

Now, there's a really nice camo one out there that I made probably 50 different textures that look nothing like any of the factory presets. *THOSE* would be okay to sell because they're original and different?

I'm still confused and believe me, I wish I could wrap my head around the whole thing. As a texture artist and a scrapbook designer I *WANT* the options that are available in FF. But, if I can't use it for making textures for my work, then what good does it do me? Ya know?

I'm sorry if I'm a pain in the ass. smile:( I just want to know as much as humanly possible before I make such a big purchase. I know what you mean about hobby stuff. I spend thousands on my hobbies every year and they get more and more expensive. My next major purchase is going to be a digital SLR 10+ MP camera for photographing texture stuff...So, I'm going to be dumping 12-1500 into a camera. Not that it won't be handy for other stuff as well, but it's still a major purchase for a "hobby."

And yea, I'd like to use Maya or C4D too, but can't justify the cost. smile:( It was hard enough justifying Photoshop (and that's version 7 that I bought while I was in school for graphic design! LOL)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
creative.chaos wrote:
I'm still confused and believe me, I wish I could wrap my head around the whole thing

Vlad stated
"3. According to the current EULA, there are NO RESTRICTIONS regarding selling textures. In other words, selling textures is currently COMPLETELY LEGAL."
In other words you can do what ever you want with anything in the library and no future EULA will be retropective for any change to the existing library filters. In the future by the way the new EULA is going it will be a simple case of contact the Author to seek approval when you are using the straight presets - and from what you have written from my personnel perspective I would agree as long as you didn't sell a preset and claim it as your own original creation smile:)
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creative.chaos
creative.chaos

Posts: 15
Filters: 13
Thanks Carl. That makes sense.

As I said, it's a big purchase, so I want to know what I can be able to do with it in the future. If it's a simple "Hey, can I use your filter to make textures to sell?" thing, I'm TOTALLY buying it! I'm in love with half of the filters in the library. (OMG Do you know what I can do with that coffee stain filter in scrapbooking! LOL and OOOOOOOOO Leather and chainmail! My Victoria 4 characters are gonna look great in those LOL (It's a Poser thing, for those who don't know V4)

Sigh....unfortunately, I eat, sleep, and breathe what I do. Sad but true...I actually had a dream last night that I got lost in FF trying to figure out how to make my own filters.

Sad little woman I am LOL
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
creative.chaos wrote:
Sigh....unfortunately, I eat, sleep, and breathe what I do

LOL another with the artist curse smile:D
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