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Misc

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6.0

This filter requires Filter Forge 6.0

Rey's Plankinator

Rey's Plankinator

6.0

This filter requires Filter Forge 6.0

String Transformer

String Transformer

6.0

This filter requires Filter Forge 6.0

Octagon Variation

Octagon Variation

6.0

This filter requires Filter Forge 6.0

Octagon Twister

Octagon Twister

4.0

This filter requires Filter Forge 4.0

Splotchy Concrete

Splotchy Concrete

6.0

This filter requires Filter Forge 6.0

Perspective Lines

Perspective Lines

4.0

This filter requires Filter Forge 4.0

Into The Wormhole

Into The Wormhole

6.0

This filter requires Filter Forge 6.0

zxc Noisesome Fill

zxc Noisesome Fill

6.0

This filter requires Filter Forge 6.0

Q-Hybridbot

Q-Hybridbot

6.0

This filter requires Filter Forge 6.0

Sunset Gradient

Sunset Gradient

6.0

This filter requires Filter Forge 6.0

Cracky 3 Woody Bits

Cracky 3 Woody Bits

6.0

This filter requires Filter Forge 6.0

Woody

Woody

6.0

This filter requires Filter Forge 6.0

Cracky Bits 2 Hard

Cracky Bits 2 Hard

6.0

This filter requires Filter Forge 6.0

Q-Eyebot

Q-Eyebot

6.0

This filter requires Filter Forge 6.0

Q-CyBot 01

Q-CyBot 01

6.0

This filter requires Filter Forge 6.0

Repeatedly

Repeatedly

6.0

This filter requires Filter Forge 6.0

Disco floor

Disco floor

6.0

This filter requires Filter Forge 6.0

Q-CyBot

Q-CyBot

5.0

This filter requires Filter Forge 5.0

bumpy ride

bumpy ride

6.0

This filter requires Filter Forge 6.0

Polygon Overlay

Polygon Overlay

6.0

This filter requires Filter Forge 6.0

3D Embossing

3D Embossing

6.0

This filter requires Filter Forge 6.0

Color Scanlines

Color Scanlines

6.0

This filter requires Filter Forge 6.0

Rey's Swizzle 1.1

Rey's Swizzle 1.1

6.0

This filter requires Filter Forge 6.0

zxc Crystalines

zxc Crystalines

6.0

This filter requires Filter Forge 6.0

Mandala wheel

Mandala wheel

<< 1 ... 6 7 8 9 10 11 12 ...  49 >>

Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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jozvex.cgsociety.org/gallery

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