Messages 46 - 51 of 51
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Sphinx.
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What is that? Did I miss some thread describing what an illumination gradient is? |
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Posted: December 5, 2007 6:02 am | ||||
Crapadilla
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I had been joking about it in another thread.
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 5, 2007 6:03 am | ||||
Sphinx.
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ahh.. I see.. well, its not a bad idea, I did some experiments in this direction myself (a beast of irrational tinkering
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Posted: December 5, 2007 6:12 am | ||||
James |
Genetica is a cool program imo these would be great to have in FF, maybe also a dedicated glass material, i know theres ways to get the glass look but why not add a material out also as theres a metal one which is no doubt similar in ways so im sure the devs could do that
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Posted: December 6, 2007 2:55 am | ||||
Crapadilla
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The interesting thing is that Genetica also has a sample-based architecture, just like FF, so the two should be comparable.
However, judging from the responses of the devs to various 'genetica-inspired' feature requests, it appears that the two architectures are somewhat less comparable as it may seem. How else could one explain that Genetica does certain things like 'lighting' and 'shadows' with utter ease where in FF it would pose "some significant technical difficulties" as OnyXMaster maintains? --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 13, 2007 10:37 am | ||||
onyXMaster
Posts: 350 |
Well, FF does lighting with ease too, I already told people here that lack of point lighting you all seem to crave for some strange reason
![]() As for "shaders" as normal components (i.e. having the ability to connect the "shader" output to another component, as opposed to the current scheme of shaders being limited to root component) -- it may or may not happen, since there are problems with seamlessness (as usual) and performance, that may prohibit inclusion of "shaders" as normal components. |
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Posted: December 13, 2007 1:37 pm |
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