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Remapper (Angle Control to Color)

This remapper lets you specify how the Angle control affects the target color input. The remapper is visible only when Use Remapping is turned on in the properties of the Angle control component. For more information on how remapping works, see Remappers.

The remapper works as follows: it assembles the color for the target input according to the HLS color model. The hue for the resulting color is calculated by adding Hue Offset to the Value of the Angle control (if the sum exceeds 360, it is 'wrapped' back into the range of 0 to 360). The saturation, lightness, and alpha channel for the resulting color are taken from the Base Color. See Assemble HLS component for more information on the HLS color model.

Base Color

Provides the saturation, lightness and alpha channel for the resulting color. The hue of this color is ignored.

Hue Offset

Defines the hue offset which is added to the Value of the Angle control. If the sum exceeds 360 degrees, it is 'wrapped' back into the range of 0 to 360.