Crapadilla
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I know the topic of animation has been touched here and there in feature requests (and the FF team is probably weary reading it), but since I view this as my personal most wanted feature of all time, I am going to request it again here: A simple batch rendering capability with rudimentary keyframing within Filter Forge.
Now this doesn't have to bloat FF up into a full-blown animation package. Rather, it could be very simple: Give us an interface that asks for an output path, the number of frames to be rendered and allow two values to be entered there for each control of the filter, one value for the first and one value for the last frame. Then do a simple linear interpolation of the values for all frames inbetween at rendertime. And be sure to output the rendermaps as well. I am quite sure this would make many animators and compositors/VFX guys VERY happy, who wouldn't have to hold their breath for a compositing package plugin anymore, and it should be rather simple to implement... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 16, 2006 12:52 pm | ||||||||
Igor Lorents
Posts: 39 |
Actually, we do have an internal command-line render utility. Not sure our QA dept has ever seen it
![]() ![]() Anyway, it doesn't have any interface to provide ranges for controls' values, nor rules to control interpolation within that range. And I'm not sure it will ever have features like that. And of course no key-frames. |
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Posted: November 17, 2006 8:38 am | ||||||||
Crapadilla
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Hey, I'd even be using some external hack if it saved me from having to setup and render each frame manually. FF is just too sweet in too many ways to not use it in animation. And there's nothing like hitting 'Batch Render' and calling it a night...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 17, 2006 7:50 pm | ||||||||
timetourist
Posts: 3 |
hey crapadilla its wierd reading your own toughts written by someone else months earlier
![]() ...last night i was thinking this exact same funktionality & interface. exept i would have called it "sequence rendering" and instead of "linear interpolation" would have written something like "those curve control thingys" ...hehee to a person who dont know nothing about coding software this would seem like a simple thing to add compared to the effect it would have in sales. it would look so damn good right there on the "key features" list. is this in reality a ridiculous ammount of work and not gonna happen... or should we keep this dream alive?? ![]() |
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Posted: February 22, 2007 3:08 am | ||||||||
saurabhgayali |
try it inside photoshop for batch rendering.
I usually do it. but it involves single setting only saurabh.gayali@gmail.com |
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Posted: January 14, 2011 10:21 am | ||||||||
Equator
Posts: 32 |
Crapadilla, exellent proposition!
But, first of all, batch rendering must be in GUI-mode, not 'command line'. In command line mode this will be very inconveniently. |
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Posted: January 16, 2011 7:40 am | ||||||||
saurabhgayali |
I have been using rendering sequence of pics in an animation via photoshop batch.
but now i got a new problem. I want to render all images used as texture for my 3d project. But i have to render every texture manually as they are different filters or different presets at least. I learner to group them (only 1 fav folder for this). BUt i found no tool for batch rendering all filters in my fav folder or at least with option to select the filters and presets u want to render. It would be a great tool. Even if every filter is rendered at same pixels (again option to choose pixel for each render will be great) and obviously it will be great to have it in GUI. Moreover i may render each texture individually but the problem is Filterforge has no notification sound at the end of rendering which will be again a useful feature or else we need to spend all time in front of monitors to see it rendering or keep guessing its done or not. saurabh.gayali@gmail.com |
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Posted: November 23, 2011 6:15 pm | ||||||||
saurabhgayali |
And it will be great if FF cud render all maps of a 3d filter instead of rendering singles. I need to render each map seperately. 1 for difuse, 1 for bump and so on
saurabh.gayali@gmail.com |
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Posted: November 23, 2011 6:18 pm | ||||||||
Equator
Posts: 32 |
very actual topic!
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Posted: January 20, 2012 11:29 am | ||||||||
mwoods |
I keep getting emails asking me to upgrade to Filter Forge 3.0.
I look at the feature list, and there is nothing new that I really want or need. I would upgrade in a heartbeat if it had better animation capability. I have used the photoshop batch, but its clunky, and doesn't give me all the controls I want. My preference would be an Adobe After Effects plugin that would let me keyframe the control properties of the filter. I read at one point that the FF team was looking into doing this, and was hoping to see it in FF3. I work in motion graphics, use AE all the time, and would happy to be on a beta test team for it. I would kill for a Filter Forge AE plugin. -Matt |
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Posted: January 23, 2012 9:58 am | ||||||||
SpaceRay
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![]() ![]() ![]() Are you really serious asking for this knowing what FF Inc. can do ? I have a very good answer for this taking a quote form a very good answer given by Morgantao in this thread here
![]() If you will ONLY upgrade to a new version of FF until it gets animation, well please take a sit and wait for it, although I think that most probably we wil find you like in the future like the image shown below after waiting for it ![]() ![]() ![]() The only possible solution for you now is to get the Genetica software, altough if you need animation, it is very expensive to buy unless you get a 50% discount that happen sometimes. Now in this moment they are having a 30% discount, although the real price is 899$ |
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Posted: January 23, 2012 11:53 am | ||||||||
Morgantao
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Posted: January 23, 2012 1:30 pm | ||||||||
mwoods |
I'm not saying I will only upgrade if FF gets animation. I'm saying in a tight economy we have to choose what software to buy/upgrade. My primary job is motion graphics. Better animation support (particularly AE support) would transform Filter Forge from a neat tool that I use only occasionally because its cumbersome and doesn't fit into my workflow to a major tool that I would use frequently. I am more likely to upgrade a major tool I use frequently.
I feel like its important to add my vote to a thread requesting this feature. Also, AE support has been talked about by the moderators before. Back in 2006, Bella wrote that AE support was part of the long term plan in this thread here The other thing that might get me to upgrade would be under the hood algorithm improvements that speed up filter rendering time. Neither of these things are listed as features in the current update, thus I feel no pressing need to upgrade. Cheers, -Matt |
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Posted: January 23, 2012 2:13 pm | ||||||||
SpaceRay
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There asre many things that have been said and promised in the forums since 2006 and many of them are still in development to be implemented in a possible future version that is not yet know when will it be. The key words are "LONG TERM PLAN", this means it could be next year, or in 5 or 10 years from now, or in 2214 ![]()
Of course that you are free to add your vote and make you wishlist and request for the features you want and need for FF, but this remains like that, a feature wishlist until there some news from FF that it will SURELY be included in a next version, and is not valid if they say that they will think about it, until tehy see that this is possible and doable. |
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Posted: January 23, 2012 2:33 pm | ||||||||
MachinesInMotion |
Until this is officially added, I hacked something together Here. I hope that helps. There's no keyframing, but it is an easier alternative to ffbatch for running filter forge over a large set of files.
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Posted: May 21, 2013 8:15 pm | ||||||||
rilos |
I agree and want to push for a small batch rendering utility!
It could be as simple as a list of filter names (numers) and preset value. Adittionaly output size shouldd be adjustable. that would be so great and cannot be very difficult, can it? Thanks! regards, rilos |
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Posted: June 2, 2013 10:24 am | ||||||||
SpaceRay
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Yes, it would be good to have a utility or whatever way that could have a GUI instead of a simple command line as it is available now and that is updated and made with all the available components of FF 4.0.
Thanks for sharing it with the forum, and it looks good, but regretably I am bad using command line applications, and try to avoid it, and would like much better any GUI based one and that could work well and be updated to be used with FF 3.0 or FF 4.0 as the others available seen in this other thread here does not work right, at least the windows versions Also your good Batch rendering wrapper is only for batch rendering one image or a folder with just one filter and one preset. I have suggested before the following
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Posted: June 2, 2013 8:42 pm | ||||||||
saurabhgayali |
I am not sure but I came across this utility on internet. posting here so that people could know and use. Havent tested myself.
saurabh.gayali@gmail.com |
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Posted: May 2, 2016 3:04 am | ||||||||
SpaceRay
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Sorry ![]() ![]() please, is there any link to see it? or at least the name?
it would would be good to know about it to and be able to use it thanks |
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Posted: May 4, 2016 1:46 am | ||||||||
saurabhgayali | ||||||||
Posted: May 5, 2016 3:07 am | ||||||||
saurabhgayali |
Sorry just discovered its already in forum
https://www.filterforge.com/forum/read.php?TID=13702 saurabh.gayali@gmail.com |
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Posted: May 5, 2016 3:08 am | ||||||||
earthbound |
See the list of "External Filter Forge Tools" at the Filter Forge wiki page.
I wrote the one named ffBatch.exe. You refer to the prophecy of the pastry that will bring balance to the Force. And you believe it's this...donut? |
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Posted: April 10, 2020 1:33 am | ||||||||
PierreD
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Posts: 15 |
Oh boy, I would love a batch render feature in FF. I have so many images and rendered sequences I'd die to run through a batch or script renderer. Believe it or not, I'm in the process now of processing 400 images one by one... Yikes! Please develop this feature. Many thanks!!! PD
Pierre Duranleau (aka Cafargo) |
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Posted: October 2, 2020 4:56 pm | ||||||||
Grimbly
Posts: 68 |
Here's a link to aba's FFBatchTools I collected over the years before he decided to quit working on them and pull the plug on sharing them. There's also his new tool he had started FFBAT which I think was aimed at animation or something. I never actually tried the new one yet but maybe one of these could help you in the meantime since I'm thinking FF might take a while to get around to implementing this feature
![]() I can confirm that the v1.3 does work with FF8 if you replicate your library folder from (C:\Users\YOUR_USERNAME\AppData\Roaming\Filter Forge 8 ) and title it "Filter Forge 7". Not sure if this works with versions 9 and up though as I only have version 8. Doing this will mean that any filters you change need to be manually synced to this FF7 folder but there are clever ways to automate that if you care to. Aba's FFBatchTools Also, here's the original thread by Aba with details and I think some screenshots about these tools that may be helpful (Link). |
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Posted: October 4, 2020 2:01 am | ||||||||
SpaceRay
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I do not think that FF will include a batch rendered soon, it has been requested since 2006 and we are already in 2006 as you can see here in this link that was for FF 4 But the good news is that there are available I think some tools that make a batch render for you automatically with a GUI Do you use Windows or Mac? if you use Windows the most recent and updated one to even work work with FF 10 beta is FF Easy render 2.1 batch from FF Creator You can find some of the batch render tools in the FF wiki that can be found here FF Wiki main page and go down to the part wh ere is put External Filter Forge tools |
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Posted: October 4, 2020 3:15 am | ||||||||
PierreD
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Posts: 15 |
Many thanks SpaceRay and Grimbly! I'm trying out FFCreator's FFEasyRender tool. So far, it performs rather well for what I'm trying to achieve.
Peace. Pierre D. Pierre Duranleau (aka Cafargo) |
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Posted: October 4, 2020 2:37 pm |
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