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inujima
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I vote for per-filter +1.
I hope to keep control parameters when change to other preset. For example, my filter Patterned Dithering has many controls. This filter controls can be categorized to 3 parts (Color pallets, Pattern controls and Pre-adjustments). When I used this filter, I often thought that want to change only Color Pallets with keeping Pattern controls and Pre-adjustments. Per-preset cannot have usage like this. ![]() I think this usage is more practical than randomizer locks. |
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Posted: December 3, 2012 4:40 pm | ||||||
xirja
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How about in 'Filter > Overrides' having a button to make locks either per filter or per preset. When they are per filter, every preset takes the 'default' values, and when changed to per preset, they are flexible. Gold locks to indicate per filter, silver locks to indicate per preset? I've had cases where both would be ideal.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 3, 2012 7:02 pm | ||||||
Vladimir Golovin
Administrator |
inujima, If I understood you correctly, you are proposing a modification lock, not just a randomization lock.
So, when a parameter is locked, it cannot be modified manually, it is not affected by randomization, and it is not affected by applying presets. A locked parameter has its control completely disabled / greyed out. Of course, it has to be per-filter, because its being per-preset would invalidate a major use case, that is, protecting some parameters from changes while applying presets. Potentially, this is very interesting. However, I wonder what are the downsides? |
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Posted: December 4, 2012 3:15 am | ||||||
Vladimir Golovin
Administrator |
xirja, that would mean two separate code paths for us developers and two separate "understanding paths" for users. We generally avoid such decisions, because that would be shifting responsibility and cognitive burden to the customers. |
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Posted: December 4, 2012 3:21 am | ||||||
Crapadilla
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Control locks are supposed to help users fine-tune the randomization, acting as a per-control on/off switch for the randomizer, do they not? That's all they do: influence randomization. Consequently there appears to be a strong logical connection between the randomizer and control locks. To me, control locks appear to be an extension of the randomization system. While there is no strict logical reason that control locks must be per-filter just because randomizer settings are stored globally, there appears to be a conceptual one (which I stated above). I'd like to add - and this is purely my personal opinion - that per-preset control locks strongly smell of total overkill. I do not see any case wh ere I'd have a use for them. Enabling per-preset control locks might lead to strange jack-of-all-trades-type filter beasts (as Skybase stated above), and that would be regrettable. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 4, 2012 4:16 am | ||||||
Vladimir Golovin
Administrator |
Dilla, inujima's idea above (see also my interpretation of it) is a pretty strong argument in favor of per-filter locks. What do you (and everyone) think about allowing to lock modifiability, not just randomization?
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Posted: December 4, 2012 6:21 am | ||||||
Crapadilla
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Per-filter randomization locks are a must-have feature, as they would greatly enhance our ability to fine-tune randomizer results. There can be absolutely no question as to their usefulness, ever.
![]() ![]() Filters with special preview/fine-tuning 'modes' would behave in a controllable fashion if the mode toggle could be locked fr om randomization. Some examples: 1. Synthetic Cubism has a 'Palette View Mode' checkbox that should really be locked from randomization. 2. Wind Blur has a 'Show Mask' checkbox that puts the filter in mask display mode. Should also be locked from randomization. Modification locks however appear to be of lim ited usefulness to me: they'll purely facilitate the 'mixing' of certain aspects of two different presets (like 'copying' a color palette). Personally, I think I could live without modification locks. Per-control balloon popup help text on the other hand sounds much more desirable... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 4, 2012 7:16 am | ||||||
Vladimir Golovin
Administrator |
We could implement a weaker version of modification lock by introducing a way to apply a preset to unlocked controls only, alongside with the existing 'vanilla' Apply command. It could be added into the triangle menu on the Presets tab, the hotkey could be Shift+Enter (alas, we can't use Shift+doubleclick because Shift is used for multiselection). The new command would be disabled if all controls are unlocked.
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Posted: December 4, 2012 11:47 am | ||||||
Betis
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I think that per-preset is already a natural way to implement it. I think of it as an extension to also the control itself, whose values are per-preset. Monster filters are generally undesirable, but that's limiting creative freedom. What if people have personal filters they keep to themselves where they need that feature?
As for the modification lock, I think that is a little much. A control's value is locked until the user decides to change it, this would only add another step to changing a value. If it was randomize-locked it could have a slightly dim or subtle look to let the user know that it's special. Users are essentially intelligent randomizers ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: December 4, 2012 1:29 pm | ||||||
Crapadilla
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If per-preset randomization locks are actually implemented, then I'd strongly suggest introducing a new property to control components which completely disables randomization (without the user being able to change that state short of editing the filter itself).
It really really really makes sense that filter authors have the option to hard-code certain controls to be non-randomizable. Per-filter locks would be a 'soft' way to do it, but per-preset locks really totally kill that ability (which is why I am against them). I'd really hate having to go through all presets and toggle locks just because these locks are per-preset. Alternatively, there could be an override that toggles between per-preset locks and per-filter locks, i.e. a local/global lock option. However, I have a feeling that this would complicate things too much. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 4, 2012 2:16 pm | ||||||
Crapadilla
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What exactly would be the advantage of having randomization locks per-preset, I wonder. Because I really do not see any.
For what reason should some presets come with certain controls locked for randomization and others not? Why on earth would anybody want to have presets of the same filter behave differently when randomized? Where is the benefit of that? In my opinion, implementing per-preset randomization locks would actually make randomization less controllable. Imagine your randomizer settings panel exploded and each of its controls scurried away to hide in some different part of the GUI. Now your once-nicely-unified controls have multiplied all over the place, resulting in one clickfest of a usability fail. Per-preset randomization locks might seem like a nice idea - offering the illusion of "more creative freedom", but are they really? --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 5, 2012 5:45 am | ||||||
xirja
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As long as the rightmost visible lock option is the preferred GUI, I don't see there being any disunity.
Simply with respect to a Noise Component, because there are different formulas and profiles available in that one component, some presets having one formula and/or profile type may require certain locks that the next formula and/or profile doesn't. Wouldn't a noise lab, or other filters with a comprehensive nature, benefit by this? http://www.filterforge.com/filters/5036.html Instead of having to split one filter into many, solely because of the control lock differences necessary for the differing formulas/profiles on one component, it could remain a unified and usable 'lab'. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 5, 2012 6:17 am | ||||||
Vladimir Golovin
Administrator |
xirja, I deleted your bump post. Please avoid cluttering the thread with no-substance posts. Before you bumped, I already replied to that idea specifically -- please read the thread above.
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Posted: December 5, 2012 7:46 am | ||||||
Vladimir Golovin
Administrator |
Same here, the advantages seem unclear to me. I do see a potential disadvantage: per-preset locks can confuse some users. "Hey, wait a second, didn't I just lock this control down, why is it unlocked again? Let's report a bug..." (On the other hand, presets do change all values of filter controls, and nobody seems to be confused about that.) |
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Posted: December 5, 2012 7:50 am | ||||||
Crapadilla
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Precisely. Per-preset locks would be highly counter-intuitive. If a user changes to another preset, he would expect the locks that he set to persist. If the locks do not persist when changing presets, you're forcing a 're-click all my toggles' orgy onto the user. Those are not good! ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 5, 2012 9:15 am | ||||||
Skybase
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Well, I've briefly described some of the advantages but never went into depth about them. The idea here is that each preset acts as it's own randomizable component, instead of being "presets" as starting points for derivatives.
For example, I may have a filter that has three components: coloring, noise, and pattern selections. So I can then make a preset where I lock down the patterning and noise sliders and keep the coloring unlocked. That way the patterns and noise won't change but the colors can. Saving that as a preset means I can (without clicking around) switch between those as well. The catch is this. If that filter exists, I may want to randomize just the colors of my filter while keeping the pattern and noise settings the same. I may want to keep the colors but randomize both the pattern and the noise. So what if I had 20 controls for this filter? Per-Filter locks means that the locks would be there globally, therefore I'd have to go and manually lock stuff around to get what I want. Per-preset means all of that is saved, meaning I wouldn't have to manually lock stuff for specific needs. So when I mentioned "little tools" I basically mean that each preset becomes a randomizable preset with no interruption in between. I can keep the design (colors and stuff) the way I want while changing the necessary elements or otherwise. Of course, there are a number of disadvantages, but I feel as though given the power of per-preset and the potential, it SEEMS I'd lean towards per-preset over per-filter. The obvious disadvantage is that not all filters behave like I'm describing. There are so many filters and not exactly all of them share similar methods of building stuff so for those filters, I'm inclined to think "why per-preset? isn't that too much then?" Even worse, it'll change the behavior and way in which some filters will be built. There's a likely chance of that "Jack-of-all-trades" filter being submitted. That's bad design, but it's going to happen one way or another. Though I feel as though some of that is over thinking the possibilities because I haven't really seen too many of those filters that attempt to do everything, and if in any case they appear, I just don't use them unless they're useful which they typically aren't. Here's what I think overall: per-preset basically suggests the user and the author can enjoy a much controllable, randomizable filter compared to that of a per-filter scheme. Both ways we'll be able to do what we need, but the difference is in the ability to save those locking patterns. There's a significant advantage of the ability to save those combos compared to just having it saved with the filter. Personally, I'm slightly mixed with options here myself. But it doesn't seem like a major problem to me just because per-preset is implemented. In the end, I wouldn't care which way this goes. I care more about what I can do with it. I'd vote per-preset just because I can do more with it and there are more possibilities that can be explored. The limitations are obvious with per-filter storage of locks. I feel as though eventually if per-preset locking is available... the somehow there will be somebody who will request per-preset anyway. And having the feature per-preset covers what's available as per-filter. |
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Posted: December 5, 2012 10:59 am | ||||||
Sharandra
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I don´t think it would be confusing, it would behave the same as the controls and lighting do.
You wouldn´t have to save different settings with each preset. You could leave them untouched and only change them when you need. If you don´t change the lighting and save it to a preset, it stays the same for all presets. I believe control locks would work the same? The benefits would be, that you could save different lock-presets for different tasks in a filter, if you wish. One thing that would be nice, would be an option to reset all locks. And if it goes per-preset, an option to copy lock settings from one preset to another, like the lighting. |
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Posted: December 5, 2012 11:16 am | ||||||
CorvusCroax
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I agree with Crapadilla. Per-preset locks seems like overcomplicating something which is meant to make the user experience simpler and easier. It's likely that in terms of workflow, a user might set their randomizer locks, hit the randomizer a couple of times, and then move sideways between to other presets: either creating new ones or jumping to a new preset and repeating the process. I'd vote for: keep it simple. Also, IMHO, having the locks needing to be deliberately activated somehow is OK. Also, IMHO, having the locks be set per-filter is maybe OK. (ie per-filter not per-preset) Really we just need the locks, and simple = good enough. |
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Posted: December 5, 2012 12:23 pm | ||||||
Crapadilla
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I'm looking at randomization locks fr om a filter author's perspective: I'd simply want the ability to 'hard-code' certain controls to be permanently non-randomizable.
Now, this is obviously a different use case than that of a filter user that wants to stop certain arbitrary controls fr om being further randomized, and enjoy maximum freedom in how he's going about that. The question is: Do we not need two different 'layered' systems to cater to those two use cases? I'd really like a system wh ere I can permanently disable randomization on a filter control, ideally 'hard-wired' into the filter. If - on top of this hard-wiring - there existed a second layer of user-defined per-preset locks as proposed above, I'd be perfectly happy. However, implementing per-preset locks without higher-priority per-filter locks would be a mistake, IMO, and lim it a filter author's ability to 'foolproof' his filters. In conclusion, maybe these two systems need to exist 'in-tandem' to satisfy the needs of filter users and filter authors alike. EDIT: What's it with the forum inserting random spaces inbetween words? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 5, 2012 12:58 pm | ||||||
Betis
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Dilla, this is an honest question: What is the point of having a control permanently non-randomizable? The user is just a biased randomizer himself if you think about it. The user is just going to see which values are good, trying out different values just like the randomizer would.
I'm now on the fence on this... there's valid points on both sides. You can't really go wrong though, and it can be updated later, that's what betas are for! I would like that if it were per-preset, authors could make presets work the way they want them to so when someone uses it, they can hit the randomize and still get the essence of a particular preset they want. Either per-filter or per-preset just saves time in one way and not the other since the user can change the locks manually at any time, so the real question (I think) is: would saving the lock per-preset/per-filter generally save more time or less time? Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: December 5, 2012 2:17 pm | ||||||
Crapadilla
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Check one of my posts above where I linked to two filter examples. In Synthetic Cubism there is one control that toggles a Palette View Mode. It simply does not make sense to have that control randomizable at all. The user chooses to either display the filter result or the palette view to tweak the palette. Having the randomizer toggle this randomly is just nonsensical and a perfect example of why filter authors need the ability to permanently disable randomization on certain controls. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 5, 2012 2:33 pm | ||||||
Betis
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Ooooh yeah I have a bunch of filters that have different view modes as well. I hate when the randomizer messes with those. However the user may be super crazy and want it to be randomized like anything else. I'm Pro-choice
![]() Hey how about this guys, global filter settings? like uhh.... independent of preset? I AA settings could be put in here too (but that's another topic). We could have controls that affect the filter entirely regardless of preset. These controls would typically be very much like Dilla's example of "viewing modes". I have a few fully HDR filters that have an Exposure control which would be nice to have globally too. It could be in the same section as controls but maybe on the top/bottom and not scroll with the rest of the control box. This is a moderately large change in UI and structure but it could prove useful. Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: December 5, 2012 2:52 pm | ||||||
Skybase
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I wasn't even thinking per-preset locks would be brought up haha It has a pretty profound effect on the way we do stuff here.
The way I imagined "locking" to happen was at the filter level, what more can you bring? See, to me, I can't tell if saving locking patterns is over complicating the whole thing or simplifying a process. The point is the ability to save it as a preset is extraordinary compared to that just saving stuff at a filter level. Most filters with complex output do have groups of controllers affecting one or two areas of a filter at a time. I've had cases where I want to specifically affect certain parts of the filter with the random button than affect the whole thing. Now as a user, I also pick filters up, but as much as I'm used to seeing how authors set stuff up, there are also times when I can't tell if that slider's doing something at one level or another. Randomizing those can mean my designs may go away so I'd lock them down but there's a likely chance of that controller being ignored because of its naming or whatever it may be. Blah blah. In short: per-preset locks just allows us to save some groups and patterns and that way it avoids users fr om hassling to redo locking patterns for specific items in a filter. My way of thinking is that a preset is a way to show off a filter. It's also one of the fewest moments you have that interactively and visually spells out what a filter can do in favor of the user (and myself). In the end people have to manually discover the filter themselves by moving sliders around, but locks can help with the process of seeing what's possible while helping with the design process. TLDR: 1. Filters generally have components which affect specific areas of the visual style, hence you have groups of controls that affect that one or more places. 2. Not all users understand your filter the first shot. So a preset is wh ere you can display what functionality is available and it's versatility. 3. So per-control locks extends that whole thing by giving us the ability to lock certain groups so then you can help yourself to more design possibilities while keeping certain order in the visual output. 4. Users don't have to redo lock settings again for complex filters with multiple groupings of features.<---- This = my main point. But ok, either option's a benefit of their kind. |
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Posted: December 5, 2012 10:16 pm | ||||||
Vladimir Golovin
Administrator |
Regarding the per-control randomization permalocks on the filter author side, as suggested by Crapadilla above, my current position is weakly agaisnt.
I think it would be enough to allow the filter author to specify the default state for the locks, which would serve as a "suggestion" for filter users on what controls shouldn't be randomized. Hovever, the users remain in control and can unlock everything and anything they want. BTW, we already have one permanently unrandomizable control on the Settings tab, the Seamless Tiling checkbox. |
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Posted: December 6, 2012 4:31 am | ||||||
Crapadilla
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My main gripe with the idea of per-preset randomization locks is the following: It's a clickfest for filter authors!
Imagine you're readying a filter for submission. Now, you've already created 20 great presets, but suddenly it occurs to you that one of your filter controls really should be randomization-locked. You'll have to set the lock for each of the 20 presets manually, which means calling up each preset, clicking the lock, then saving the changes to the preset. Repeat 20 times. With per-filter locks I'd have to do this 1 time only. Click, apply, ready. I could live with the 'soft' method of locking controls, i.e. defining/suggesting the default state of the locks, as long as these are easy to set up/edit. Per-filter locks have the advantage of being global, so they'd be easy to edit. However, if per-preset locks are implemented, then there has to be a clever way of editing locks for multiple/all presets at once. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 6, 2012 6:08 am | ||||||
Crapadilla
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The downside of my suggestion is that people might submit completely locked-off filters to the library, but you could check against that via the submission wizard. Other than that, component-level permalocks appear to be a powerful way for filter authors to 'foolproof' randomization. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 6, 2012 6:21 am | ||||||
Vladimir Golovin
Administrator |
Yes, we could implement a requirement in the Submit Wizard that does not allow submission of filters with more than 33.33333% of locked controls. Edit: this would apply to the Settings tab only. We should allow to lock all Lighting controls entirely.
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Posted: December 6, 2012 6:59 am | ||||||
Vladimir Golovin
Administrator |
Dilla, regarding your clickfest argument, I agree. The state of filter controls is reflected in the preset thumbnail, to a rather large degree, while the state of control locks is not, so in order to check the lock-state on all presets the author has to apply and review them all, instead of just glancing over thumbnails.
Regarding the implementation of the UI for the 'soft' lock method, it could be the same as in the main window: You just switch to Filter Controls, lock / unlock controls and you're done. In addition to that, we can add a checkbox "Locked" or "Protected" into the properties of all control components. This will work with both per-filter and per-preset approaches. (Personally, I'm in favor of keeping things simple -- that is, no checkboxes in control properties, just the little padlocks on the Filter Settings tab.) |
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Posted: December 6, 2012 8:59 am | ||||||
Skybase
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Go for whatever either way.
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Posted: December 6, 2012 9:12 pm | ||||||
Vladimir Golovin
Administrator |
The new locking approach makes the Randomizer Settings dialog obsolete, so I'm thinking about killing it off entirely, and replacing it with a menu that would appear when you click the little button to the right of 'Next Variant' (we'll remove the ellipsis icon and replace it with our standard menu triangle icon). The menu would look like this:
Randomization Level > - Low - Medium - High Quick Lock > - Lock Lighting // disabled when all Lighting controls are locked - Lock All // disabled when everything is locked - Unlock Lighting // disabled when all Lighting controls are unlocked - Unlock All // disabled when everything is unlocked What do you think? Sorry for the lame mockup ![]() |
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Posted: December 7, 2012 1:50 am | ||||||
Betis
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Seems good to me! What about having it in the randomization section instead of in a dropdown menu? You could just have buttons under the "Next Variant" and maybe a Slider/list menu for Randomization Level?
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: December 7, 2012 3:12 am | ||||||
Vladimir Golovin
Administrator |
Betis, the current interface can stomach maybe a single three-position randomization strength toggle ('Low' / 'Medium' / 'High'), but that's about it. The rest of the commands (i.e. Lock All, Unlock All etc.) are actions, which would require buttons, which in turn would lead to UI clutter. Anything with more than three buttons is a headache, and we already have two ('Back' and 'Next Variant').
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Posted: December 7, 2012 5:14 am | ||||||
Crapadilla
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Sounds good. Some suggestions: Quick Lock > - Lock All Color - Unlock All Color - Lock All Non-Color - Unlock All Non-Color - Invert Locks --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 7, 2012 6:00 am | ||||||
Sharandra
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For the per-preset approach: Maybe you could include an option there to copy lock-settings from one preset and paste them to another. And it would be great if you could paste them to all presets selected, would also like to see that for the lighting. That would solve the "clickfest" problem with per-preset locking. |
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Posted: December 7, 2012 6:51 am | ||||||
Crapadilla
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Another thing: The 'quick locks' should also be available as a context-menu when RMB-clicking on any of the small padlock symbols, IMO.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 7, 2012 7:07 am | ||||||
Vladimir Golovin
Administrator |
Dilla, we can link it to right-click anywhere in the leftmost part of Filter Settings and Lighting, i.e. the part where the control names reside. Regarding the menu commands you suggested, adding more commands to the menu is easy, so we'll consider these commands.
Sharandra, as for the approach in general, I'm currently leaning towards the per-filter one. |
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Posted: December 7, 2012 9:50 am | ||||||
Crapadilla
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I love the aura of parsimony that is suddenly emanating from this thread...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 7, 2012 1:12 pm | ||||||
SpaceRay
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I agree too that I think is better to have it per-filter and NOT per preset from my personal point of view |
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Posted: February 4, 2013 6:20 pm | ||||||
SpaceRay
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From first post
Until now, there is no news or confirmation that this control locks feature will happen and be available in FF 4.0 final version. From my personal point of view, this is really a much needed and very useful feature to have to be able to get really the most out from a filter being able to customize WICH settigns are going to be randomized and what do not. |
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Posted: March 11, 2013 5:02 am | ||||||
StevieJ
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Just caught up on my reading here...
![]() Suggest just making this simple...little control locks (lock check boxes) on each filter and lighting control with a lock/unlock all check box... Is this happening??? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: May 31, 2013 12:50 pm | ||||||
SpaceRay
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I really hope and wish that this is going to be included in the final version of FF 4.0 as from my point of view is a very needed and very useful thing to have that would change much the way you use the filters AND also much the way you BUILD the filter, because now ALL the components are randomized without any possible control or selection, and so you can´t add any possible additional color or light controls because these are going to be randomized too and will ruin and destroy any possible results made with the "next variant" button.
Again I think that is a very needed thing to have, although we will have to wait until any possible news about this feature. I hope and wish that this is included and is not left out for another future version. |
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Posted: June 1, 2013 12:32 am | ||||||
SpaceRay
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I wonder if it would be possible to have this small modifications to the GUI and also like having to be able to have a line to separate the settings inside the settings panel, and so could be put perhaps a separation between settings (as suggested here) that would give a good result randomizing and others apart with a line that would not be a good idea to be randomized and leave them locked and even better would be if they could be able to have a an on/off switch as suggested here
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Posted: June 3, 2013 3:24 am | ||||||
StevieJ
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Maybe implementing this is more involved than it appears... It certainly is needed though...randomization is kinda useless trying to zero in on things without it...
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 3, 2013 12:43 pm | ||||||
SpaceRay
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Have just been using some filters that would benefit very much from having this randomization locks, because as they are now, the randomization is mostly useless, as they have many settings and using the "next variant" button makes most of the times a great mess and useless results.
Would love that this is included in FF 4.0 |
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Posted: June 25, 2013 12:06 am | ||||||
SpaceRay
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Sorry to bump this thread again, but as told in the above post, I just have been using a filter that would really benefit much from having the randomization lock feature and so be able to use much better the next variant button.
I would not bother and ask again anymore if there could be any news if this has been considered to be included in FF 4.0, just say yes, no or maybe. |
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Posted: July 29, 2013 12:09 am |
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