SpaceRay
![]() |
||||||
Posted: October 9, 2013 11:26 am | ||||||
SpaceRay
![]() |
Cool and good different way of making different frames over a single image and having also beveled frames in fake 3D and with different styles, AND this 3D effect on the borders is NOT made with the Surface filter effect!!
Surely this is diferent to the other two filters available and is good on it´s own with many custmization options and controls. Also like the presets you have put that shows well what can be done Thanks |
|||||
Posted: October 9, 2013 11:29 am | ||||||
SpaceRay
![]() |
I have found something that is wrong and hope this can be solved and could work.
I have used Preset 8 ![]() Then I have changed the window angle to 50 to make it straight Then I wanted to replace the overlay plain colors with some textures as I have with the Preview filter Color Squares by CFandM that will let you replace the color with textures as shown here ![]() BUT when I have replaced the colors on your filter with loaded images it does not work and makes weird things instead, I have seen that these are inside the script so I can´t know how to fix it. Here is what I got with preset 8 (shown above here), Window angle 50 and changing the color controls as shown in the screenshot ![]() |
|||||
Posted: October 9, 2013 2:19 pm | ||||||
Leo Fernevak
![]() |
Thanks for your input Spaceray!
I will make an update within a week and make a few improvements. The 'weird things' is simply the fact that the mapscript needs to sample the input-maps for every pixel. As it is now, they are only sampled once, which means that they are quickly sampled as 'blocks', which always occur the first time when the 'get_sample(x,y) function is run. The 'weird things' are thus 'normal', though unwanted, results of the internal and 'blocky quick-scan' of the mapscript. The fix will be simple - I will just add a checkbox for those who want to use user-input images and this checkbox will sample these input-images for every pixel, unlike now. This issue will be corrected as soon as possible. |
|||||
Posted: October 9, 2013 11:07 pm | ||||||
SpaceRay
![]() |
Thanks very much and good news that it can be fixed and possible to have also images and not only plain colors, and thanks also for explaining why this happens, I understood it.
|
|||||
Posted: October 10, 2013 3:39 am | ||||||
SpaceRay
![]() |
I have seen that you have uploaded the new version and it has even more things
![]() And Iike how it works, and is very good that you have been able to fix the problem of using images inside sqaure for the overlay, BUT it seems that on the "Color 3" is still broken and you did not fix it, because it keeps showing weird result. ![]() |
|||||
Posted: October 15, 2013 11:06 am | ||||||
Leo Fernevak
![]() |
Thank you for your testing, SpaceRay!
However, after going through the script I have found that all colors are working normally. I have not been able to reproduce the problem you had. Perhaps your problem has other causes, for example due to the placement? ![]() ![]() I strongly suggest these steps when you add a picture: 1) Use the tab PLACEMENT 2) Choose either FILL or STRETCH 3) Choose REPEAT For some reason which escapes my grasp, if you don't choose 'Repeat', the texture will sometimes appear in a strange fashion. Please let me know if your problem persists. |
|||||
Posted: October 15, 2013 2:35 pm | ||||||
Leo Fernevak
![]() |
The script seems to be functioning correctly.
![]() This function initializes all colors: ![]() This function is called for every pixel: ![]() The rest of the function handles the 19 different blendmodes, as well as light and contrast calculation. |
|||||
Posted: October 15, 2013 2:55 pm | ||||||
SpaceRay
![]() |
I want to ask, how do you know and choose where will be the 5 color controls inside the frames?, is there any setting that controls this?, or this is totally random?.
Sorry that I still have not seen and tested all the settings included and what it does each one of them
OH, Yes, you are right the problem is not on the script and how the filter works, it is as you say well in the placement settings, I have tried it changing the placement settings on the Tiling from "None" to "Repeat" or "Mirror" and Placement from "Fit" to "Fill" and "Stretch" and then it is fixed and works right ![]() I have tested it with preset 8 and it works.
OH, Yes, I know what you mean and is true, I also do not know WHY the placement settings must be changed so they do not give unusual, unwanted and weird results, this has happened also to me and still do not know why, to be able to solve this problem I changed all the presets of my filter with the placement settings already changed to Placement Fill and Tiling to Mirror, so when using the filter the user would not have to know this problem and have to change them for it to work right You can see more about this topic in these threads Why using External image OR Color control gives different results? And then the next thread is as I have already said, the only way I found to solve and fix this unknown problem with color controls and was changing the presets of the filter inside each of the color controls EVEN if it has plain colors Should I put presets of Color control with Placement Tiling Mirror? NEW EXAMPLE made with all the same image loaded in all the color controls but using 4 different blend modes. The image overlay comes from mw_Studio Light_Stars by marwyn ![]() |
|||||
Posted: October 16, 2013 3:46 am | ||||||
Leo Fernevak
![]() |
Good work Spaceray, I appreciate your testing.
![]() I have tried, as far as possible, to place the important tweaking-controls at the lower part of the filter control panel: ![]() Information about some of the important lower controls: ----------------------------------------------------------------------------------- --[ Color Areas ]-- You can choose between 1 - 5 color areas for your windows. Each of these areas can be supplied with its own imported image, its own blendmode setting and light-setting. Each window is assigned a random color area. If you wish to change the present color areas, see the next control. In order to see an overview of the blendmodes for the 5 color areas, select the control TEXT - ON/OFF. Remember to turn off the text before you render. [RandSeed-Colors] This control lets you change the random seed for the color-areas. If you are satisfied with the layout of the physical windows/frames, then you can alter this slider in order to only change the randomization of the color areas. If you have selected only 1 color area, then this control will not produce any effect. If you have selected 2 color areas, then each window will be assigned to either [Color 1] or [Color 2]. [RandSeed-Windows] This control lets you tweak the random seed for the window layout. Every time you change this random seed, the windows will change randomly, within the restraints of their current settings, i.e. within the upper and lower segment restraints. [Segments - Top] This setting controls the 'approximate number' of windows at the top row. Setting this number to [1] will result in 1-3 windows, depending on the randomization. Later I may add a 'lock' for those who wish to have exactly a particular number of segments. [Segments - Low] This control works in the same manner as [Segments - Top]. The slider controls the 'approximate number' of windows in the lowest row. The reason why I have chosen an approximation of the number of segments is to bring more variation of results for each possible setting. [Complete Filling] Setting this control to SELECTED, will fill up any empty areas which exist. It works by extending the top windows as far down as they can reach, until they meet the lower row of windows. If this control is set to UNSELECTED, then you may see empty, unfilled areas in the picture. |
|||||
Posted: October 16, 2013 2:34 pm | ||||||
SpaceRay
![]() |
Thanks for explaining what the important lower part of controls do and how to use them, will do some testing and see what I can do
|
|||||
Posted: October 18, 2013 7:19 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,712 Registered Users
+19 new in 30 days!
153,534 Posts
+31 new in 30 days!
15,348 Topics
+72 new in year!
23 unregistered users.