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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I was thinking that a filter to fill a selection with random distorted holes that get smaller toward selection edge would be cool. Like the style of this artist Mark Doolittle. Imagine if one of these 6 front facing shapes was a selection, kind of an amoeba like shape that you could fill with holes like this.

The holes never touch, join or overlap each other and would never touch the edge of the selection. Would that be cool or what?

http://www.markdoolittlestudio.com/index.html

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Malkyne
Posts: 22
Filters: 12
I've been longing for a for the scale inputs to be map inputs on some of the components, for ages. There are a lot of effects that would be easier to produce this way. In the meantime, I did some tinkering:



Obviously, it needs a bunch of work, but you could use it as a springboard for experimenting. I can already think of a bunch of ways to improve it.

I have attached the filter, so you can play with it.

Sponge Filler.ffxml
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Bombers! Input to the Size parameter and also the Chance parameter. but the maps have to be switched (when size is low, chance is high and vice versa) smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Malkyne
Posts: 22
Filters: 12
Quote
Bombers! Input to the Size parameter and also the Chance parameter. but the maps have to be switched (when size is low, chance is high and vice versa)


Won't the bombers produce overlaps? He explicitly didn't want overlaps.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
not usually, especially with not much chaos and a proper size. In fact, I don't like bombers sometimes because it's too hard to get overlap! I want huge particles without needing a small repeat! Just make sure roughness/details are set to 0 and density is 1
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Malkyne

Won't the bombers produce overlaps? He explicitly didn't want overlaps.


I agree that bomber component does NOT have any control for making NON OVERLAPPING patterns and it will always overlap if there are many elements involved AND it would be in a random way and not organized, unless you have the skills and knowledge to control the placement of the bomber particles as shown by the example of ThreeDee in Pattern Filling (or circle packing)

Quote
ddaydreams

I was thinking that a filter to fill a selection with random distorted holes that get smaller toward selection edge would be cool

The holes never touch, join or overlap each other and would never touch the edge of the selection. Would that be cool or what?

http://www.markdoolittlestudio.com/index.html


I totally agree that this is very cool, amazing and awesome technique and idea, but the bad thing is that this is a very complex mix of math formulaes and fractals and programming.

Thanks very much for showing the awesome and really beautiful works of Mark Doolittle, AND what is more incredible is that they are done BY HAND and not with a 3D printer as others I have seen similar to this.

Now that that you have shown this great beauty of example shown here...



...this remembers me to something similar I have also been searching for and also suggested in some way, that is probably based in a possible similar technique but without the fractal part.

Ghislaine has already shown you the thread I have made about this topic (without the fractal part shown on your example) ---> How would you make this variable dots pattern in FF?

Also there are more threads related to this:

Make this in FF? - Digital Circlism - Artwork with hundreds of circles

ThreeDee have already began to try to make something like this (without the fractal part) in this other dedicated thread seen here --> Pattern Filling (or circle packing) and he has shown the great examples made by Quasimondo's artworks with this technique (without the fractal part)

Regretably it seems that ThreeDee is not working anymore on this "Pattern Filling" and there is no news about it

Inujima has solved and made a filter for this other kind of holes filling (without the fractal part) as can be seen here --> Would be possible to make a dots variation scale for Picture Dots ?

ALSO I have made this other one --> Compilation of Random Space Filling Tiling articles for FF Filters

There is already available ONLY for Apple iPad a awesome software that can make something similar style with this circle packing (without the fractal part) and is called "Percolator App"

When I say "without the fractal part" I mean that to make the example you have shown here I think that it can´t be just using the circle packing technique and needs also some of the fractal part so the holes can be smaller and smaller when they arrive to the edge and bigger far away from the edge.

Although perhaps what I call fractal is not really this and can be some kind of Hyperbolic tiling instead

SPHERICAL HYPERBOLIC TILING FF FILTER

Here is shown an excellent example of Hyperbolic Tiling made already as a filter in Filter Forge Hyperbolic Tiling Challenge
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Malkyne
Posts: 22
Filters: 12
Yeah, I can think of some good ways to do fractal circle packing, degrading into smaller circles near the edges (and can provide an example, if you want) but the results would be too orderly to look organic. I felt that the sample I provided was too orderly, as well, but not as orderly as I imagined the above would be.

The hyperbolic stuff is intriguing, and I need to look at that some more.

I kind of lucked out with my "Iris of the Eye" filter, because stuffing a gradient through the "Roughness" setting of the "Electricity" noise degrades beautifully into finer, realistic detail, without any special effort to make it look good.
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SpaceRay
SpaceRay

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Quote
Malkyne

I can think of some good ways to do fractal circle packing, degrading into smaller circles near the edges (and can provide an example, if you want)


Do you know and have a way to make this kind of fractal circle packing with FF?

Yes, I want to have an example and would love to see a filter to make things like this

Quote
The hyperbolic stuff is intriguing, and I need to look at that some more.


Yes, the hyperbolic tiling is interesting and as far as I know is not based on circle packing, but can be useful perhaps, but for now is ONLY AVAILABLE AS SPHERICAL tiling and is not possible to use it to fill a selection (at least with the Inujima´s filter)

Would be very good and lovely idea to make a filter with fractal circle packing or some kind of hyperbolic tiling (or mixing both) that could be used to fill selections in photoshop
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Malkyne
Posts: 22
Filters: 12
Quote
Do you know and have a way to make this kind of fractal circle packing with FF?


Most of the ways I can think of require some kind of grid-fragmentation, but it would look very regular and artificial, regardless of which lattice configuration I used (e.g. tris, quads, hexes, etc.). Maybe tomorrow I'll post an example, when I have some time. Quads would be the easiest to implement, but I suspect that triangle strips would provide the most natural-looking results (where one bubble breaks down into three, and so on).
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SpaceRay
SpaceRay

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good answer Malkyne, although I do not have experience on this, and only can suggest that the most natural and organical fragmentation for me is the Voronoid pattern as found in things like this.
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Malkyne
Posts: 22
Filters: 12
Quote
good answer Malkyne, although I do not have experience on this, and only can suggest that the most natural and organical fragmentation for me is the Voronoid pattern as found in things like this.


Yeah, it's a shame we can't quite manipulate the Cells noise pattern into doing what we want.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote


Quote
I agree that bomber component does NOT have any control for making NON OVERLAPPING patterns and it will always overlap if there are many elements involved AND it would be in a random way and not organized, unless you have the skills and knowledge to control the placement of the bomber particles as shown by the example of ThreeDee in Pattern Filling (or circle packing)


ThreeDee was onto somthing. I wish ThreeDee would have posted the filter used to do the Pattern Filling (or circle packing)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Malkyne 11 December 2012

Most of the ways I can think of require some kind of grid-fragmentation, but it would look very regular and artificial, regardless of which lattice configuration I used (e.g. tris, quads, hexes, etc.). Maybe tomorrow I'll post an example, when I have some time. Quads would be the easiest to implement, but I suspect that triangle strips would provide the most natural-looking results (where one bubble breaks down into three, and so on).


I think this is very interesting, although I do not understand and know what you mean, but seems to be something good, and I have been waiting that you post your example, but after 2 years and 3 months there is no news about it smile;) smile:D

Maybe this could be done with scripts by someone expert that know how to do it, or the FF team developers could add this to the FF 5.0
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Would be possible to make something like this with Filter Forge 5?

I mean that it could include some new features that make it easier to make this
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I agree with SpaceRay. It would be a great step up in the Bomber quality.
We all tried to obtain the same effects with the components we have now, but it seems not possible to get really good results.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
You can do this with Inujima's Hyperbolic Tiling, maybe that's a suitable starting point for this?

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SpaceRay
SpaceRay

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Quote
You can do this with Inujima's Hyperbolic Tiling


OH! is true, this could help in some way and looks very well, I have tried different way, but never thought to use this to make it, surely looks cool and awesome.

Now would be needed only to add some distortion to the inside, and that I think should be easy

Thanks very much for the tip and suggestion, and for thinking differently, or at least think in another way to find different solutions to something.
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Malkyne
Posts: 22
Filters: 12
Ha! Well-played ThreeDee! I love this community.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Very Interesting smile:)
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SpaceRay
SpaceRay

Posts: 12299
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Quote
ThreeDee wrote:
You can do this with Inujima's Hyperbolic Tiling, maybe that's a suitable starting point for this?


I have tried myself to follow your suggestion and try to get these very well done circles you have done instead of the triangles that are included in the Inujima version, BUT these triangles are done with script, and do not know how to modify the script to modify the triangle to a circle

Also tried to use a black circle as a source image but it does not work, I mean you can´t get this same image using the source image alternative as the circles get broken or mixed and never get this great and perfect separated pattern you have shown

Please, can you be so kind to share the secret on how you have done it?

Thanks for any help
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
It is a slight mod of the original filter. Here's the file.

The main trick is to get the placement of the sphere right so that it still looks like a sphere.

Hyperbolic tiling balls.ffxml
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks very much for the filter and is good and interesting how you have modified it for circle effect

When seeing the balls name. it I thought then that thet it could be really balls IF you multiply the effect, I mean use the final resullt as a source for a copy of the same components and this is what you get

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
and if this is not cool enough and great you can then repeat the same and add another copy of the components to the filter and add this second source result to the third copy and then you begin to get like a fractal hyperbolic smile:)

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SpaceRay
SpaceRay

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And from the original source first source what happens if you add a kaleidoscope component?

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SpaceRay
SpaceRay

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And modifying settings you can get this fractal like shape

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SpaceRay
SpaceRay

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And the black circles can be filled with images easily and use the circles with a bevel width and contour to make a frame

Here I have used the FF Lionfish

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SpaceRay
SpaceRay

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And here the FF garlic

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SpaceRay
SpaceRay

Posts: 12299
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And additionally instead of solid color circles, it can be used color concentric circles

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SpaceRay
SpaceRay

Posts: 12299
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And after 7 post I go back to the main topic of this thread that is to be able to make the first post image

I have started with simple noise distortion, but then I need to find and know how to repeat a shape in a circular way as it is shown on the image

Will continue making it

Here is the first start

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I just got back from a visit to Mark Doolittle and his wife. The creators of the sculpture at the top of this thread
I was in the area Joshua Tree Calif And they had an open studio weekend so I stopped by there yesterday. Then I got back home today and noticed the renewed interest in this thread. interesting coincidence. smile:)
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
If anyone is interested to download it, I found this :

http://richardrosenman.com/shop/box-fitting/

It is a plugin for Photoshop, featuring square filled images.
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