SpaceRay
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One year ago I made already this other thread
How do you know what components to choose to do what you want in FF ? And the help given there was helpful and useful, now I make this other one more specific I have also been searching on the forums and Wiki and have made this other thread that is a compilation of useful threads I have found Guide to new Beginner´s LEARNING making FF filters and tutorials All the FF Help manual guide is very good BUT this ONLY describes and shows WHAT is a component, I mean what it is for, BUT that not show HOW TO USE IT, I mean how to combine it with other related components. The FF Help Guide is like someone explaining all the things you could find in a supermarket or in tools hardware (not the computer one) shop BUT does not tell HOW to use them and how to combine them to be able to do the work you would want to do. This is why there are books about cooking that will give you recipes and show you how to combine the elements to get, and what goes well with this or that ingredients. Or maybe a better a more clear example and more scientific could be the chemical elements table, I mean that you could learn WHAT each of chemical element is and what it could be used for, BUT then after you need to learn HOW to combine all these different elements to be able to get what you want, and know what to use and what not to use, and with what things you can experiment and expect to have a positive result for the thing you want. I have been trying much to learn more and understand and know HOW to use and combine all the many available components inside FF Editor, and I have been able to learn some parts and made some filters BUT there are some parts that I have not yet been able to learn and have not found any information about it in the fórum or Wiki pages. As I see it there is no real guidelines, and a clear way to learn how to do the things and learn to combine and use the different FF components, it is totally up to you to find the way to learn searching the forum, wiki, and opening other filters to see how they are done, or maybe find somne of the few video tutorials available. INFORMATION TO LEARN ABOUT THE FOLLOWING TOPICS For example, I have been long time searching for information about this topics below and have not found any answers either in forums, wiki or help pages. 1 - HOW the bomber Works? 1 - I mean how to control and customize the distribution of the particles output and how to attach components to the chances to get the result you may want, I know that the chances with put particles in the black areas or gray but will not put any particles on white areas 2 - and what is the depth sorting for,and how to use it? 3 - and how does the chances work?, I mean how is choosen a specific particle of the 5 available to be shown instead of another? Why does it appear the first particle instead of the third of the input sources? Is this a random thing or is following some kind of pattern? 4 - BOMBER IS POWER, when connecting different components or group of components to tis bomber, but there is no real guide and tutorial on HOW to get the most of this powerful and hugely potential component?, I mean what components could be attached to this component to get what you want. 2 -LOOK UP AND ELEVATION GRADIENT How the Lookup and Elevation Gradient Works?, I have tried to understand and know how to use this myself, as I have seen how it has been used very well in some filters, for example the Mondrian or Hexagon Parade, and I would like to be able to learn to use this with other things, but have not figured out what is the secret behind this, I know that is something about the gradient but do not know to use it myself 3 - CURVES COMPONENTS How to use the powerful CURVES components to modify other components output and get interesting and useful things done with all these components, and when is needed and convenient to use them? 4 - MATH COMPONENTS How to use the MATH components for a good thing and when is needed and convenient to use them? 5 - CHANNELS COMPONENTS HOW TO USE THE CHANNELS components? Why is good to use these components sometimes to get what you want? 6 - THRESHOLD secrets - I have seen that this component can be used in many different ways to get differet results and can be used for different things, but only know the basic and more obvious use of this component, but not the other many possible uses this can have 7 - LOOPS - How to get the most from it and how to use for different things, as this is surely powerful and has a huge potential, but is not easy to understand HOW to use it, and how to combine the different loops slaves components with the filters components, what can be iterated and what not? NO LEARNING WEBSITES AVAILABLE FOR FF I already know about SEVEN websites that their business is to teach other people how to use all the many software available on the market I would surely PAY for learning about flter forge IF there could be some website with learning courses, but regretably there are none yet. |
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Posted: February 26, 2014 5:57 am | ||||||||||||
Yuya
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What you're probably most troubled by isn't necessary "connection" but rather the fundamentals of FF. Stuff like "what's making it all work?" If you understand that, then you should figure the rest out. Although in your case, maybe you need a bit more helping hand.
Some of the things you've mentioned above = jumping the gun. You're thinking ahead of your own skill level and you need back track to some of the basics. It should be mentioned that you don't necessary need to use math components, channels, and loops to do most of the things. And just to exemplify that, a lot of what I naturally do hardly use math and loop components. I do use channels though. So ok, I'll include some more bits and pieces of that into the tutorial I was starting up on. In the end, you're really just over-loading yourself with information. Start small, grow big. Don't let all this technicality eat you away. FilterForge from the ground up wasn't designed with intense technicality in mind. It's definitely on the extremely user friendly side of things and I'm pretty sure what you're being confused by is actually something more simple than you think. Will let you know. You'll get some email containing a bit more thought. Sorry for leaving you some abstracted note. Honestly, I tried explaining things in text but it really really doesn't work. In your case, I think you learn better from seeing (and likewise many other people do). I'll try my best to just really give you the best of what I can offer. A couple questions for you to answer and maybe others if anybody's having trouble. what's a program you know so well that you can smoothly operate without thinking? How did you learn that program and why? |
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Posted: February 26, 2014 8:11 am | ||||||||||||
Velho |
Speaking of basics, one of the key concepts to be explained is "size", meaning the x/y anchor on components, and the coordinate system. There is an explanation in the FF help, but one would grasp the concepts better if it was presented visually. If you have no plans or time to do this, I could come up with something. Is the FF wiki right place to do this? Can I alter the wiki with the normal forum user privileges? I also have a couple of tricks for the bomber I could share. |
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Posted: February 26, 2014 10:11 am | ||||||||||||
Yuya
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I think I'm basically going for a tutorial that's kinda abstract. I basically want to explain what it's like to think in FilterForge / other tools alike. So I probably won't get too specific with details for the first couple rounds. Then once I think it's all cool, I'll throw in a couple more specifics. Meaning, I won't talk about anything like size and otherwise until I'm done covering the abstracted material.
You can edit the wiki by logging in with your user account. So basically forum login = wiki login (I think). |
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Posted: February 26, 2014 10:47 am | ||||||||||||
SpaceRay
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Yes, I agree with you, and is right that I need to know the fundamentals of FF and HOW ALL the things work inside FF. I have already learned many things and know how to use many of the components, BUT still have some problems with the ones shown on the first post Although as you say, even understanding all the fundamentals, it will need also more help on how to make it work in that why and what to use.
Of course that you do not need to use ALL the above components in the SAME filter, and I have put all of these ones because are the ones that I still have not found information about them in the wiki or forum that explains how to use them in the best way. It is the same that you will NOT use all the chemical components to make a formulae, BUT you need to know which ones will be good to have for the formulae you want to make and what reactions will make when combining them. The same is with FF components to get a filter.
Yes, I know I must start to learn to walk, then walk faster, and then learn to run, but the problem is that there is no index or guidance on how this can be done. Although I know what you mean that I should not try to make anything complex until I can make anything simple first. I agree that FF is very user friendly, and in fact fr om all the node based software I have tried (four) FF is the best one and easiest to understand and work with. I am confused because as you say I do not know the WORKFLOW of how to combine the needed components to make the final filter as I want it, and know what I should use considering what I want to get.
OH YES! Photoshop!! I have been using this since 16 years ago and I can surely use it very well without any problem, without confusion and knowing exactly what I need to do to get what I want, although in all these years I had not motivation to learn many of the other photoshop things like templates, actions, scripts, configurable panels, styles creation.....
Well I needed to learn this because I was interested in digital art, but then after in 1999 I got a work in a real estate wh ere I had to make all the graphical part of the promotions and photos of the properties and the advertisements, so I needed to learn to use Photoshop. How did I learn it? Well it was easy, as there has been always LOTS of books available to be able to learn it that I have bought, and also there is a VERY HUGE amount of tutorials and information all over the internet since many years ago, and also there is already many teaching websites wh ere you can learn how to use it. Nothing of this is available for filter forge, only on the filter forge website and forum. |
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Posted: February 26, 2014 5:50 pm | ||||||||||||
Velho |
Filter Forge is a visual programming language.
This means that the basic concepts of programming apply also to Filter Forge. We can't start with a random component and try to figure out what comes next, unless the aim is just to experiment (which is very very helpful). First you have to have an idea about a filter, then you have to divide that idea to smaller parts, all the way to the level of components. Example: you want to make a filter that outputs randomly colored circles in random places. Divide the idea to smaller parts: 1) you need a way to make random colors 2) you need a circle or circles 3) you need a way to place the circle multiple times in random positions Next figure out how to do the parts: For random colors, perhaps I'll use the bricks component (here the knowledge about the different components comes to play). For circles, I could use the ellipse component, a gradient, or perhaps even RGB math components. For placing the circles in random places, there is a component just for that, the bomber. Or I could use the loop instead. The next thing is to combine the parts you divided earlier. Some ideas will require multiple levels of conceptual divisions. I've have had some spectacular and surprising results with blind experiments, but to make a filter out of an idea you need to think it as programming. |
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Posted: February 27, 2014 3:04 am | ||||||||||||
Yuya
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Right, one of the things to note about a lot of these "programming-technical" pieces of software is that they typically don't have specific tutorials on something. In general, there are basic tutorials that run you through basic ideas, but nothing that drills you down where you need to. There's a reason for this. The thing to understand in regard to programming software is that a lot of things are "case by case" meaning the user's desires and end goals do have a substantial effect on the method you produce something. For example, if I want to detect shapes within an image, I'll have to figure out a shape-recognition algorithm. However, I might want additional information like the specific type of shape: whether if its organic or not... so on. These specifics result in specific algorithms being utilized to create one desired product. Programs like Photoshop are kinda easier to write on given the nature of what people do with it. It's easier to deploy "tips and tricks" for programs that have a typical end goal, where as in FilterForge, things get more and more situational. Depending on what you look out for, you do end up having to come up with different ways of interpreting data and processing it. In other words, unlike Photoshop, FilterForge (and programs alike) have more variability in what tools you choose. Tutorials are extremely hard to write on with programs like these. I can show you several methods for doing 1 simple thing, but in the end you have to choose which methods to go by based on what you want. In the end snippets don't always fit your dream filter, and not everything we give out as tutorials, snippets, examples don't necessarily suit what you're going for. UNLESS, you're just sticking snippets back to back. In a sense when I began making tutorials for FilterForge, I realized that making specific "lets build this" tutorials don't entirely prepare you for the real scope of the program's capabilities and often fail to teach the real deal. Often, people ask "how do you do this? and that?" and they get answers... but people realize that after exhausting questions for 2 or 3 years (or shorter) they realize that somethings are best done by themselves. It's a long-winded answer to your question, but effectively that's part of the reason. You've basically been claiming for several years now that you just can't find tutorials. But in a sense, you really really gotta change your mindset to really understand FilterForge (and tools alike). You'll really start seeing "the gold mine" I'm talking about. |
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Posted: February 27, 2014 8:19 am | ||||||||||||
Velho |
Let's do some woodworking then. WOOD In real life: wood, paint In Filter Forge: noise, patterns, external image, gradients WORKING In real life: sawing, drilling, hammering, chiseling, painting In Filter Forge: rotating, blurring, scaling, blending, adding, subtracting etc. So asking what is the best way to use the bomber component is the same than asking what is the best way to use a hammer. You could write a billion books about the subject, because there are no limits. And you can't tell how to combine drilling with hammering, because they are work processes, not building blocks. |
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Posted: February 27, 2014 9:53 am | ||||||||||||
EAdams
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Some filter authors have posted "learning" filters, the purpose of which is merely to provide something for beginners to experiment with. Example: LEARNING I - First Steps by Alzhem. I haven't yet found a series by any one author, but I think the idea itself is good.
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Posted: February 27, 2014 12:47 pm | ||||||||||||
Tepearley
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For me, the best way to learn any kind of software is to open it and take a good look at everything. When I first learned to use Photoshop, I used very little tutorials (only for specific things). I guess I learn best by investigation and actually doing. If I wanted to know what something did, I'd open the tool or whatever and start playing around with it and not really worrying about arriving at a certain result.
Filter Forge is an entirely different "creature" then Photoshop. I've never used anything like the filter editor before so at first, I was completely out of my element and wasn't sure I would get anywhere with it. I'm now past that overwhelmed feeling and I have stopped worrying about creating mind blowing filters. All of that takes time. So now I've started putting some of the components on the workspace and just mess with the controls and settings and plug components into other components to figure out what they do. Since I'm not too concerned about results at this point, "investigate and do" seems to be the best way to learn what some of the components are capable of. Learning what to do with them will come in time. |
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Posted: February 28, 2014 2:28 am | ||||||||||||
GMM
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The wiki is the preferred way to do this, and yes, you can edit the wiki. |
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Posted: February 28, 2014 8:14 am | ||||||||||||
SpaceRay
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Thanks for the answers, will answer later
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Posted: March 1, 2014 7:01 am | ||||||||||||
geekatplay
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just in case you missed, i have video tutorials here : http://www.geekatplay.com/filterforge.php
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Posted: March 4, 2014 3:38 pm | ||||||||||||
SpaceRay
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Oh, thanks very much, I did not know that you had such amount of good video tutorials for filter forge and specially made for the components of the filter editor, great!! The only missing part I see is the new loops component. I will see them and see what I can learn from them Thanks again ![]() |
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Posted: March 7, 2014 1:26 am | ||||||||||||
Yuya
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Time for Geekatplay to update.
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Posted: March 7, 2014 3:58 am | ||||||||||||
SpaceRay
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Or also time that you could do the second part of your very well done Loops tutorial ![]() ![]() |
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Posted: March 8, 2014 5:16 am | ||||||||||||
Yuya
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lol fiiinnnnee I'll add that to the list of stuff to do this year. But sir, in the end, you're still asking a bunch of basic questions, and you're still troubled by the really basic elements of FF. How is watching an "intermediate level loops video tutorial" going to help you? -- I already assume people who watch my loops video tutorial understand FilterForge, and the next video tutorial would assume you understand the basic workings of loops on top of that. lol as much as you may be just joking around, I thought I'd leave you that thought. I guess people who watch video tutorials aren't always just looking for answers, but more like inspiration. Maybe that's just another way of putting it. |
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Posted: March 8, 2014 10:38 am | ||||||||||||
SpaceRay
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Well, I really was mainly joking with this ![]() ![]() I agree with you and you are with what you have said that I need first to learn more about the basic elements and understanding better how FF works before asking a more advanced tutorial about loops that is an advanced element. |
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Posted: March 9, 2014 10:26 am | ||||||||||||
SpaceRay
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Please, is there possible any updated to FF 4.0 help and learning to be added to this thread or any possible source from any other website that could cover this topics on the first post?
Thanks for any possible help |
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Posted: October 14, 2015 6:10 am | ||||||||||||
xirja
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Until better documetation and how to guides become available, perhaps it is best to consider yourself a scientist at the forefront of organic chemistry. Have you ever picked up an organic chemistry book or seen how many carbon based combinations or possibilities there are? That's sort of the same here. Many ways to achieve what is sought, many new discoveries to be made. How things work can be deduced by tinkering. Don't worry about anything like alcohol being too close to the bunsen burner. ![]() Keep a good notebook and log book and revise often. The scientific method of testing hypotheses and repeating again and again, you know? Oh, and keeping abreast of what others know, to limit redundancy. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: October 14, 2015 8:16 am | ||||||||||||
Indigo Ray
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Oh god. Your point gets across, but 99% ee of readers here are thinking: HELL NO I HAVEN'T!
And MediaWiki makes editing supposedly easy. But I suppose there's no one in the middle of the venn diagram of people who are skilled with FF and people who like editing wikis... and people who have the time to prepare quality tutorials and such out of their own generosity. |
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Posted: October 14, 2015 4:21 pm | ||||||||||||
SpaceRay
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Thanks for your comment knowing that you are able to make many interesting and cool things, and now I think I know how you get those nice things you are able to make I agree with you, and you are right, this is really the way I have been using during this past years, by experimenting with different components that can be combined correctly supposedly and see what happens, and modify the values, and do things by trial and error, and then when you get something cool and interesting write it down how it was achieved WHY WE HAVE TO BE LIKE SCIENTIST WHEN USING FILTER FORGE? BUT the problem for me is that this is very frustating, and it takes really much time, and have much patience and you can not have many ideas about what you want to make because you do not exactly what components are needed to use to get what you want Do scientist learn everything by trial and error and experimenting? Surely not, they have to learn first the theory and what can be combined correctly and what not |
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Posted: October 17, 2015 1:57 am | ||||||||||||
xirja
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As a casual user, one who doesn't edit filters often, I'd say there would be no need to be a scientist. However, as an innovator who is editing and creating filters, time and patience and editors picks be thy guide.
![]() FWIW, I am hoping to have:
But I'm always open to offers too. ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: October 17, 2015 8:03 am | ||||||||||||
Skybase
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I'm doing a mini video tutorial on the subject of learning FilterForge!
So give me a bit of time!! |
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Posted: October 17, 2015 10:07 am | ||||||||||||
DJI
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I've got kind of a bonehead problem going here.I'm working with part of a filter called Warhol 1985 by Garbanzo and I'm trying to change out an old offset component but to save me I can't figure out how to calibrate the new offset component to do what the old one is. Here's a screenshot. The old offset component is producing multiple images.
![]() "Art is quite useless." Oscar Wilde |
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Posted: October 19, 2015 11:18 am | ||||||||||||
Rachel Duim
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The old offset can be used for tiling in this way. I've changed just the offset section with modern tiling components (from Surface Texture Engine, I stole it from someone else). Let me know if this works for you.
Warhol, 1985 new tiles.ffxml Math meets art meets psychedelia. |
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Posted: October 19, 2015 11:57 am | ||||||||||||
SpaceRay
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XIRJA
i agree woth you xirja that to make, new different, innovative and unusual filters you surely need to be like a scientist and experiment and test much, BUT this is possible for you because you already know very much about FF and know how to experiment in the right way, and have much experience with FF, but for beginners is not as easy SKYBASE thanks for making the mini tutorial to help, take your time to do it, as you know how to do it well DJI Yes, the old offset component is different than the new one, and it happened to me too that replacing one old for one new does NOT give the same result with the same values, but there was somewhere in the forum a explanation how to replace right this offset component, and it was easy, but I do not remember how it was |
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Posted: October 19, 2015 1:58 pm | ||||||||||||
DJI
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Thanx Rick.
![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: October 19, 2015 6:25 pm | ||||||||||||
Skybase
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Yes, a lot of behaviors of components changed since 2.0. This is why I highly suggest using the latest components.
And for all sorts of reasons, while it's easier to do stuff beyond 2.0, FilterForge 1.0 was actually and probably the most easiest to fully understand what was going on. |
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Posted: October 19, 2015 7:07 pm | ||||||||||||
Rachel Duim
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You are welcome
![]() ![]() ![]() Math meets art meets psychedelia. |
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Posted: October 19, 2015 7:35 pm | ||||||||||||
DJI
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I think that's a great idea Rick. But it seems to me that the people that make the software should provide ample instruction on how to use it. And SpaceRay. I looked for that thread on offset components and couldn't find it but I'll keep looking.Thanx.
![]() "Art is quite useless." Oscar Wilde |
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Posted: October 19, 2015 11:38 pm | ||||||||||||
Skybase
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I think in general the issue with learning this program is that people get caught up trying to study "components" in fact this thread's title has a part where it kinda made me jump the first time I read it: "how to combine components". I mean... you can combine components any way you want! Lots of possibilities. No right or wrong. But BUT you can start attributing stuff like "fast vs slow" "practical or impractical" and these are the types of "connections" people are probably thinking. But I still strongly believe that you should look at these component things at a bigger scale. These things are a system, they work together to form the final product. It's THIS type of thinking that you also need to get the complete picture of this program.
Learning about the components is, of course, vital to understanding FilterForge. But to me, it's also about why you even need that component there. The reasonings behind all these, I believe, makes for a stronger filter design. We can kinda tackle the issue of learning in two ways. 1. Learn the techy side from Rick! ![]() 2. I can talk about the overall big picture of stuff. ![]() To be honest, I'm NOT that technical. When I make filters, I generally don't care about what I do, I just care about how it looks. I then start removing nodes that I don't need or think I don't need for housekeeping purposes. In the end, it's really about the goal I think. Here's one of the key points about this learning stuff. Have a goal for what you want to make. You can make everything randomly without thinking, and if you result in something cool, that's fantastic. But 90% of the time, those things fail to meet expectations or have weak designs. When you build something based on existing references, for example photographs or even drawings you made of your ideas... you have a better chance of formulating a plan or idea to produce that effect or texture. And in fact, it's a million times easier for me to talk about the bomber, RGB math, in context of making a particular filter as a goal. |
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Posted: October 20, 2015 3:11 am | ||||||||||||
Rachel Duim
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I agree, components alone don't help a lot. My plan is to have examples (a couple for simple components, 4 or 5 for more complex ones) showing how each component is used in a practical way (that is, with other components). With an attempt at both the mathematical and plain english explanations of what is going on. Although I seem to be more techy than some of you, don't let the geeky language fool you, I know very little about all of the FF components and will be learning more about FF as I go along. I'll probably post Word & PDF documents of the proto reference for now at my website. Hopefully I'll have a couple of component reference examples in a couple of weeks. Also as I work I will request "the FF gang" to send me filter URLs that have components you are interested in learning, plus passing any knowledge my way.
Skybase: would it be alright if I run my first edit of the reference by you, just for a sanity check? ... the Bomber reference might be a chapter in itself ... ![]() Math meets art meets psychedelia. |
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Posted: October 20, 2015 3:41 pm | ||||||||||||
SpaceRay
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Maybe it could be this one Old offset back
i do not know if this was he thread I had seen Will write later about the very good answer by skybase |
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Posted: October 21, 2015 2:56 pm | ||||||||||||
Skybase
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I would suggest making a separate thread to discuss offsets. This thread is kinda a broad over view of learning FF / how we should teach FF discussion.
Yeup! Send me stuff and I can always look through it. Although I honestly think you'd know more than I do in terms of the technical stuff but I can verify definitely. I'll drop off another learning idea that I've mentioned in the past: Learn Photoshop - a lot of FilterForge components follow similar things to what Photoshop does. I would highly suggest taking time to learn to create effects by hand using Photoshop's tools and then transition that knowledge to FilterForge. While you won't be able to take every step of the way into FilterForge, you should be able to compensate parts of your method using what the nodes are already capable of. Where some things are missing, you'll need to figure a way to make those... and you can ask those kinds of things on the forums. "Hey how do I make a ripple effect using this or that" <--- this is a lot more specific than asking "how do I use component x y z". This photoshop approach has basically been the way I learned this program. And likewise in Photoshop, we're not thinking mathematics, we're thinking creatively. So that feeling comes along with it. Plus the other fun thing is that Photoshop's such a standard in the image editing industry, a lot of the tools you'll be using will be closely related. Some of the ideas you do in Photoshop can be translated to ideas in programs such as Modo for texturing purposes. Another tip: Ask questions that are specific. I think a lot of people are just wondering on a larger scale of things. For example people are asking: "How do I use the bomber" or "how do I use the lookup component" which are fine questions but they're infinitely broad. So for a question like "how do I use the bomber" you'd want to add more context to the question. Which goes back to the point about having a goal. I want to know what you're trying to make so I can guide you in that direction. That's a million times easier to answer and it also has the benefit of actually answering something to help yourself out, which overall leads to a better feeling that you actually are accomplishing something. To be honest, these are kinda like life tips as well. Being generally specific with your questions and answers gets you the right people. Applying knowledge fr om other places is a must when learning something new. Having a goal that you can commit to gets you somewh ere. Etc etc. I think it works towards getting what you're interested in. |
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Posted: October 21, 2015 9:52 pm | ||||||||||||
SpaceRay
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Thanks for all the good and useful information Skybase
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Posted: October 25, 2015 3:16 am | ||||||||||||
SpaceRay
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I think that also another way to learn and show how to use FF is to explain WHY is used specific components in some filters, I mean why to get the result given it has been used those components.
Of course I do not mean to explain the obvious and easy ones, I mean to explain why are used for example the Lookup, noises, Extract XXX, Assemble XXX, Minimum and maximum level, and any of the RGB maps, Curve and Curves Ops and the combinations with bomber and other not so clear components |
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Posted: October 26, 2015 6:56 am | ||||||||||||
Skybase
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I'm gonna do the one thing I really really don't like doing: I'm going to bump a thread.
Fr om a separate thread where I said "experiment... a lot"
SpaceRay, while I'm slightly joking, I must say that when people say "experiment" we're not telling you to "guess". In a sense, we're telling you to try something and better, tell us about what you tried. You were doing that a while ago on some other thread. I remember some old thread wh ere you did a bunch of experiments. Each image, to me, had some idea going. It was cool seeing that happen. And if you had questions while doing that I'm sure the forums would have been super happy to answer your questions! So it's not entirely trial and error. Your questions are simply not focused on something, they're too broad and too wide for an answer that satisfies you. I also never see you ask questions like "how does this part of the filter work?" or like "Can you explain to me what you're doing with this group of components?" And I'm sure most authors will kindly answer those questions, even community members can join in on the discussion. (I honestly feel we kinda lack that kind of discussion, wh ere we respectfully critique a filter). Your questions have so far focused entirely on just components. Explanations are explanations, they're only going to take you as far as you're told what they do. To be fair, they're not bad questions, they're just too broad for all of us to give you anything useful. [Edit] I just want to add, please don't ever be shy asking questions. No question is stupid, unless you ask the same thing three times. I'd be angry by the 3rd time. I know it's a huge daunting deal for you, but you're not alone. There are thousands of people trying to learn programs like FilterForge everyday and somebody's always being told "Well do an experiment and find out on your own." Yeah, I know that feeling. But I myself included grew up on experimentation. This is why I tell people "experiment a lot" and I mean that. You gotta understand that sometimes what you're asking doesn't get you everything. You have to ask the right questions to the right people... or you'll never get anything back. |
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Posted: November 28, 2015 9:13 am | ||||||||||||
Rachel Duim
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This is the problem with teaching, concepts are a lot harder to communicate than the building blocks. And if the communication between "teacher" and "student" gets off track, then everyone is kind of wasting their time. I've been on the fence about starting with the Component reference manual for this very reason. I really want to get across concepts. Not, this component has a range of 0 - 1 for this reason or that. And I am at that stage where I am quite fluent in some parts of filter building, but in other ways rather useless ![]() Thanks Skybase for keeping this going, I need to get a handle on what I can offer to the FF community conceptually. I might go ahead and dissect the InfiniteFloor snippet from the forum if the original filter author doesn't add his thoughts. Math meets art meets psychedelia. |
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Posted: November 29, 2015 3:59 pm | ||||||||||||
Skybase
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I kinda had all sorts of gut feelings to some of what SpaceRay's kinda saying. Part of it is because this is probably what a large majority of beginners are thinking:
I mean yeah it makes sense to wonder what those components are doing, but it's really missing the bigger scope of why something looks the way it is at the end. These component trees are like stories, they all have a beginning and an end. Asking what's in the middle only makes sense when you know what happened previous to that event. I just take the Photoshop approach. When you're using Photoshop, you're probably not wondering "how does the twirl filter work?" or "how does minimum work?" you're really going by the looks of it. If it look like it did something right that works in your favor, then use it. If not, then undo and try again. It's just a difference of reusability and the fact that you can rig a filter to behave in some way later. But for the most part the Photoshop approach to FilterForge works 90% of the time. A lot of my filters rely on that approach and if I ever need to get a bit advanced, I just think only about what I want to accomplish, not what I don't know about. And to be honest FilterForge is probably the most self-explanatory program I've used. Every component is titled exactly as what they do, every component has a preview (while recent components maybe limited), the program warns you where necessary. Documentation might feel a bit lacking, but it's just talking about necessary things and it doesn't waste your time. I guess to some degree the one thing that we might as well best explain is the sample based architecture which holds up the entire program. And that's already been explained quite well in the wiki. |
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Posted: November 30, 2015 12:54 am | ||||||||||||
SpaceRay
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Sorry that in the last 2 years I have done really very little about filter forging as I was very busy with working in other things for life, so have not time to learn much more
First of all I want to thanks specially to Skybase for all the great, useful, constructive, helpful, and great comments done in this hread, also of course to all the others who have joined this thread and tried to help too and is great and thankfull 3 years ago around same date I started this thread and I have to say that I was wrong before in how to explain what I wanted to explain, and I did some bad comments above and I am sorry I could not be as awesome and good as Skybase, and I feel bad I was doing the thing wrongly, but I want to do it better now Now I feel things differently and think that can now see the things in a different way, and thanks to the help of he comments on this thread can do things better. Please tell me anything that you feel that I may be doing wrong, as I want to learn and keep getting better, have still lot to learn about life EXAMPLE THREAD - ONE IDEA = WHAT COMPONENTS WOULD BE NEEDED I bump this thread today to give thanks and also to show what I wanted to explain after this thread I made yesterday Avoid Tiles component to divide image in half with Value 1? I asked how to do this thing, and Skybase answered fast and wisely shown this nifty and great idea of using the FF components to make what I wanted So what I wanted to explain is that if you have already an idea of what you want to achieve, Skilled and experienced FF users know what components would be needed to build it and get that result, and althouh maybe could still probably some kind of experimenting would be much faster if you already know the fundamentals and basic knowledge of what could be used for doing things and how the components can be combined together. Is like the awesome, great, lovely, useful and very helpful Working with shapes tutorials by CFandM where he shows how to combine FF components and how they behave to get the result that you may want, and does it in such a great way starting from basic and growing until complex shapes Thanks very much for all the help given |
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Posted: March 8, 2017 6:09 pm |
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